Player Matchup

Sun Wukong
Sun Wukong
AliceStacked
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Calculate
Olorun
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 52L
1,554 Elo+
Party 3
Geb
Geb
EpitomeOfDeath
Geb
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,432 Elo+
Party 2
Merlin
Merlin
Mated
Merlin
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
158W - 148L
1,490 Elo+
Party 3
Xing Tian
Xing Tian
UNSPEClFIED
Xing Tian
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,850 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,565 Elo+

VS

Team Averages
Level 91
1,500 SR
1,398 Elo+
Scylla
Scylla
 
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Saylenth
Erlang Shen
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 59L
1,369 Elo+
Solo
Cupid
Cupid
SlowishPiping
Cupid
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,310 Elo+
Party 1
King Arthur
King Arthur
YEEKY707
King Arthur
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AliceStacked
Sun Wukong
13
4 / 4 / 9
9,341
719
6,185
10,958
7,164
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Calculate
Olorun
19
7 / 3 / 12
11,131
856
12,158
11,441
6,014
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 1 / 19
9,893
761
6,328
15,456
15,445
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Mated
Merlin
20
8 / 2 / 15
12,320
948
17,453
9,596
4,588
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
UNSPEClFIED
Xing Tian
17
6 / 4 / 12
10,463
805
9,539
16,313
13,879
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
7 / 4 / 6
9,914
763
22,202
8,844
3,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
 
Mercury
18
2 / 6 / 9
9,509
731
6,754
13,846
7,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Saylenth
Erlang Shen
16
3 / 7 / 8
9,468
728
10,448
16,448
15,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 6 / 7
8,776
675
8,190
14,319
5,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
YEEKY707
King Arthur
7
0 / 3 / 0
6,458
497
1,023
3,482
2,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
44
26
Kills
14
14
Deaths
26
67
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
7
4
6
2.5
L
Mercury
 
Mercury
2
6
9
1.08
W
Sun Wukong
AliceStacked
Sun Wukong
4
4
9
2.13
W
Olorun
Calculate
Olorun
7
3
12
4.33
W
1
1
19
10.5
W
Merlin
Mated
Merlin
8
2
15
7.75
L
Erlang Shen
Saylenth
Erlang Shen
3
7
8
1
L
2
6
7
0.92
W
Xing Tian
UNSPEClFIED
Xing Tian
6
4
12
3
L
King Arthur
YEEKY707
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,663
Damage
48,617
63,764
Taken
56,939
47,090
Mitigated
33,569
27,435
Healing
17,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
22,202
915
3,494
1,885
8,844
3,543
0
7,619
1,225
40,823
0
L
Mercury
 
Mercury
6,754
2,221
601
3,054
13,846
7,413
0
10,080
3,766
0
19,786
W
Sun Wukong
AliceStacked
Sun Wukong
6,185
1,225
1,558
1,635
10,958
7,164
146
5,095
5,863
0
9,896
W
Olorun
Calculate
Olorun
12,158
8,583
2,335
5,119
11,441
6,014
1,611
3,590
7,851
35,080
0
W
6,328
746
759
4,661
15,456
15,445
264
4,149
11,307
12,846
0
W
Merlin
Mated
Merlin
17,453
938
2,057
3,629
9,596
4,588
2,039
3,976
5,620
45,609
0
L
Erlang Shen
Saylenth
Erlang Shen
10,448
3,342
1,377
3,340
16,448
15,077
0
12,272
4,176
0
16,069
L
8,190
4,309
1,130
2,788
14,319
5,402
0
12,716
1,603
0
20,350
W
Xing Tian
UNSPEClFIED
Xing Tian
9,539
1,020
2,531
3,151
16,313
13,879
653
5,392
10,921
16,527
0
L
King Arthur
YEEKY707
King Arthur
1,023
291
0
0
3,482
2,134
0
2,791
691
0
1,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,148
Gold Earned
44,125
129
Minions Killed
102
0
Camps Cleared
0
1,104,260
Distance Traveled
892,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,914
763
41
3
0
203,191
0
L
Mercury
9,509
731
22
2
0
246,775
0
W
Sun Wukong
9,341
719
12
1
0
142,419
0
W
Olorun
11,131
856
48
4
0
211,154
0
W
Geb
9,893
761
11
1
0
273,549
0
W
Merlin
12,320
948
50
4
0
225,294
0
L
Erlang Shen
9,468
728
7
1
0
230,393
0
L
Cupid
8,776
675
27
2
0
178,186
0
W
Xing Tian
10,463
805
8
1
0
251,844
0
L
King Arthur
6,458
497
5
0
0
33,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role