Player Matchup

Agni
Agni
Bronze III
ItzBulletDeath
Agni
Bronze III
Level 126
God Stats
5W - 6L
1,500 SR
Queue Stats
184W - 160L
1,461 MMR
Party 1
Sylvanus
Sylvanus
Silver II
MaximumBinkie64
Sylvanus
Silver II
Level 69
God Stats
1W - 1L
1,476 SR
Queue Stats
23W - 21L
1,512 MMR
Solo
Rama
Rama
Bronze III
Nejifan86
Rama
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 87L
1,503 MMR
Solo
Achilles
Achilles
Silver II
PsychicPenguin66
Achilles
Silver II
Level 96
God Stats
9W - 6L
1,644 SR
Queue Stats
18W - 22L
1,505 MMR
Solo
Nemesis
Nemesis
Silver II
TACODELABIOX
Nemesis
Silver II
Level 129
God Stats
4W - 5L
1,500 SR
Queue Stats
159W - 132L
1,541 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,524 SR
1,504 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 89
1,498 SR
1,504 MMR
Cerberus
Cerberus
Bronze III
ErLangYu
Cerberus
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,503 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Kruciphy
Guan Yu
Bronze III
Level 63
God Stats
4W - 6L
1,500 SR
Queue Stats
388W - 393L
1,503 MMR
Solo
Neith
Neith
Bronze III
TheVoidestMoon
Neith
Bronze III
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
187W - 213L
1,504 MMR
Solo
Artemis
Artemis
Bronze III
asterion980311
Artemis
Bronze III
Level 82
God Stats
40W - 39L
1,284 SR
Queue Stats
74W - 75L
1,511 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
notnoah910
Erlang Shen
Silver II
Level 108
God Stats
1W - 1L
1,704 SR
Queue Stats
20W - 20L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 5
6,460
646
3,954
4,340
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
9
1 / 0 / 3
5,770
577
4,750
5,816
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
9
1 / 1 / 3
5,206
521
2,526
4,966
1,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
5 / 0 / 1
6,645
665
6,078
3,678
2,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
TACODELABIOX
Nemesis
11
8 / 0 / 4
7,011
701
5,767
5,116
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
ScyllaFenrirTsukuyomiDanzaburouCthulhu

VS

Bans
MerlinCu ChulainnArachneMulanBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ErLangYu
Cerberus
7
1 / 2 / 0
4,889
489
3,211
8,259
3,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
Kruciphy
Guan Yu
7
0 / 4 / 0
4,255
426
655
7,484
2,232
7
0 / 4 / 0
4,460
446
1,527
5,790
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 1
4,532
453
2,655
4,494
1,263
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Erlang Shen
notnoah910
Erlang Shen
8
0 / 4 / 1
4,761
476
3,050
7,014
4,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
16
Kills
1
1
Deaths
16
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ErLangYu
Cerberus
1
2
0
0.5
W
1
0
5
3.5
L
Guan Yu
Kruciphy
Guan Yu
0
4
0
0
W
Sylvanus
1
0
3
2.5
W
Rama
1
1
3
2.5
W
5
0
1
5.5
W
Nemesis
TACODELABIOX
Nemesis
8
0
4
10
L
0
4
0
0
L
0
2
1
0.25
L
Erlang Shen
notnoah910
Erlang Shen
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,075
Damage
11,098
23,916
Taken
33,041
12,374
Mitigated
13,274
8,897
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ErLangYu
Cerberus
3,211
418
0
3,550
8,259
3,676
0
3,889
4,320
19,403
0
W
3,954
586
0
740
4,340
1,209
165
45
4,295
37,444
0
L
Guan Yu
Kruciphy
Guan Yu
655
143
88
1,937
7,484
2,232
0
35
7,199
0
12,739
W
Sylvanus
4,750
1,432
1,050
3,817
5,816
3,824
315
2,548
3,268
18,558
0
W
Rama
2,526
1,992
0
1,101
4,966
1,488
459
755
4,211
0
27,407
W
6,078
1,812
0
1,713
3,678
2,489
0
0
3,678
0
33,531
W
Nemesis
TACODELABIOX
Nemesis
5,767
3,030
0
476
5,116
3,364
0
201
4,915
4,655
34,906
L
1,527
183
0
993
5,790
1,667
0
2,489
2,980
0
17,660
L
2,655
1,211
0
1,712
4,494
1,263
0
955
3,539
0
20,338
L
Erlang Shen
notnoah910
Erlang Shen
3,050
1,402
0
874
7,014
4,436
0
1,266
5,666
4,939
18,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
22,897
303
Minions Killed
221
0
Camps Cleared
0
956,592
Distance Traveled
783,384
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,889
489
51
5
0
188,423
1
W
Agni
6,460
646
77
8
0
196,083
5
L
Guan Yu
4,255
426
32
3
0
141,053
3
W
Sylvanus
5,770
577
25
3
0
158,962
4
W
Rama
5,206
521
54
5
0
177,599
4
W
Achilles
6,645
665
66
7
0
207,444
3
W
Nemesis
7,011
701
81
8
0
216,504
1
L
Neith
4,460
446
34
3
0
143,545
1
L
Artemis
4,532
453
53
5
0
135,789
2
L
Erlang Shen
4,761
476
51
5
0
174,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role