Player Matchup

Danzaburou
Danzaburou
DArkKnight12198
Danzaburou
Level 27
God Stats
6W - 2L
1,500 SR
Queue Stats
54W - 49L
1,723 Elo+
Party 1
Skadi
Skadi
UnRealSloppyTop
Skadi
Level 32
God Stats
6W - 6L
1,500 SR
Queue Stats
190W - 200L
1,795 Elo+
Party 1
Cthulhu
Cthulhu
WilberJay
Cthulhu
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 95L
1,343 Elo+
Solo
Olorun
Olorun
boomboy200000
Olorun
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,325 Elo+
Solo
Ra
Ra
kikimouse213
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,500 SR
1,537 Elo+

VS

Team Averages
Level 19
1,554 SR
1,479 Elo+
Ares
Ares
Assassin_jfn8
Ares
Level 18
God Stats
7W - 9L
1,500 SR
Queue Stats
432W - 520L
1,500 Elo+
Solo
Hachiman
Hachiman
NorthernSpy310
Hachiman
Level 28
God Stats
0W - 2L
1,698 SR
Queue Stats
19W - 36L
1,626 Elo+
Solo
Neith
Neith
VitinhoLima18
Neith
Level 28
God Stats
1W - 1L
1,573 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Loki
Loki
pawpatrolkiddo
Loki
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,269 Elo+
Solo
Olorun
Olorun
speedysav12
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DArkKnight12198
Danzaburou
15
4 / 1 / 9
10,161
535
8,863
9,930
4,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
6 / 1 / 4
11,083
583
9,774
10,680
4,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
WilberJay
Cthulhu
17
11 / 2 / 3
11,637
612
10,290
15,932
13,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
9 / 10 / 2
9,821
517
7,724
18,183
6,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
0 / 5 / 7
9,536
502
5,354
8,149
2,909
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 5 / 2
8,956
471
7,312
19,551
17,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
16
6 / 7 / 1
9,721
512
11,945
13,465
7,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 8 / 0
8,455
445
7,716
13,934
5,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 4 / 3
6,329
333
280
5,743
1,448
Olorun
6
1 / 8 / 1
6,163
324
1,592
8,842
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
30
Kills
15
19
Deaths
32
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
7
5
2
1.6
W
Danzaburou
DArkKnight12198
Danzaburou
4
1
9
8.5
L
Hachiman
6
7
1
0.93
W
6
1
4
8
L
1
8
0
0.13
W
Cthulhu
WilberJay
Cthulhu
11
2
3
6.25
W
9
10
2
1
W
0
5
7
0.7
L
0
4
3
0.38
L
Olorun
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,005
Damage
28,845
62,874
Taken
61,535
31,919
Mitigated
34,338
21,247
Healing
9,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,312
1,657
0
2,811
19,551
17,581
610
8,678
10,873
36,485
0
W
Danzaburou
DArkKnight12198
Danzaburou
8,863
3,692
210
1,755
9,930
4,188
849
926
8,829
0
32,935
L
Hachiman
11,945
8,485
0
2,419
13,465
7,240
630
8,266
5,199
0
40,812
W
9,774
5,505
195
6,770
10,680
4,142
4,610
475
10,205
0
70,236
L
7,716
3,754
0
2,914
13,934
5,244
1,104
1,088
12,846
0
46,653
W
Cthulhu
WilberJay
Cthulhu
10,290
440
180
3,989
15,932
13,770
974
1,503
14,024
52,450
0
W
7,724
5,907
189
6,292
18,183
6,910
2,825
3,470
14,638
26,979
0
W
5,354
3,190
39
1,628
8,149
2,909
2,762
2,530
5,594
36,811
0
L
280
66
0
0
5,743
1,448
279
1,159
4,584
0
5,427
L
Olorun
1,592
1,549
0
1,599
8,842
2,825
32
4,177
4,665
9,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,238
Gold Earned
39,624
407
Minions Killed
230
0
Camps Cleared
0
1,494,614
Distance Traveled
1,234,528
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,956
471
48
3
0
264,002
1
W
Danzaburou
10,161
535
49
3
0
297,495
3
L
Hachiman
9,721
512
67
4
0
249,754
0
W
Skadi
11,083
583
135
7
0
309,606
0
L
Neith
8,455
445
91
5
0
300,889
3
W
Cthulhu
11,637
612
115
6
0
328,891
0
W
Olorun
9,821
517
33
2
0
279,644
0
W
Ra
9,536
502
75
4
0
278,978
0
L
Loki
6,329
333
17
1
0
209,513
0
L
Olorun
6,163
324
7
0
0
210,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role