Player Matchup

Chaac
Chaac
ALDJR_99
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
BillyEyeLesh
Cthulhu
Level 79
God Stats
7W - 4L
1,500 SR
Queue Stats
687W - 620L
1,501 Elo+
Solo
Neith
Neith
BravoMX_5
Neith
Level 68
God Stats
2W - 2L
1,859 SR
Queue Stats
239W - 232L
1,573 Elo+
Solo
Serqet
Serqet
I3uck__Futter__
Serqet
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,544 Elo+
Party 1
Discordia
Discordia
tomypd4
Discordia
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,329 Elo+
Solo
Team Averages
Level 100
1,572 SR
1,466 Elo+

VS

Team Averages
Level 115
1,438 SR
1,512 Elo+
Ullr
Ullr
 
Ullr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
MemeExtream
Arachne
Level 63
God Stats
95W - 69L
1,164 SR
Queue Stats
355W - 331L
1,319 Elo+
Solo
Cthulhu
Cthulhu
liveedi
Cthulhu
Level 160
God Stats
24W - 16L
1,477 SR
Queue Stats
379W - 372L
1,496 Elo+
Party 2
Anubis
Anubis
xXsub_zero123
Anubis
Level 118
God Stats
4W - 1L
1,550 SR
Queue Stats
169W - 154L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ALDJR_99
Chaac
19
2 / 3 / 0
11,088
462
8,297
21,428
26,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
BillyEyeLesh
Cthulhu
15
0 / 7 / 6
11,020
459
10,501
22,754
17,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
BravoMX_5
Neith
19
5 / 4 / 1
12,192
508
16,396
17,057
5,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 5 / 4
12,958
540
9,542
23,290
8,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
tomypd4
Discordia
17
3 / 6 / 1
11,644
485
13,696
11,803
2,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
4 / 4 / 5
11,705
488
13,905
18,740
10,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
 
Aphrodite
18
2 / 1 / 5
11,361
473
6,633
14,250
10,555
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
MemeExtream
Arachne
20
9 / 4 / 9
13,402
558
13,322
19,603
12,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
liveedi
Cthulhu
20
1 / 1 / 4
13,583
566
15,132
12,735
14,965
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 3 / 5
13,740
573
18,591
19,269
11,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
13
Kills
25
25
Deaths
13
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
4
5
1.63
W
Aphrodite
 
Aphrodite
2
1
5
4.5
L
Chaac
ALDJR_99
Chaac
2
3
0
0.67
L
Cthulhu
BillyEyeLesh
Cthulhu
0
7
6
0.43
L
Neith
BravoMX_5
Neith
5
4
1
1.38
L
3
5
4
1
W
Arachne
MemeExtream
Arachne
9
4
9
3.38
W
Cthulhu
liveedi
Cthulhu
1
1
4
3
L
Discordia
tomypd4
Discordia
3
6
1
0.58
W
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,432
Damage
67,583
96,332
Taken
84,597
61,574
Mitigated
59,061
25,353
Healing
38,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,905
6,145
0
2,221
18,740
10,030
2,867
5,229
13,378
0
68,931
W
Aphrodite
 
Aphrodite
6,633
225
5,835
10,174
14,250
10,555
180
4,436
9,814
43,449
0
L
Chaac
ALDJR_99
Chaac
8,297
662
0
9,513
21,428
26,107
903
12,039
9,313
0
64,235
L
Cthulhu
BillyEyeLesh
Cthulhu
10,501
711
89
80
22,754
17,929
66
7,853
14,530
40,581
0
L
Neith
BravoMX_5
Neith
16,396
8,029
0
6,992
17,057
5,907
3,556
6,844
9,934
0
99,554
L
9,542
2,392
0
7,616
23,290
8,824
0
8,505
14,735
0
100,825
W
Arachne
MemeExtream
Arachne
13,322
10,017
0
5,034
19,603
12,483
34
3,598
15,277
13,114
95,562
W
Cthulhu
liveedi
Cthulhu
15,132
980
441
3,680
12,735
14,965
50
1,128
10,444
90,953
0
L
Discordia
tomypd4
Discordia
13,696
81
0
1,063
11,803
2,807
1,183
6,000
5,778
71,907
0
W
18,591
401
0
10,990
19,269
11,028
248
9,934
9,159
95,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,902
Gold Earned
63,791
630
Minions Killed
607
0
Camps Cleared
0
2,188,798
Distance Traveled
2,233,930
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,705
488
87
4
0
429,282
2
W
Aphrodite
11,361
473
77
3
0
488,037
3
L
Chaac
11,088
462
116
5
0
400,545
4
L
Cthulhu
11,020
459
46
2
0
429,886
2
L
Neith
12,192
508
167
7
0
399,341
4
L
Serqet
12,958
540
167
7
0
533,055
3
W
Arachne
13,402
558
127
5
0
476,142
2
W
Cthulhu
13,583
566
164
7
0
438,041
0
L
Discordia
11,644
485
134
6
0
425,971
2
W
Anubis
13,740
573
152
6
0
402,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role