Player Matchup

Sobek
Sobek
Avebabe214
Sobek
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 9L
1,764 Elo+
Party 1
Bakasura
Bakasura
C0DEN4M3DUCKY
Bakasura
Level 147
God Stats
5W - 5L
1,609 SR
Queue Stats
115W - 84L
1,628 Elo+
Party 1
Zhong Kui
Zhong Kui
Carheart97
Zhong Kui
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
247W - 206L
1,594 Elo+
Party 1
Chiron
Chiron
FiveHarbor123
Chiron
Level 44
God Stats
4W - 1L
1,500 SR
Queue Stats
155W - 160L
1,459 Elo+
Solo
Guan Yu
Guan Yu
L3G1TR3ASONS124
Guan Yu
Level 133
God Stats
12W - 1L
1,997 SR
Queue Stats
177W - 143L
1,566 Elo+
Party 1
Team Averages
Level 96
1,621 SR
1,602 Elo+

VS

Team Averages
Level 69
1,548 SR
1,494 Elo+
Kukulkan
Kukulkan
BLESSED--619
Kukulkan
Level 27
God Stats
1W - 1L
1,762 SR
Queue Stats
13W - 13L
1,497 Elo+
Party 2
Chiron
Chiron
YaBoyLuca
Chiron
Level 46
God Stats
4W - 8L
1,500 SR
Queue Stats
728W - 717L
1,468 Elo+
Party 3
Chaac
Chaac
kinglelouch93
Chaac
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,497 Elo+
Party 2
Ymir
Ymir
nejiblack
Ymir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,497 Elo+
Party 2
Danzaburou
Danzaburou
o Ajo x
Danzaburou
Level 37
God Stats
22W - 33L
1,479 SR
Queue Stats
690W - 678L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
2 / 1 / 17
12,597
525
9,012
20,438
23,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
C0DEN4M3DUCKY
Bakasura
20
7 / 2 / 14
13,991
583
13,613
18,863
15,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Carheart97
Zhong Kui
18
8 / 3 / 15
13,102
546
22,312
16,333
10,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
7 / 1 / 8
14,893
621
16,158
15,890
6,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
6 / 3 / 7
13,366
557
11,308
25,901
37,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BLESSED--619
Kukulkan
15
0 / 6 / 0
9,862
411
12,414
11,282
3,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
YaBoyLuca
Chiron
14
0 / 3 / 3
8,729
364
10,571
13,106
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
8 / 7 / 1
10,406
434
15,122
26,057
24,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
13
0 / 6 / 2
9,068
378
7,589
22,500
20,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
o Ajo x
Danzaburou
16
2 / 8 / 3
10,827
451
7,768
17,642
9,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
19
30
Kills
10
10
Deaths
30
61
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
2
1
17
10.5
L
Kukulkan
BLESSED--619
Kukulkan
0
6
0
0
W
Bakasura
C0DEN4M3DUCKY
Bakasura
7
2
14
7
W
Zhong Kui
Carheart97
Zhong Kui
8
3
15
5.17
W
7
1
8
11
W
6
3
7
3.17
L
Chiron
YaBoyLuca
Chiron
0
3
3
0.5
L
8
7
1
1.21
L
Ymir
0
6
2
0.17
L
Danzaburou
o Ajo x
Danzaburou
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,403
Damage
53,464
97,425
Taken
90,587
94,536
Mitigated
62,596
37,997
Healing
21,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,012
874
0
4,878
20,438
23,841
415
4,400
15,957
31,813
0
L
Kukulkan
BLESSED--619
Kukulkan
12,414
1,392
0
679
11,282
3,990
0
2,965
8,014
63,714
0
W
Bakasura
C0DEN4M3DUCKY
Bakasura
13,613
8,740
0
5,154
18,863
15,227
3,287
1,402
17,317
11,385
104,258
W
Zhong Kui
Carheart97
Zhong Kui
22,312
602
0
5,466
16,333
10,857
1,953
1,572
14,486
77,764
0
W
16,158
7,012
1,494
8,452
15,890
6,927
4,838
2,668
13,097
0
150,312
W
11,308
1,264
4,450
8,103
25,901
37,684
1,581
10,240
15,569
323
64,523
L
Chiron
YaBoyLuca
Chiron
10,571
3,300
930
4,187
13,106
4,207
0
4,455
8,586
0
49,276
L
15,122
2,273
0
8,743
26,057
24,696
0
11,284
13,904
0
55,336
L
Ymir
7,589
492
831
4,146
22,500
20,680
0
6,148
15,806
42,903
0
L
Danzaburou
o Ajo x
Danzaburou
7,768
3,133
0
2,396
17,642
9,023
0
7,413
9,650
6,678
48,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,949
Gold Earned
48,892
638
Minions Killed
441
0
Camps Cleared
0
2,309,385
Distance Traveled
2,124,364
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,597
525
26
1
0
464,018
3
L
Kukulkan
9,862
411
118
5
0
394,690
0
W
Bakasura
13,991
583
172
7
0
488,325
3
W
Zhong Kui
13,102
546
103
4
0
472,087
3
W
Chiron
14,893
621
225
9
0
435,437
5
W
Guan Yu
13,366
557
112
5
0
449,518
0
L
Chiron
8,729
364
90
4
0
484,645
2
L
Chaac
10,406
434
76
3
0
435,754
1
L
Ymir
9,068
378
63
3
0
404,525
2
L
Danzaburou
10,827
451
94
4
0
404,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role