Player Matchup

Set
Set
RIP Keplinga
Set
Level 29
God Stats
6W - 6L
1,538 SR
Queue Stats
490W - 581L
1,516 Elo+
Solo
Neith
Neith
Reptisore
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
halberdd
Heimdallr
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 96L
1,500 Elo+
Solo
Amaterasu
Amaterasu
shadowflicky
Amaterasu
Level 28
God Stats
3W - 5L
1,740 SR
Queue Stats
162W - 221L
1,380 Elo+
Solo
Tyr
Tyr
squat_bandage7
Tyr
Level 10
God Stats
3W - 4L
1,250 SR
Queue Stats
66W - 63L
1,264 Elo+
Solo
Team Averages
Level 18
1,506 SR
1,432 Elo+

VS

Team Averages
Level 11
1,500 SR
1,373 Elo+
Agni
Agni
BlueFlame341290
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,215 Elo+
Solo
Scylla
Scylla
angleuk
Scylla
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
194W - 180L
1,148 Elo+
Solo
Bastet
Bastet
god of war6054
Bastet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
half-jingle1
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Loki
Loki
killerchace09
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 5
8,347
491
4,817
12,995
4,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Reptisore
Neith
13
8 / 5 / 7
9,086
534
8,611
10,735
3,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
halberdd
Heimdallr
14
1 / 2 / 2
8,787
517
1,117
5,721
2,559
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
shadowflicky
Amaterasu
13
6 / 2 / 4
8,612
507
4,236
9,611
4,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 7 / 0
8,528
502
4,185
11,408
7,678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 6
6,552
385
895
6,804
1,670
Scylla
angleuk
Scylla
12
2 / 12 / 5
7,105
418
6,223
11,269
4,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

2
0 / 1 / 1
4,887
287
0
707
112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 9 / 2
6,210
365
925
11,195
5,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
9 / 10 / 0
8,517
501
7,331
12,844
4,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
23
Kills
11
22
Deaths
35
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
W
5
6
5
1.25
W
Neith
Reptisore
Neith
8
5
7
2.3
L
Scylla
angleuk
Scylla
2
12
5
0.38
L
0
1
1
0.5
W
Heimdallr
halberdd
Heimdallr
1
2
2
1
L
0
9
2
0.11
L
9
10
0
0.9
W
Amaterasu
shadowflicky
Amaterasu
6
2
4
4
W
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,966
Damage
15,374
50,470
Taken
42,819
23,306
Mitigated
16,110
13,583
Healing
1,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
895
0
0
0
6,804
1,670
0
0
6,804
9,867
0
W
4,817
2,696
0
3,193
12,995
4,852
483
852
12,143
0
35,841
W
Neith
Reptisore
Neith
8,611
4,444
0
4,778
10,735
3,809
2,952
3,998
6,737
0
37,629
L
Scylla
angleuk
Scylla
6,223
1,077
0
329
11,269
4,755
105
0
11,269
25,539
0
L
0
0
0
93
707
112
0
0
707
0
915
W
Heimdallr
halberdd
Heimdallr
1,117
265
0
0
5,721
2,559
6,369
39
5,682
0
40,255
L
925
250
0
372
11,195
5,279
137
0
11,195
11,076
0
L
7,331
3,067
0
681
12,844
4,294
1,089
0
12,844
0
26,448
W
Amaterasu
shadowflicky
Amaterasu
4,236
2,138
656
3,129
9,611
4,408
1,853
2,947
6,664
0
31,230
W
4,185
2,004
0
1,827
11,408
7,678
1,294
207
11,201
0
23,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,360
Gold Earned
33,271
293
Minions Killed
98
0
Camps Cleared
0
1,478,166
Distance Traveled
1,067,026
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,552
385
15
1
0
286,601
0
W
Set
8,347
491
52
3
0
294,777
0
W
Neith
9,086
534
63
4
0
282,092
1
L
Scylla
7,105
418
24
1
0
193,024
0
L
Bastet
4,887
287
3
0
0
20,506
1
W
Heimdallr
8,787
517
80
5
0
244,367
1
L
Ymir
6,210
365
11
1
0
242,321
0
L
Loki
8,517
501
45
3
0
324,574
1
W
Amaterasu
8,612
507
48
3
0
359,260
0
W
Tyr
8,528
502
50
3
0
297,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role