Player Matchup

Chang'e
Chang'e
DankestMirror
Chang'e
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,152 Elo+
Party 2
Cthulhu
Cthulhu
Dankesty
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
hadesit
Bastet
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,152 Elo+
Party 2
Team Averages
Level 91
1,500 SR
1,268 Elo+

VS

Team Averages
Level 34
1,390 SR
1,574 Elo+
Artemis
Artemis
Monkey--D--Sora
Artemis
Level 69
God Stats
13W - 20L
1,202 SR
Queue Stats
52W - 68L
1,611 Elo+
Party 1
Sol
Sol
YT_iknowreyven
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
YedeyGUEVO
Set
Level 26
God Stats
2W - 3L
1,468 SR
Queue Stats
5W - 5L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
4 / 3 / 5
7,722
772
5,745
6,352
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
Dankesty
Cthulhu
10
2 / 1 / 8
7,264
726
4,075
6,868
4,897
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
hadesit
Bastet
11
5 / 1 / 6
8,030
803
5,863
7,292
2,541
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
6,122
612
6,094
7,008
2,288
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 4 / 1
5,798
580
955
5,439
1,539
10
5 / 4 / 0
7,097
710
5,479
8,530
5,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
5
5
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
4
3
5
2.17
W
Cthulhu
Dankesty
Cthulhu
2
1
8
6
L
0
3
2
0.33
L
0
4
1
0.13
L
5
4
0
1.25
W
Bastet
hadesit
Bastet
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,683
Damage
12,528
20,512
Taken
20,977
9,350
Mitigated
9,669
4,998
Healing
2,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
5,745
210
1,775
2,682
6,352
1,912
164
489
5,763
30,617
0
W
Cthulhu
Dankesty
Cthulhu
4,075
567
91
410
6,868
4,897
27
370
6,398
10,323
0
L
6,094
1,762
0
29
7,008
2,288
0
2,881
3,999
0
22,336
L
955
408
0
301
5,439
1,539
0
2,518
2,757
3,679
0
L
5,479
1,273
0
2,535
8,530
5,842
0
4,083
4,325
0
17,076
W
Bastet
hadesit
Bastet
5,863
1,498
0
40
7,292
2,541
528
192
6,975
0
21,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,016
Gold Earned
19,017
105
Minions Killed
63
0
Camps Cleared
0
537,319
Distance Traveled
465,391
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,722
772
59
6
0
168,847
0
W
Cthulhu
7,264
726
13
1
0
181,499
1
L
Artemis
6,122
612
32
3
0
140,232
0
L
Sol
5,798
580
7
1
0
139,317
0
L
Set
7,097
710
24
2
0
185,842
2
W
Bastet
8,030
803
33
3
0
186,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role