Player Matchup

Medusa
Medusa
ALEX12MTRZZ
Medusa
Level 13
God Stats
1W - 5L
1,408 SR
Queue Stats
53W - 66L
1,215 Elo+
Party 2
Bastet
Bastet
AndrewPeres
Bastet
Level 18
God Stats
7W - 15L
1,500 SR
Queue Stats
114W - 162L
1,500 Elo+
Solo
Nemesis
Nemesis
LittleCatis
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 97L
1,156 Elo+
Party 2
Ra
Ra
UlTRASTART
Ra
Level 16
God Stats
1W - 5L
1,221 SR
Queue Stats
14W - 19L
1,391 Elo+
Solo
Neith
Neith
Urmatawil
Neith
Level 24
God Stats
13W - 13L
1,518 SR
Queue Stats
68W - 67L
1,498 Elo+
Solo
Team Averages
Level 17
1,429 SR
1,352 Elo+

VS

Team Averages
Level 24
1,544 SR
1,702 Elo+
Janus
Janus
AnnaHickmann
Janus
Level 24
God Stats
2W - 1L
1,722 SR
Queue Stats
62W - 64L
1,599 Elo+
Party 1
Bacchus
Bacchus
DocsuUwU
Bacchus
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,751 Elo+
Party 1
Bakasura
Bakasura
GretaVanZeppelin
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 55L
1,722 Elo+
Party 1
Rama
Rama
WereLobo
Rama
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 45L
1,789 Elo+
Party 1
Vamana
Vamana
darklinksss
Vamana
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 69L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
7 / 8 / 7
12,992
1,083
13,314
22,732
10,357
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
17
2 / 6 / 9
11,187
932
5,051
15,707
8,607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Nemesis
LittleCatis
Nemesis
18
1 / 7 / 13
11,192
933
4,870
19,661
8,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
4 / 10 / 10
12,565
1,047
23,111
18,830
8,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Urmatawil
Neith
18
7 / 12 / 5
12,495
1,041
14,057
19,783
8,206
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 22
12,807
1,067
15,221
8,617
3,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
DocsuUwU
Bacchus
20
2 / 5 / 32
13,196
1,100
13,001
16,015
19,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
16 / 7 / 10
14,688
1,224
24,694
18,605
8,299
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rama
20
10 / 2 / 22
14,016
1,168
21,544
9,719
3,807
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
18
8 / 3 / 20
12,372
1,031
16,625
17,991
14,337
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
149
21
Kills
43
43
Deaths
21
44
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Medusa
7
8
7
1.31
L
Bastet
2
6
9
1.08
W
7
4
22
4.5
W
Bacchus
DocsuUwU
Bacchus
2
5
32
3.6
W
16
7
10
3
L
Nemesis
LittleCatis
Nemesis
1
7
13
1.07
L
4
10
10
0.9
L
Neith
Urmatawil
Neith
7
12
5
0.79
W
Rama
10
2
22
10.5
W
Vamana
8
3
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,403
Damage
91,085
96,713
Taken
70,947
44,091
Mitigated
48,796
6,600
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,314
7,753
0
686
22,732
10,357
0
6,216
15,508
0
23,324
L
Bastet
5,051
1,139
0
0
15,707
8,607
0
4,459
10,897
0
19,051
W
15,221
1,207
0
0
8,617
3,025
0
2,109
6,508
39,141
0
W
Bacchus
DocsuUwU
Bacchus
13,001
1,188
0
740
16,015
19,328
0
3,979
12,036
25,639
0
W
24,694
16,295
0
2,584
18,605
8,299
0
6,462
12,143
0
29,717
L
Nemesis
LittleCatis
Nemesis
4,870
971
0
2,561
19,661
8,346
0
6,807
11,864
0
10,884
L
23,111
742
1,369
1,012
18,830
8,575
0
4,169
14,020
54,635
0
L
Neith
Urmatawil
Neith
14,057
8,592
0
972
19,783
8,206
0
7,398
11,437
0
31,321
W
Rama
21,544
16,162
0
280
9,719
3,807
0
5,407
4,312
0
49,137
W
Vamana
16,625
8,349
0
3,798
17,991
14,337
0
5,154
11,220
890
24,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,431
Gold Earned
67,079
201
Minions Killed
218
5
Camps Cleared
10
977,061
Distance Traveled
1,015,603
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,992
1,083
20
2
0
189,761
1
L
Bastet
11,187
932
37
3
0
161,754
0
W
Janus
12,807
1,067
68
6
0
205,956
1
W
Bacchus
13,196
1,100
25
2
2
223,247
0
W
Bakasura
14,688
1,224
28
2
5
201,834
1
L
Nemesis
11,192
933
14
1
1
256,605
1
L
Ra
12,565
1,047
89
7
3
217,534
0
L
Neith
12,495
1,041
41
3
1
151,407
0
W
Rama
14,016
1,168
79
7
3
193,467
1
W
Vamana
12,372
1,031
18
2
0
191,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role