Player Matchup

Rama
Rama
AdaptzTv
Rama
Level 27
God Stats
3W - 1L
1,645 SR
Queue Stats
51W - 27L
1,585 Elo+
Solo
Ymir
Ymir
GambitZA92
Ymir
Level 16
God Stats
8W - 1L
1,910 SR
Queue Stats
35W - 32L
1,600 Elo+
Solo
Thoth
Thoth
Kunkku-00
Thoth
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,271 Elo+
Solo
Bellona
Bellona
Omniaxi
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,686 Elo+
Solo
Arachne
Arachne
psv1126
Arachne
Level 29
God Stats
15W - 10L
1,731 SR
Queue Stats
148W - 132L
1,825 Elo+
Solo
Team Averages
Level 18
1,657 SR
1,593 Elo+

VS

Team Averages
Level 26
1,514 SR
1,578 Elo+
Fenrir
Fenrir
Baboncio2
Fenrir
Level 16
God Stats
4W - 7L
1,268 SR
Queue Stats
70W - 57L
1,488 Elo+
Party 1
Hercules
Hercules
HugoVarela1010
Hercules
Level 48
God Stats
2W - 7L
1,500 SR
Queue Stats
37W - 43L
1,634 Elo+
Party 1
Ao Kuang
Ao Kuang
Variito23
Ao Kuang
Level 28
God Stats
2W - 2L
1,708 SR
Queue Stats
47W - 48L
1,634 Elo+
Party 1
Heimdallr
Heimdallr
biemerelas_
Heimdallr
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 41L
1,500 Elo+
Party 1
Cerberus
Cerberus
pablocho088
Cerberus
Level 14
God Stats
13W - 9L
1,596 SR
Queue Stats
14W - 10L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
10 / 0 / 6
12,928
616
7,061
11,879
4,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 17
12,485
595
10,069
15,407
15,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
Kunkku-00
Thoth
17
6 / 2 / 9
12,336
587
10,944
7,138
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Omniaxi
Bellona
20
11 / 3 / 8
13,541
645
21,276
19,613
18,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
psv1126
Arachne
17
5 / 2 / 8
12,003
572
11,658
12,933
8,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Baboncio2
Fenrir
14
2 / 7 / 2
8,941
426
4,400
15,835
5,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
15
1 / 6 / 3
9,171
437
1,830
19,638
15,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
Variito23
Ao Kuang
14
2 / 8 / 3
8,604
410
4,302
14,623
5,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
biemerelas_
Heimdallr
12
1 / 9 / 1
7,561
360
1,477
12,290
3,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
pablocho088
Cerberus
13
1 / 6 / 3
7,918
377
6,116
13,971
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
36
Kills
7
7
Deaths
36
48
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Rama
10
0
6
13
L
Fenrir
Baboncio2
Fenrir
2
7
2
0.43
W
4
0
17
12.5
L
Hercules
1
6
3
0.42
W
Thoth
Kunkku-00
Thoth
6
2
9
5.25
W
Bellona
Omniaxi
Bellona
11
3
8
5
L
Ao Kuang
Variito23
Ao Kuang
2
8
3
0.44
L
Heimdallr
biemerelas_
Heimdallr
1
9
1
0.17
L
Cerberus
pablocho088
Cerberus
1
6
3
0.42
W
Arachne
psv1126
Arachne
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,008
Damage
18,125
66,970
Taken
76,357
49,647
Mitigated
40,732
29,377
Healing
11,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
7,061
5,614
0
8,660
11,879
4,533
5,908
1,134
10,633
0
90,776
L
Fenrir
Baboncio2
Fenrir
4,400
572
0
3,006
15,835
5,702
0
4,302
11,533
0
41,805
W
10,069
1,466
0
4,079
15,407
15,619
931
3,055
12,063
65,210
0
L
Hercules
1,830
122
314
2,328
19,638
15,951
0
3,175
16,463
0
44,825
W
Thoth
Kunkku-00
Thoth
10,944
255
0
1,115
7,138
2,651
596
1,463
5,539
68,785
0
W
Bellona
Omniaxi
Bellona
21,276
8,694
0
10,350
19,613
18,631
3,706
2,059
17,420
0
95,158
L
Ao Kuang
Variito23
Ao Kuang
4,302
642
0
2,610
14,623
5,130
0
4,887
9,736
36,827
0
L
Heimdallr
biemerelas_
Heimdallr
1,477
613
282
1,349
12,290
3,721
146
6,576
5,714
0
26,081
L
Cerberus
pablocho088
Cerberus
6,116
134
0
1,690
13,971
10,228
183
2,721
11,250
33,545
0
W
Arachne
psv1126
Arachne
11,658
7,414
0
5,173
12,933
8,213
1,832
2,904
9,814
8,565
73,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,293
Gold Earned
42,195
603
Minions Killed
371
0
Camps Cleared
0
2,019,643
Distance Traveled
1,878,034
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,928
616
122
6
0
382,352
7
L
Fenrir
8,941
426
81
4
0
352,367
2
W
Ymir
12,485
595
91
4
0
404,330
2
L
Hercules
9,171
437
97
5
0
398,675
0
W
Thoth
12,336
587
138
7
0
377,615
1
W
Bellona
13,541
645
150
7
0
399,531
3
L
Ao Kuang
8,604
410
79
4
0
376,399
3
L
Heimdallr
7,561
360
52
2
0
353,448
0
L
Cerberus
7,918
377
62
3
0
397,145
1
W
Arachne
12,003
572
102
5
0
455,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role