Player Matchup

Ymir
Ymir
Silver I
HandsomeBeast1
Ymir
Silver I
Level 146
God Stats
160W - 160L
1,466 SR
Queue Stats
1,284W - 1,294L
1,493 MMR
Solo
Chaac
Chaac
Bronze III
Luker700
Chaac
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,489 MMR
Solo
Janus
Janus
Bronze III
YungxSosa420
Janus
Bronze III
Level 69
God Stats
4W - 4L
1,357 SR
Queue Stats
120W - 128L
1,495 MMR
Solo
Fenrir
Fenrir
Bronze III
duybalin
Fenrir
Bronze III
Level 110
God Stats
1W - 3L
1,500 SR
Queue Stats
537W - 516L
1,496 MMR
Solo
Izanami
Izanami
Bronze III
fireeson
Izanami
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,489 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 112
1,465 SR
1,492 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,556 SR
1,492 MMR
Nu Wa
Nu Wa
Silver I
DeclanOwen
Nu Wa
Silver I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 59L
1,551 MMR
Party 1
The Morrigan
The Morrigan
Gold IV
IWT Potions
The Morrigan
Gold IV
Level 128
God Stats
29W - 26L
1,795 SR
Queue Stats
366W - 353L
1,486 MMR
Solo
Da Ji
Da Ji
Silver II
SlNamatik
Da Ji
Silver II
Level 154
God Stats
8W - 7L
1,715 SR
Queue Stats
245W - 236L
1,441 MMR
Party 1
Ares
Ares
Bronze III
k Goat
Ares
Bronze III
Level 68
God Stats
8W - 13L
1,478 SR
Queue Stats
46W - 47L
1,489 MMR
Solo
King Arthur
King Arthur
Silver I
vVeNDeTTaz_PRxX
King Arthur
Silver I
Level 143
God Stats
11W - 9L
1,294 SR
Queue Stats
558W - 562L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
8,523
426
4,324
20,556
14,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Luker700
Chaac
14
0 / 1 / 0
8,523
426
6,087
12,637
11,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 7 / 4
8,812
441
7,861
14,854
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
duybalin
Fenrir
15
5 / 8 / 2
10,075
504
9,297
21,399
9,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
fireeson
Izanami
16
1 / 5 / 2
9,429
471
7,032
13,817
4,524
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
DanzaburouCu ChulainnTsukuyomiPersephoneAphrodite

VS

Bans
ArachneOsirisApolloNemesisSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
8 / 3 / 11
12,853
643
16,423
10,182
3,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
IWT Potions
The Morrigan
18
4 / 0 / 5
11,906
595
9,494
7,312
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
SlNamatik
Da Ji
18
7 / 2 / 10
12,632
632
9,382
14,260
9,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
k Goat
Ares
15
5 / 4 / 9
11,487
574
10,218
17,469
15,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
vVeNDeTTaz_PRxX
King Arthur
19
4 / 0 / 4
12,961
648
13,402
15,943
19,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
9
Kills
28
28
Deaths
9
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
8
3
11
4.5
L
2
7
4
0.57
W
The Morrigan
IWT Potions
The Morrigan
4
0
5
6.5
L
Chaac
Luker700
Chaac
0
1
0
0
W
Da Ji
SlNamatik
Da Ji
7
2
10
6
L
1
7
4
0.43
L
Fenrir
duybalin
Fenrir
5
8
2
0.75
L
Izanami
fireeson
Izanami
1
5
2
0.4
W
Ares
k Goat
Ares
5
4
9
2.38
W
King Arthur
vVeNDeTTaz_PRxX
King Arthur
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,601
Damage
58,919
83,263
Taken
65,166
44,486
Mitigated
52,362
21,175
Healing
25,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
16,423
3,666
134
4,685
10,182
3,633
6,500
4,500
5,682
80,002
0
L
4,324
822
0
2,908
20,556
14,921
442
10,114
10,025
34,473
0
W
The Morrigan
IWT Potions
The Morrigan
9,494
2,363
0
3,450
7,312
4,171
6,209
615
6,697
79,805
0
L
Chaac
Luker700
Chaac
6,087
573
0
5,938
12,637
11,226
0
2,347
9,361
4,598
43,865
W
Da Ji
SlNamatik
Da Ji
9,382
2,600
0
3,406
14,260
9,369
641
2,717
11,543
6,768
70,656
L
7,861
167
78
2,935
14,854
4,361
540
8,343
6,156
50,992
0
L
Fenrir
duybalin
Fenrir
9,297
1,858
0
5,610
21,399
9,454
0
8,444
12,264
0
61,733
L
Izanami
fireeson
Izanami
7,032
4,275
0
3,706
13,817
4,524
0
6,639
7,020
0
72,604
W
Ares
k Goat
Ares
10,218
190
0
5,116
17,469
15,850
1,205
4,991
12,478
30,339
0
W
King Arthur
vVeNDeTTaz_PRxX
King Arthur
13,402
1,989
0
8,606
15,943
19,339
1,150
3,694
11,681
184
79,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,362
Gold Earned
61,839
485
Minions Killed
553
0
Camps Cleared
0
1,622,947
Distance Traveled
1,854,550
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,853
643
123
6
0
358,203
5
L
Ymir
8,523
426
46
2
0
335,116
5
W
The Morrigan
11,906
595
133
7
0
351,142
2
L
Chaac
8,523
426
113
6
0
254,994
3
W
Da Ji
12,632
632
112
6
0
415,544
9
L
Janus
8,812
441
86
4
0
340,967
5
L
Fenrir
10,075
504
103
5
0
334,866
7
L
Izanami
9,429
471
137
7
0
357,004
3
W
Ares
11,487
574
35
2
0
377,355
4
W
King Arthur
12,961
648
150
8
0
352,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role