Player Matchup

Jing Wei
Jing Wei
BayCaesar795
Jing Wei
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 69L
1,529 Elo+
Solo
He Bo
He Bo
Lil Kevo2351
He Bo
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 28L
1,623 Elo+
Solo
Guan Yu
Guan Yu
Nija1200
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Nord Sensei
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,756 Elo+
Solo
Khepri
Khepri
kitsune-bm
Khepri
Level 23
God Stats
27W - 25L
1,828 SR
Queue Stats
233W - 190L
1,539 Elo+
Solo
Team Averages
Level 14
1,566 SR
1,589 Elo+

VS

Team Averages
Level 17
1,553 SR
1,653 Elo+
Ra
Ra
AlessandroSBecil
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 26L
1,795 Elo+
Solo
Mercury
Mercury
KilldOnCatch284
Mercury
Level 28
God Stats
15W - 11L
1,552 SR
Queue Stats
33W - 28L
1,638 Elo+
Party 1
Heimdallr
Heimdallr
KilldOnEntry
Heimdallr
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 19L
1,510 Elo+
Party 1
Apollo
Apollo
WiskeyTangoxF
Apollo
Level 29
God Stats
4W - 2L
1,713 SR
Queue Stats
50W - 39L
1,823 Elo+
Solo
Ymir
Ymir
burragahardie
Ymir
Level 5
God Stats
84W - 73L
1,500 SR
Queue Stats
199W - 178L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BayCaesar795
Jing Wei
10
0 / 5 / 1
5,525
425
5,633
10,594
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

2
0 / 0 / 0
4,053
312
40
523
64
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Nija1200
Guan Yu
9
0 / 3 / 0
4,908
378
836
10,241
4,048
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 5 / 0
5,458
420
3,968
7,406
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Khepri
kitsune-bm
Khepri
10
1 / 3 / 0
5,737
441
1,813
7,700
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 6
6,787
522
1,794
4,994
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 0 / 0
8,500
654
2,651
7,498
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
KilldOnEntry
Heimdallr
14
6 / 0 / 2
8,475
652
7,446
4,428
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 0 / 1
8,415
647
9,046
9,235
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 0 / 4
7,792
599
2,170
5,517
3,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
16
16
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
4
6
0.75
L
Jing Wei
BayCaesar795
Jing Wei
0
5
1
0.1
W
2
0
0
2
W
Heimdallr
KilldOnEntry
Heimdallr
6
0
2
7
L
0
0
0
0
L
Guan Yu
Nija1200
Guan Yu
0
3
0
0
L
2
5
0
0.4
W
5
0
1
5.5
W
3
0
4
5
L
Khepri
kitsune-bm
Khepri
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,290
Damage
23,107
36,464
Taken
31,672
14,715
Mitigated
14,733
8,274
Healing
16,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,794
318
208
210
4,994
1,771
1,753
2,342
2,627
21,228
0
L
Jing Wei
BayCaesar795
Jing Wei
5,633
4,001
0
3,517
10,594
3,153
0
1,128
9,466
0
31,067
W
2,651
1,580
0
4,552
7,498
3,052
0
623
6,875
0
65,389
W
Heimdallr
KilldOnEntry
Heimdallr
7,446
3,384
0
1,630
4,428
3,039
1,294
293
4,113
6,807
37,822
L
40
40
0
250
523
64
0
0
523
1,649
0
L
Guan Yu
Nija1200
Guan Yu
836
147
373
2,956
10,241
4,048
0
1,564
8,677
0
16,287
L
3,968
246
0
960
7,406
3,402
48
1,726
5,680
23,587
0
W
9,046
6,524
0
7,430
9,235
3,464
2,272
2,005
7,230
0
58,998
W
2,170
491
0
2,648
5,517
3,407
0
558
4,959
20,449
0
L
Khepri
kitsune-bm
Khepri
1,813
265
0
218
7,700
4,048
0
144
7,556
21,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,681
Gold Earned
39,969
173
Minions Killed
416
0
Camps Cleared
0
905,340
Distance Traveled
1,163,120
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,787
522
51
4
0
202,999
0
L
Jing Wei
5,525
425
56
4
0
211,295
2
W
Mercury
8,500
654
117
9
0
282,054
1
W
Heimdallr
8,475
652
98
8
0
212,176
5
L
He Bo
4,053
312
8
1
0
20,545
0
L
Guan Yu
4,908
378
30
2
0
240,235
0
L
Sol
5,458
420
40
3
0
187,809
0
W
Apollo
8,415
647
120
9
0
228,026
2
W
Ymir
7,792
599
30
2
0
237,865
5
L
Khepri
5,737
441
39
3
0
245,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role