Player Matchup

Da Ji
Da Ji
Boozn B Anthony
Da Ji
Level 104
God Stats
4W - 4L
1,282 SR
Queue Stats
280W - 285L
1,467 Elo+
Party 2
Cerberus
Cerberus
ChosenEDIBLE
Cerberus
Level 103
God Stats
0W - 1L
1,340 SR
Queue Stats
43W - 43L
1,749 Elo+
Party 1
Danzaburou
Danzaburou
HypnoticSlayer7
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,749 Elo+
Party 1
Zeus
Zeus
Its Ricco
Zeus
Level 35
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 7L
1,625 Elo+
Party 2
King Arthur
King Arthur
NiftyBird145562
King Arthur
Level 48
God Stats
6W - 9L
1,714 SR
Queue Stats
270W - 228L
1,640 Elo+
Solo
Team Averages
Level 61
1,467 SR
1,646 Elo+

VS

Team Averages
Level 95
1,501 SR
1,487 Elo+
Sobek
Sobek
AnubisOneTrick
Sobek
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,539 Elo+
Party 3
Bakasura
Bakasura
Beppies
Bakasura
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 136L
1,476 Elo+
Party 3
Chiron
Chiron
Destromayo
Chiron
Level 49
God Stats
39W - 28L
1,505 SR
Queue Stats
249W - 217L
1,320 Elo+
Solo
Thoth
Thoth
FzR JAFT77 x
Thoth
Level 136
God Stats
4W - 1L
1,500 SR
Queue Stats
285W - 234L
1,599 Elo+
Party 3
Ao Kuang
Ao Kuang
Zenorid
Ao Kuang
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 1
7,456
439
5,209
14,495
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
ChosenEDIBLE
Cerberus
11
1 / 4 / 4
7,722
454
7,569
12,947
7,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
HypnoticSlayer7
Danzaburou
11
1 / 6 / 2
7,297
429
5,165
13,100
3,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
14
2 / 7 / 0
8,096
476
5,414
9,402
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
NiftyBird145562
King Arthur
11
2 / 7 / 1
7,398
435
8,566
15,708
10,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 10
8,914
524
4,315
12,859
7,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Beppies
Bakasura
19
12 / 0 / 7
11,533
678
12,594
10,877
7,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Destromayo
Chiron
15
2 / 1 / 5
8,912
524
7,135
9,659
2,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 2 / 11
9,796
576
8,384
5,813
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
Zenorid
Ao Kuang
16
9 / 1 / 4
10,210
601
14,332
15,005
5,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
7
Kills
31
32
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
W
Bakasura
Beppies
Bakasura
12
0
7
15.5
L
1
8
1
0.19
L
Cerberus
ChosenEDIBLE
Cerberus
1
4
4
0.75
W
Chiron
Destromayo
Chiron
2
1
5
4.5
W
5
2
11
5.25
L
Danzaburou
HypnoticSlayer7
Danzaburou
1
6
2
0.33
L
Zeus
2
7
0
0.29
L
King Arthur
NiftyBird145562
King Arthur
2
7
1
0.36
W
Ao Kuang
Zenorid
Ao Kuang
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,923
Damage
46,760
65,652
Taken
54,213
30,177
Mitigated
25,149
15,011
Healing
21,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,315
324
0
2,547
12,859
7,172
0
2,410
10,250
20,125
0
W
Bakasura
Beppies
Bakasura
12,594
8,025
0
3,253
10,877
7,533
429
1,795
9,002
10,276
84,233
L
5,209
1,079
0
3,912
14,495
4,764
0
5,476
8,741
0
44,716
L
Cerberus
ChosenEDIBLE
Cerberus
7,569
431
0
2,339
12,947
7,760
355
5,495
6,894
31,985
0
W
Chiron
Destromayo
Chiron
7,135
2,552
338
5,067
9,659
2,996
0
4,132
5,474
0
59,382
W
8,384
405
0
550
5,813
1,731
80
2,413
3,280
59,783
0
L
Danzaburou
HypnoticSlayer7
Danzaburou
5,165
2,139
0
3,938
13,100
3,827
794
3,573
9,296
0
34,901
L
Zeus
5,414
825
0
1,738
9,402
2,944
0
2,337
6,652
46,390
0
L
King Arthur
NiftyBird145562
King Arthur
8,566
1,716
0
3,084
15,708
10,882
0
10,663
4,511
0
35,198
W
Ao Kuang
Zenorid
Ao Kuang
14,332
3,555
0
9,334
15,005
5,717
252
1,965
12,683
64,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,969
Gold Earned
49,365
371
Minions Killed
531
0
Camps Cleared
0
1,370,196
Distance Traveled
1,727,177
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,914
524
25
1
0
348,704
2
W
Bakasura
11,533
678
159
9
0
430,643
3
L
Da Ji
7,456
439
74
4
0
268,421
5
L
Cerberus
7,722
454
89
5
0
303,443
4
W
Chiron
8,912
524
126
7
0
308,921
4
W
Thoth
9,796
576
108
6
0
329,444
5
L
Danzaburou
7,297
429
53
3
0
237,142
0
L
Zeus
8,096
476
100
6
0
285,716
0
L
King Arthur
7,398
435
55
3
0
275,474
1
W
Ao Kuang
10,210
601
113
7
0
309,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role