Player Matchup

Sol
Sol
Luxzeth
Sol
Level 20
God Stats
4W - 7L
1,335 SR
Queue Stats
9W - 15L
1,385 Elo+
Party 2
Nemesis
Nemesis
VulpeDracul
Nemesis
Level 29
God Stats
19W - 11L
1,807 SR
Queue Stats
355W - 326L
1,420 Elo+
Solo
Rama
Rama
WasteCadet96
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,421 Elo+
Solo
Geb
Geb
godHades66
Geb
Level 32
God Stats
9W - 17L
1,372 SR
Queue Stats
25W - 37L
1,435 Elo+
Party 2
Ra
Ra
hnancute
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,503 SR
1,432 Elo+

VS

Team Averages
Level 10
1,460 SR
1,317 Elo+
Medusa
Medusa
ChrizdaMoody
Medusa
Level 29
God Stats
6W - 13L
1,500 SR
Queue Stats
102W - 134L
1,272 Elo+
Solo
Artemis
Artemis
LightGiver220
Artemis
Level 7
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 12L
1,241 Elo+
Party 1
Hel
Hel
Lolrodri2006
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
alexeyp4
Cerberus
Level 3
God Stats
0W - 3L
1,299 SR
Queue Stats
0W - 3L
1,305 Elo+
Party 1
Cthulhu
Cthulhu
ПисяЕжа2
Cthulhu
Level 7
God Stats
1W - 1L
1,719 SR
Queue Stats
1W - 6L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
0 / 1 / 3
5,112
639
2,309
2,465
520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
VulpeDracul
Nemesis
8
4 / 0 / 0
5,038
630
3,607
3,511
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
3 / 1 / 3
4,898
612
3,165
3,356
850
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
3 / 1 / 3
5,165
646
1,417
4,498
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
3 / 2 / 1
5,028
629
1,548
2,350
620
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
2 / 1 / 0
4,379
547
2,335
2,907
691
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
5
0 / 3 / 0
3,540
443
447
3,135
764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
2 / 5 / 0
4,318
540
642
3,253
798
Cerberus
alexeyp4
Cerberus
7
0 / 2 / 0
4,314
539
725
5,056
2,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 4 / 2
4,310
539
2,613
5,087
2,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
4
5
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
1
0
2
L
Artemis
0
3
0
0
L
2
5
0
0.4
W
Sol
0
1
3
1.5
W
Nemesis
VulpeDracul
Nemesis
4
0
0
4
W
3
1
3
4.5
L
Cerberus
alexeyp4
Cerberus
0
2
0
0
W
3
1
3
4.5
W
3
2
1
1.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,046
Damage
6,762
16,180
Taken
19,438
5,984
Mitigated
7,245
4,951
Healing
2,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,335
1,085
135
1,328
2,907
691
468
633
2,274
0
17,879
L
Artemis
447
354
0
502
3,135
764
0
1,569
1,566
0
6,300
L
642
587
0
0
3,253
798
100
810
2,443
5,211
0
W
Sol
2,309
332
0
1,125
2,465
520
897
237
2,228
23,977
0
W
Nemesis
VulpeDracul
Nemesis
3,607
2,105
0
429
3,511
2,039
174
574
2,937
4,325
19,286
W
3,165
2,977
0
1,490
3,356
850
37
1,204
2,152
0
19,364
L
Cerberus
alexeyp4
Cerberus
725
191
0
211
5,056
2,961
0
1,718
3,338
11,150
0
W
1,417
236
0
1,292
4,498
1,955
0
1,409
3,089
12,859
0
W
1,548
811
57
558
2,350
620
546
556
1,794
11,797
0
L
2,613
221
0
441
5,087
2,031
78
915
4,172
11,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,241
Gold Earned
20,861
190
Minions Killed
90
0
Camps Cleared
0
752,805
Distance Traveled
653,823
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,379
547
30
4
0
142,218
3
L
Artemis
3,540
443
11
1
0
79,230
0
L
Hel
4,318
540
4
1
0
100,027
1
W
Sol
5,112
639
56
7
0
156,700
0
W
Nemesis
5,038
630
45
6
0
181,007
0
W
Rama
4,898
612
51
6
0
152,472
1
L
Cerberus
4,314
539
27
3
0
159,748
0
W
Geb
5,165
646
11
1
0
142,151
0
W
Ra
5,028
629
27
3
0
120,475
0
L
Cthulhu
4,310
539
18
2
0
172,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role