Player Matchup

Ymir
Ymir
BigCthUwU
Ymir
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 32L
1,595 Elo+
Party 1
Erlang Shen
Erlang Shen
Wow_Good_Fight
Erlang Shen
Level 85
God Stats
4W - 1L
1,781 SR
Queue Stats
47W - 32L
1,595 Elo+
Party 1
Hel
Hel
polonskey01
Hel
Level 28
God Stats
27W - 14L
1,682 SR
Queue Stats
49W - 30L
1,595 Elo+
Party 1
Team Averages
Level 65
1,654 SR
1,595 Elo+

VS

Team Averages
Level 13
1,572 SR
1,405 Elo+
Merlin
Merlin
EZG_Hedges
Merlin
Level 8
God Stats
0W - 5L
1,715 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
EZG_Rhynji
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Neith
Neith
NewtNefarious
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
5 / 3 / 10
10,950
782
9,215
17,601
14,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Erlang Shen
Wow_Good_Fight
Erlang Shen
12
8 / 4 / 2
10,233
731
9,080
14,938
6,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 0 / 11
10,788
771
10,315
12,043
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EZG_Hedges
Merlin
12
3 / 6 / 2
9,155
654
8,233
8,538
3,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
EZG_Rhynji
Jormungandr
9
0 / 5 / 3
7,627
545
4,999
13,580
12,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 6 / 4
8,915
637
10,356
12,518
4,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
17
Kills
5
7
Deaths
17
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
5
3
10
3.33
L
Merlin
EZG_Hedges
Merlin
3
6
2
0.67
L
Jormungandr
EZG_Rhynji
Jormungandr
0
5
3
0.3
L
2
6
4
0.67
W
Erlang Shen
Wow_Good_Fight
Erlang Shen
8
4
2
2.25
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,610
Damage
23,588
44,582
Taken
34,636
28,383
Mitigated
20,408
22,943
Healing
6,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
9,215
2,510
0
4,473
17,601
14,377
592
4,748
12,853
39,797
0
L
Merlin
EZG_Hedges
Merlin
8,233
523
0
825
8,538
3,113
0
3,965
4,573
35,075
0
L
Jormungandr
EZG_Rhynji
Jormungandr
4,999
1,900
0
1,940
13,580
12,799
0
7,475
6,105
16,586
0
L
10,356
4,425
0
4,039
12,518
4,496
69
8,136
4,382
0
27,043
W
Erlang Shen
Wow_Good_Fight
Erlang Shen
9,080
3,882
1,417
4,591
14,938
6,514
0
3,556
10,979
0
38,201
W
10,315
1,228
5,296
7,166
12,043
7,492
1,406
5,202
6,841
34,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
25,697
140
Minions Killed
105
0
Camps Cleared
0
727,998
Distance Traveled
592,425
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,950
782
59
4
0
232,512
0
L
Merlin
9,155
654
54
4
0
205,925
1
L
Jormungandr
7,627
545
19
1
0
177,082
2
L
Neith
8,915
637
32
2
0
209,418
2
W
Erlang Shen
10,233
731
45
3
0
254,079
0
W
Hel
10,788
771
36
3
0
241,407
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role