Player Matchup

Nemesis
Nemesis
Darknight0022
Nemesis
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
150W - 142L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
DidachusPrime
Danzaburou
Level 14
God Stats
33W - 38L
1,189 SR
Queue Stats
53W - 59L
1,500 Elo+
Party 1
Thoth
Thoth
WAspMp4
Thoth
Level 62
God Stats
6W - 2L
1,500 SR
Queue Stats
410W - 380L
1,615 Elo+
Solo
Sobek
Sobek
damstergo09
Sobek
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
99W - 83L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
joanpolninja
Sun Wukong
Level 99
God Stats
3W - 3L
1,627 SR
Queue Stats
94W - 91L
1,466 Elo+
Party 1
Team Averages
Level 57
1,463 SR
1,515 Elo+

VS

Team Averages
Level 35
1,403 SR
1,487 Elo+
Arachne
Arachne
AmatusPrince
Arachne
Level 26
God Stats
3W - 4L
1,381 SR
Queue Stats
39W - 44L
1,442 Elo+
Party 2
Olorun
Olorun
Jas1m
Olorun
Level 17
God Stats
0W - 1L
1,163 SR
Queue Stats
1W - 2L
1,518 Elo+
Party 2
Janus
Janus
Tiikno
Janus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,518 Elo+
Party 2
Discordia
Discordia
Zennyattaa
Discordia
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,518 Elo+
Party 2
Guan Yu
Guan Yu
phantomromano
Guan Yu
Level 40
God Stats
197W - 145L
1,468 SR
Queue Stats
734W - 694L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
0 / 1 / 7
5,969
597
2,067
4,898
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
DidachusPrime
Danzaburou
10
2 / 1 / 6
5,814
581
2,545
2,908
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Thoth
WAspMp4
Thoth
13
9 / 0 / 0
7,450
745
4,921
3,612
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 9
6,037
604
3,840
6,997
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
joanpolninja
Sun Wukong
12
4 / 0 / 0
6,524
652
4,974
4,578
1,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AmatusPrince
Arachne
9
0 / 4 / 2
5,136
514
2,223
8,569
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
Jas1m
Olorun
7
1 / 4 / 1
4,668
467
2,998
5,923
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Janus
Tiikno
Janus
10
1 / 3 / 1
5,579
558
1,782
4,510
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Zennyattaa
Discordia
8
0 / 4 / 2
4,750
475
1,516
3,629
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
10
0 / 1 / 0
5,210
521
967
7,049
3,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
2
2
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
AmatusPrince
Arachne
0
4
2
0.25
W
Nemesis
0
1
7
3.5
W
Danzaburou
DidachusPrime
Danzaburou
2
1
6
5
L
Olorun
Jas1m
Olorun
1
4
1
0.38
L
Janus
Tiikno
Janus
1
3
1
0.5
W
Thoth
WAspMp4
Thoth
9
0
0
9
L
Discordia
Zennyattaa
Discordia
0
4
2
0.25
W
1
0
9
5.5
W
Sun Wukong
joanpolninja
Sun Wukong
4
0
0
4
L
Guan Yu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,347
Damage
9,486
22,993
Taken
29,680
11,438
Mitigated
9,999
6,364
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AmatusPrince
Arachne
2,223
1,273
0
3,204
8,569
2,410
0
1,939
6,537
0
22,387
W
Nemesis
2,067
399
0
125
4,898
2,816
0
908
3,990
6,666
29,958
W
Danzaburou
DidachusPrime
Danzaburou
2,545
1,152
0
1,223
2,908
1,196
32
1,310
1,598
0
20,877
L
Olorun
Jas1m
Olorun
2,998
1,489
63
1,599
5,923
1,535
0
2,851
3,036
15,643
0
L
Janus
Tiikno
Janus
1,782
34
0
422
4,510
1,198
0
1,575
2,783
24,578
0
W
Thoth
WAspMp4
Thoth
4,921
0
0
436
3,612
1,086
0
1,314
2,298
39,353
0
L
Discordia
Zennyattaa
Discordia
1,516
100
0
2
3,629
892
0
2,105
1,484
14,118
0
W
3,840
375
0
3,566
6,997
4,540
0
2,764
4,233
20,115
0
W
Sun Wukong
joanpolninja
Sun Wukong
4,974
839
0
1,014
4,578
1,800
0
0
4,578
0
29,097
L
Guan Yu
967
238
0
3,665
7,049
3,964
886
0
7,049
0
22,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,794
Gold Earned
25,343
292
Minions Killed
232
0
Camps Cleared
0
1,014,932
Distance Traveled
889,130
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,136
514
54
5
0
186,104
2
W
Nemesis
5,969
597
70
7
0
248,383
2
W
Danzaburou
5,814
581
39
4
0
177,391
1
L
Olorun
4,668
467
31
3
0
165,822
1
L
Janus
5,579
558
60
6
0
186,368
0
W
Thoth
7,450
745
93
9
0
189,207
0
L
Discordia
4,750
475
35
4
0
172,963
3
W
Sobek
6,037
604
24
2
0
200,006
2
W
Sun Wukong
6,524
652
66
7
0
199,945
1
L
Guan Yu
5,210
521
52
5
0
177,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role