Player Matchup

He Bo
He Bo
Fixer40
He Bo
Level 107
God Stats
20W - 18L
1,500 SR
Queue Stats
306W - 306L
1,593 Elo+
Solo
King Arthur
King Arthur
Jekman35
King Arthur
Level 156
God Stats
6W - 4L
1,500 SR
Queue Stats
158W - 154L
1,307 Elo+
Solo
Neith
Neith
LaPiti
Neith
Level 67
God Stats
178W - 168L
1,501 SR
Queue Stats
178W - 168L
1,445 Elo+
Solo
Ares
Ares
PaininiBirb
Ares
Level 67
God Stats
17W - 11L
1,274 SR
Queue Stats
421W - 405L
1,248 Elo+
Solo
Arachne
Arachne
Railgunop
Arachne
Level 69
God Stats
155W - 58L
1,715 SR
Queue Stats
329W - 300L
1,278 Elo+
Solo
Team Averages
Level 93
1,498 SR
1,374 Elo+

VS

Team Averages
Level 66
1,594 SR
1,729 Elo+
Kali
Kali
Bloodscope
Kali
Level 106
God Stats
2W - 2L
1,796 SR
Queue Stats
7W - 5L
1,962 Elo+
Party 1
Bacchus
Bacchus
GolemGorille
Bacchus
Level 107
God Stats
6W - 5L
1,676 SR
Queue Stats
150W - 155L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
HollowedAvenger
Guan Yu
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
NHATOPC
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,791 Elo+
Party 2
Thoth
Thoth
RakSorPL
Thoth
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,890 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Fixer40
He Bo
14
7 / 1 / 4
8,886
592
8,977
8,203
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Jekman35
King Arthur
14
2 / 2 / 2
8,740
583
6,524
8,209
7,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
LaPiti
Neith
15
4 / 0 / 2
9,081
605
5,803
6,510
2,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 0 / 6
7,850
523
3,419
9,280
5,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Railgunop
Arachne
15
9 / 2 / 6
9,768
651
10,770
12,754
8,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 0
8,066
538
6,780
14,974
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
GolemGorille
Bacchus
9
0 / 3 / 0
5,943
396
1,506
7,199
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

11
0 / 5 / 3
6,213
414
4,696
13,186
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
NHATOPC
Rama
11
0 / 2 / 0
6,341
423
2,371
4,646
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
RakSorPL
Thoth
11
0 / 7 / 3
6,666
444
4,234
8,701
2,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
23
Kills
5
5
Deaths
23
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
W
He Bo
Fixer40
He Bo
7
1
4
9
L
Bacchus
GolemGorille
Bacchus
0
3
0
0
L
0
5
3
0.3
W
King Arthur
Jekman35
King Arthur
2
2
2
1.5
W
Neith
LaPiti
Neith
4
0
2
5
L
Rama
NHATOPC
Rama
0
2
0
0
W
1
0
6
4
W
Arachne
Railgunop
Arachne
9
2
6
6
L
Thoth
RakSorPL
Thoth
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,493
Damage
19,587
44,956
Taken
48,706
26,265
Mitigated
27,038
14,349
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,780
3,242
0
5,159
14,974
5,874
0
3,069
11,830
0
36,706
W
He Bo
Fixer40
He Bo
8,977
1,297
0
1,338
8,203
2,597
694
3,612
4,516
40,269
0
L
Bacchus
GolemGorille
Bacchus
1,506
177
381
2,307
7,199
4,831
0
2,618
4,581
16,795
0
L
4,696
507
261
2,560
13,186
11,276
0
2,206
10,414
0
24,964
W
King Arthur
Jekman35
King Arthur
6,524
943
0
455
8,209
7,611
954
346
7,503
0
43,885
W
Neith
LaPiti
Neith
5,803
1,968
0
2,906
6,510
2,620
1,190
473
6,037
0
77,167
L
Rama
NHATOPC
Rama
2,371
1,436
0
1,510
4,646
2,246
0
1,276
3,370
3,825
32,887
W
3,419
33
0
2,814
9,280
5,120
0
1,468
7,812
14,879
0
W
Arachne
Railgunop
Arachne
10,770
7,709
0
6,836
12,754
8,317
0
183
12,527
8,935
57,763
L
Thoth
RakSorPL
Thoth
4,234
35
0
866
8,701
2,811
0
4,070
4,606
33,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,325
Gold Earned
33,229
401
Minions Killed
290
0
Camps Cleared
0
1,352,011
Distance Traveled
1,287,073
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,066
538
77
5
0
259,899
2
W
He Bo
8,886
592
64
4
0
274,419
4
L
Bacchus
5,943
396
26
2
0
274,648
1
L
Guan Yu
6,213
414
40
3
0
252,787
1
W
King Arthur
8,740
583
93
6
0
251,688
1
W
Neith
9,081
605
134
9
0
266,156
3
L
Rama
6,341
423
78
5
0
226,196
3
W
Ares
7,850
523
17
1
0
299,967
10
W
Arachne
9,768
651
93
6
0
259,781
2
L
Thoth
6,666
444
69
5
0
273,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role