Player Matchup

Chaac
Chaac
DarkMaraurder
Chaac
Level 48
God Stats
9W - 8L
1,512 SR
Queue Stats
136W - 125L
1,377 Elo+
Party 2
Cthulhu
Cthulhu
Elisabeth9
Cthulhu
Level 156
God Stats
4W - 5L
1,500 SR
Queue Stats
15W - 14L
1,500 Elo+
Party 4
Neith
Neith
TuPescadero
Neith
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 4
Anubis
Anubis
archaon1911
Anubis
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Party 4
Nemesis
Nemesis
tomjs364
Nemesis
Level 28
God Stats
10W - 6L
1,517 SR
Queue Stats
213W - 174L
1,377 Elo+
Party 2
Team Averages
Level 82
1,506 SR
1,451 Elo+

VS

Team Averages
Level 50
1,517 SR
1,482 Elo+
Heimdallr
Heimdallr
Delta3050
Heimdallr
Level 29
God Stats
4W - 3L
1,738 SR
Queue Stats
142W - 125L
1,443 Elo+
Party 1
Thor
Thor
Freadpary
Thor
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
LordBooyaka
Tyr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,554 Elo+
Party 3
Anubis
Anubis
Noxhowl
Anubis
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
267W - 247L
1,496 Elo+
Party 1
Pele
Pele
Olix
Pele
Level 29
God Stats
3W - 4L
1,346 SR
Queue Stats
3W - 4L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,282
612
1,791
4,628
1,638
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Boots

Boots

+6%
Movement Speed

Cthulhu
Elisabeth9
Cthulhu
7
1 / 0 / 2
4,223
603
2,105
5,542
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 1
3,766
538
1,399
1,324
289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
7
1 / 0 / 4
4,434
633
2,646
1,837
987
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
tomjs364
Nemesis
8
5 / 0 / 1
5,035
719
3,689
1,894
1,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Delta3050
Heimdallr
6
0 / 1 / 0
3,782
540
2,088
4,691
1,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Thor
7
0 / 1 / 0
3,922
560
131
3,465
737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

4
0 / 2 / 0
3,154
451
164
2,561
1,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Noxhowl
Anubis
8
2 / 1 / 0
4,623
660
2,174
3,863
1,940
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pele
Olix
Pele
6
0 / 3 / 0
3,762
537
1,805
5,263
1,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
8
Kills
2
2
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Heimdallr
Delta3050
Heimdallr
0
1
0
0
W
Cthulhu
Elisabeth9
Cthulhu
1
0
2
2
L
Thor
0
1
0
0
L
0
2
0
0
L
Anubis
Noxhowl
Anubis
2
1
0
2
L
Pele
Olix
Pele
0
3
0
0
W
1
0
1
1.5
W
Anubis
1
0
4
3
W
Nemesis
tomjs364
Nemesis
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,630
Damage
6,362
15,225
Taken
19,843
6,397
Mitigated
6,387
5,365
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,791
156
0
929
4,628
1,638
0
2,174
2,454
0
17,135
L
Heimdallr
Delta3050
Heimdallr
2,088
803
0
2,165
4,691
1,346
0
1,292
3,399
0
17,595
W
Cthulhu
Elisabeth9
Cthulhu
2,105
100
0
1,929
5,542
2,326
0
0
5,542
14,747
0
L
Thor
131
0
0
824
3,465
737
0
1,421
2,044
0
12,588
L
164
0
0
79
2,561
1,299
0
1,068
1,493
0
2,583
L
Anubis
Noxhowl
Anubis
2,174
278
0
2,295
3,863
1,940
0
57
3,806
19,350
0
L
Pele
Olix
Pele
1,805
737
0
1,410
5,263
1,065
0
1,268
3,995
0
14,773
W
1,399
394
0
851
1,324
289
36
0
1,299
0
14,484
W
Anubis
2,646
42
0
1,081
1,837
987
76
0
1,837
20,015
0
W
Nemesis
tomjs364
Nemesis
3,689
1,819
0
575
1,894
1,157
0
0
1,894
3,324
13,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,740
Gold Earned
19,243
166
Minions Killed
150
0
Camps Cleared
0
626,325
Distance Traveled
613,166
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,282
612
40
6
0
112,853
0
L
Heimdallr
3,782
540
32
5
0
126,965
3
W
Cthulhu
4,223
603
27
4
0
125,533
1
L
Thor
3,922
560
29
4
0
144,932
3
L
Tyr
3,154
451
5
1
0
101,942
1
L
Anubis
4,623
660
52
7
0
111,575
1
L
Pele
3,762
537
32
5
0
127,752
0
W
Neith
3,766
538
30
4
0
108,161
0
W
Anubis
4,434
633
32
5
0
129,353
2
W
Nemesis
5,035
719
37
5
0
150,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role