Player Matchup

Sun Wukong
Sun Wukong
DAWS Odinson
Sun Wukong
Level 43
God Stats
0W - 1L
1,818 SR
Queue Stats
34W - 37L
1,661 Elo+
Solo
Khepri
Khepri
Trellhyu
Khepri
Level 71
God Stats
5W - 2L
1,760 SR
Queue Stats
6W - 3L
1,738 Elo+
Solo
Chiron
Chiron
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Chiron
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,500 Elo+
Solo
Team Averages
Level 81
1,693 SR
1,633 Elo+

VS

Team Averages
Level 76
1,500 SR
1,552 Elo+
Hel
Hel
 
Hel
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Frvgal
Chronos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,657 Elo+
Solo
Tyr
Tyr
Gomiboii
Tyr
Level 102
God Stats
4W - 7L
1,500 SR
Queue Stats
41W - 89L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DAWS Odinson
Sun Wukong
13
1 / 3 / 1
9,298
547
12,819
16,259
11,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Trellhyu
Khepri
11
1 / 7 / 2
9,927
584
8,878
18,274
23,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
11
0 / 9 / 1
9,197
541
12,225
15,151
7,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
4 / 1 / 13
10,958
645
9,891
13,602
8,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos
Frvgal
Chronos
16
10 / 0 / 9
12,265
721
16,980
12,661
8,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 2 / 12
11,455
674
14,893
19,852
18,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
19
19
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
1
13
10.5
L
Sun Wukong
DAWS Odinson
Sun Wukong
1
3
1
0.5
W
Chronos
Frvgal
Chronos
10
0
9
14.5
W
5
2
12
5.5
L
Khepri
Trellhyu
Khepri
1
7
2
0.29
L
Chiron
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,922
Damage
41,764
49,684
Taken
46,115
42,154
Mitigated
35,758
6,961
Healing
32,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,891
968
9,109
9,167
13,602
8,498
654
2,562
11,040
23,317
0
L
Sun Wukong
DAWS Odinson
Sun Wukong
12,819
3,516
521
1,966
16,259
11,962
0
9,421
6,638
0
30,219
W
Chronos
Frvgal
Chronos
16,980
7,857
267
5,874
12,661
8,437
1,033
2,416
10,245
83,368
0
W
14,893
4,586
1,071
7,332
19,852
18,823
950
4,028
15,824
0
36,736
L
Khepri
Trellhyu
Khepri
8,878
572
0
1,697
18,274
23,133
0
7,583
10,326
27,136
0
L
Chiron
12,225
5,356
875
1,902
15,151
7,059
0
9,872
5,120
72
46,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,422
Gold Earned
34,678
135
Minions Killed
176
0
Camps Cleared
0
819,766
Distance Traveled
916,866
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,958
645
26
2
0
303,044
0
L
Sun Wukong
9,298
547
46
3
0
317,680
0
W
Chronos
12,265
721
107
6
0
293,830
0
W
Tyr
11,455
674
43
3
0
319,992
2
L
Khepri
9,927
584
28
2
0
264,819
1
L
Chiron
9,197
541
61
4
0
237,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role