Player Matchup

Scylla
Scylla
Gold IV
Ac1dJoneZz
Scylla
Gold IV
Level 145
God Stats
13W - 12L
1,559 SR
Queue Stats
256W - 244L
1,653 MMR
Party 2
Sobek
Sobek
Silver I
CoraxK
Sobek
Silver I
Level 125
God Stats
12W - 11L
1,824 SR
Queue Stats
82W - 69L
1,632 MMR
Party 1
Ratatoskr
Ratatoskr
Gold IV
DrBamarang
Ratatoskr
Gold IV
Level 62
God Stats
8W - 5L
1,876 SR
Queue Stats
14W - 15L
1,653 MMR
Party 2
Cerberus
Cerberus
Gold IV
FastFlix
Cerberus
Gold IV
Level 129
God Stats
7W - 7L
1,500 SR
Queue Stats
125W - 127L
1,643 MMR
Solo
Ullr
Ullr
Silver I
Shaunoboy
Ullr
Silver I
Level 144
God Stats
6W - 16L
1,833 SR
Queue Stats
309W - 293L
1,632 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,718 SR
1,643 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,551 SR
1,626 MMR
Fenrir
Fenrir
Gold V
Grána
Fenrir
Gold V
Level 158
God Stats
16W - 12L
1,732 SR
Queue Stats
304W - 258L
1,676 MMR
Party 3
Hercules
Hercules
Gold V
ImpoCz
Hercules
Gold V
Level 160
God Stats
5W - 3L
1,522 SR
Queue Stats
259W - 240L
1,627 MMR
Party 4
Jormungandr
Jormungandr
Silver I
OgiBre
Jormungandr
Silver I
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
454W - 365L
1,547 MMR
Party 3
Danzaburou
Danzaburou
Gold IV
Santodonardo
Danzaburou
Gold IV
Level 155
God Stats
20W - 12L
1,500 SR
Queue Stats
140W - 115L
1,680 MMR
Party 4
Anubis
Anubis
Gold V
Vinxard
Anubis
Gold V
Level 97
God Stats
22W - 13L
1,500 SR
Queue Stats
213W - 205L
1,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ac1dJoneZz
Scylla
16
3 / 5 / 1
9,535
477
10,282
9,417
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
CoraxK
Sobek
13
2 / 5 / 3
8,879
444
7,709
17,667
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
DrBamarang
Ratatoskr
12
0 / 7 / 3
7,953
398
4,163
15,961
5,510
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
FastFlix
Cerberus
17
0 / 2 / 0
10,255
513
6,786
16,137
13,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
15
0 / 6 / 2
9,366
468
9,077
15,782
6,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TsukuyomiSetThothThe MorriganCthulhu

VS

Bans
PersephoneApolloHe BoAnhurNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grána
Fenrir
18
7 / 2 / 9
11,453
573
11,914
17,549
9,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
ImpoCz
Hercules
17
6 / 0 / 13
10,529
526
11,021
14,586
14,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
OgiBre
Jormungandr
20
3 / 0 / 5
13,110
656
10,602
11,741
10,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
Santodonardo
Danzaburou
19
8 / 1 / 9
12,446
622
17,199
13,897
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Vinxard
Anubis
17
1 / 2 / 3
10,537
527
5,074
9,087
5,021
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
5
Kills
25
25
Deaths
5
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ac1dJoneZz
Scylla
3
5
1
0.7
L
Sobek
CoraxK
Sobek
2
5
3
0.7
L
Ratatoskr
DrBamarang
Ratatoskr
0
7
3
0.21
L
Cerberus
FastFlix
Cerberus
0
2
0
0
W
Fenrir
Grána
Fenrir
7
2
9
5.75
W
Hercules
ImpoCz
Hercules
6
0
13
12.5
W
Jormungandr
OgiBre
Jormungandr
3
0
5
5.5
W
Danzaburou
Santodonardo
Danzaburou
8
1
9
12.5
L
Ullr
0
6
2
0.17
W
Anubis
Vinxard
Anubis
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,017
Damage
55,810
74,964
Taken
66,860
43,911
Mitigated
46,383
19,229
Healing
25,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ac1dJoneZz
Scylla
10,282
579
0
1,373
9,417
3,011
0
2,596
6,771
67,906
0
L
Sobek
CoraxK
Sobek
7,709
1,289
0
4,360
17,667
15,841
0
2,395
15,245
20,833
0
L
Ratatoskr
DrBamarang
Ratatoskr
4,163
304
0
3,886
15,961
5,510
0
3,139
12,722
0
43,230
L
Cerberus
FastFlix
Cerberus
6,786
755
0
7,226
16,137
13,403
1,206
5,594
10,221
81,734
0
W
Fenrir
Grána
Fenrir
11,914
4,540
0
7,876
17,549
9,931
0
6,038
11,171
0
83,622
W
Hercules
ImpoCz
Hercules
11,021
4,708
0
3,461
14,586
14,689
549
4,852
9,661
0
27,458
W
Jormungandr
OgiBre
Jormungandr
10,602
2,921
0
4,351
11,741
10,700
0
5,361
5,946
107,543
0
W
Danzaburou
Santodonardo
Danzaburou
17,199
8,629
0
6,835
13,897
6,042
5,042
3,309
10,498
0
107,715
L
Ullr
9,077
3,792
0
2,384
15,782
6,146
0
1,453
14,329
0
71,383
W
Anubis
Vinxard
Anubis
5,074
112
105
3,051
9,087
5,021
686
4,108
4,807
89,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,988
Gold Earned
58,075
591
Minions Killed
718
0
Camps Cleared
0
1,830,060
Distance Traveled
2,005,015
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,535
477
137
7
0
338,505
4
L
Sobek
8,879
444
23
1
0
400,407
7
L
Ratatoskr
7,953
398
79
4
0
383,705
10
L
Cerberus
10,255
513
216
11
0
364,753
3
W
Fenrir
11,453
573
122
6
0
443,216
5
W
Hercules
10,529
526
28
1
0
429,170
6
W
Jormungandr
13,110
656
240
12
0
391,621
4
W
Danzaburou
12,446
622
159
8
0
378,276
6
L
Ullr
9,366
468
136
7
0
342,690
4
W
Anubis
10,537
527
169
8
0
362,732
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role