Player Matchup

Izanami
Izanami
Silver IV
FROST305
Izanami
Silver IV
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,410 MMR
Solo
Cerberus
Cerberus
Bronze III
HalluciongenZ
Cerberus
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,403 MMR
Solo
Ra
Ra
Silver III
OMGitzSheepy
Ra
Silver III
Level 144
God Stats
5W - 1L
1,766 SR
Queue Stats
17W - 15L
1,314 MMR
Party 1
Nemesis
Nemesis
Bronze III
ThrustSlinky22
Nemesis
Bronze III
Level 138
God Stats
15W - 5L
1,684 SR
Queue Stats
84W - 59L
1,495 MMR
Party 1
Artio
Artio
Gold V
iDrip x Fire
Artio
Gold V
Level 141
God Stats
4W - 3L
1,547 SR
Queue Stats
474W - 478L
1,405 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,600 SR
1,405 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 110
1,416 SR
1,405 MMR
Hercules
Hercules
Bronze III
Darendrian1989
Hercules
Bronze III
Level 67
God Stats
2W - 8L
1,501 SR
Queue Stats
74W - 118L
1,397 MMR
Solo
Bakasura
Bakasura
Bronze III
GuckLovesYou
Bakasura
Bronze III
Level 99
God Stats
2W - 4L
1,500 SR
Queue Stats
152W - 142L
1,410 MMR
Solo
Scylla
Scylla
Bronze IV
MightyMillz1998
Scylla
Bronze IV
Level 105
God Stats
1W - 2L
1,298 SR
Queue Stats
172W - 201L
1,404 MMR
Solo
Apollo
Apollo
Silver II
Scoobiesuubie
Apollo
Silver II
Level 122
God Stats
11W - 9L
1,281 SR
Queue Stats
199W - 200L
1,410 MMR
Solo
Mulan
Mulan
Bronze III
casualhunter
Mulan
Bronze III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 50L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FROST305
Izanami
15
4 / 2 / 1
9,228
513
7,797
9,562
4,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
HalluciongenZ
Cerberus
13
1 / 1 / 5
8,719
484
11,821
16,705
14,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
8 / 0 / 4
11,634
646
10,321
8,840
4,807
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
3 / 0 / 10
11,007
612
9,086
11,608
7,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 3 / 4
9,122
507
5,813
16,981
15,330
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
Cu ChulainnTsukuyomiSetDanzaburouCupid

VS

Bans
HeraHadesNu WaKing ArthurErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
0 / 2 / 1
8,199
456
4,999
17,161
13,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
GuckLovesYou
Bakasura
15
2 / 3 / 2
9,270
515
9,107
11,882
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 0
7,546
419
1,972
6,683
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 2 / 0
7,897
439
5,578
10,499
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 7 / 2
9,001
500
13,576
16,963
11,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
6
6
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
2
1
0.25
W
Izanami
FROST305
Izanami
4
2
1
2.25
L
Bakasura
GuckLovesYou
Bakasura
2
3
2
1
W
Cerberus
HalluciongenZ
Cerberus
1
1
5
3.5
L
0
5
0
0
W
8
0
4
10
L
1
2
0
0.5
W
3
0
10
8
L
3
7
2
0.57
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,838
Damage
35,232
63,696
Taken
63,188
46,464
Mitigated
37,038
28,596
Healing
23,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,999
1,828
0
10,095
17,161
13,055
1,126
7,695
9,466
0
21,316
W
Izanami
FROST305
Izanami
7,797
5,584
0
3,392
9,562
4,060
2,224
548
8,684
0
63,367
L
Bakasura
GuckLovesYou
Bakasura
9,107
4,892
0
2,155
11,882
7,204
0
3,813
8,069
7,905
55,450
W
Cerberus
HalluciongenZ
Cerberus
11,821
1,146
0
6,637
16,705
14,459
39
772
15,113
26,439
0
L
1,972
87
0
1,694
6,683
2,145
336
2,861
3,822
42,341
0
W
10,321
596
2,366
6,267
8,840
4,807
1,612
2,335
6,125
90,956
0
L
5,578
3,021
0
3,981
10,499
2,839
0
4,358
6,141
0
61,342
W
9,086
4,239
0
1,899
11,608
7,808
410
1,492
9,782
11,491
89,940
L
13,576
4,443
0
5,487
16,963
11,795
0
9,636
7,327
0
54,493
W
5,813
1,225
544
7,491
16,981
15,330
58
1,334
14,272
35,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,710
Gold Earned
41,913
520
Minions Killed
444
0
Camps Cleared
0
1,703,781
Distance Traveled
1,553,297
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,199
456
53
3
0
319,942
6
W
Izanami
9,228
513
132
7
0
291,701
5
L
Bakasura
9,270
515
125
7
0
375,398
0
W
Cerberus
8,719
484
28
2
0
346,134
2
L
Scylla
7,546
419
65
4
0
258,252
3
W
Ra
11,634
646
152
8
0
381,841
8
L
Apollo
7,897
439
101
6
0
326,616
5
W
Nemesis
11,007
612
139
8
0
387,085
1
L
Mulan
9,001
500
100
6
0
273,089
0
W
Artio
9,122
507
69
4
0
297,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role