Player Matchup

Izanami
Izanami
SacateL4sCh1chis
Izanami
Level 24
God Stats
3W - 2L
1,536 SR
Queue Stats
10W - 26L
1,109 Elo+
Solo
Chiron
Chiron
Smokey Bear1719
Chiron
Level 27
God Stats
14W - 21L
1,500 SR
Queue Stats
113W - 152L
1,500 Elo+
Party 2
Ares
Ares
THE 15t LEGEND
Ares
Level 26
God Stats
59W - 75L
1,702 SR
Queue Stats
82W - 108L
1,500 Elo+
Party 2
Team Averages
Level 26
1,579 SR
1,370 Elo+

VS

Team Averages
Level 39
1,290 SR
1,289 Elo+
Ra
Ra
BobLoblaw720
Ra
Level 16
God Stats
30W - 38L
1,078 SR
Queue Stats
310W - 392L
1,400 Elo+
Party 1
Nike
Nike
Butter06
Nike
Level 84
God Stats
11W - 8L
1,293 SR
Queue Stats
257W - 327L
1,410 Elo+
Party 1
Nox
Nox
cornhorse
Nox
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,055 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 9
12,091
711
16,844
10,145
4,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
7 / 2 / 5
11,673
687
10,906
12,810
5,341
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 9
11,152
656
11,172
13,624
15,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
9,744
573
8,544
15,067
4,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
14
6 / 6 / 1
11,025
649
15,788
18,297
18,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 1
9,289
546
1,739
12,133
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
16
Kills
7
7
Deaths
16
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Nike
6
6
1
1.08
W
5
3
9
3.17
W
7
2
5
4.75
W
4
2
9
4.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,922
Damage
26,071
36,579
Taken
45,497
25,516
Mitigated
27,968
6,770
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,544
1,736
1,402
3,142
15,067
4,983
188
4,458
10,384
44,244
0
L
Nike
15,788
2,445
0
1,658
18,297
18,192
49
4,215
13,783
5,647
32,162
W
16,844
10,684
0
1,489
10,145
4,380
256
3,082
6,575
0
74,505
W
10,906
5,996
770
3,884
12,810
5,341
1,520
4,476
7,617
0
39,940
W
11,172
180
0
627
13,624
15,795
213
3,987
8,914
22,072
0
L
1,739
842
0
638
12,133
4,793
0
1,924
10,034
10,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,916
Gold Earned
30,058
170
Minions Killed
136
0
Camps Cleared
0
817,017
Distance Traveled
812,010
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,744
573
86
5
0
272,751
3
L
Nike
11,025
649
30
2
0
297,369
5
W
Izanami
12,091
711
109
6
0
292,656
0
W
Chiron
11,673
687
50
3
0
242,826
0
W
Ares
11,152
656
11
1
0
281,535
5
L
Nox
9,289
546
20
1
0
241,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role