Player Matchup

Fenrir
Fenrir
BOOKSH3LF
Fenrir
Level 29
God Stats
17W - 12L
1,759 SR
Queue Stats
80W - 70L
1,732 Elo+
Solo
Aphrodite
Aphrodite
GobbleMeSwallaMe
Aphrodite
Level 17
God Stats
3W - 2L
1,626 SR
Queue Stats
3W - 4L
1,428 Elo+
Solo
King Arthur
King Arthur
LegendofLink1986
King Arthur
Level 6
God Stats
1W - 2L
1,741 SR
Queue Stats
7W - 14L
1,718 Elo+
Solo
Neith
Neith
PolloLoco3918
Neith
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
215W - 191L
1,799 Elo+
Solo
Cthulhu
Cthulhu
SaucyMcThicken
Cthulhu
Level 24
God Stats
13W - 18L
1,312 SR
Queue Stats
125W - 137L
1,367 Elo+
Solo
Team Averages
Level 20
1,588 SR
1,609 Elo+

VS

Team Averages
Level 26
1,534 SR
1,584 Elo+
Cupid
Cupid
Destrogio27428
Cupid
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
110W - 106L
1,394 Elo+
Solo
Hades
Hades
Matty_Mo_3
Hades
Level 28
God Stats
12W - 15L
1,471 SR
Queue Stats
115W - 80L
1,548 Elo+
Solo
Cthulhu
Cthulhu
ScottyBDoesKnow
Cthulhu
Level 29
God Stats
4W - 4L
1,444 SR
Queue Stats
8W - 6L
1,597 Elo+
Solo
Odin
Odin
SimBuilder_
Odin
Level 28
God Stats
2W - 0L
1,753 SR
Queue Stats
20W - 13L
1,840 Elo+
Solo
Persephone
Persephone
Warfate9000
Persephone
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 38L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BOOKSH3LF
Fenrir
13
4 / 10 / 1
9,558
434
8,712
21,397
7,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
15
2 / 6 / 3
9,454
430
17,564
18,281
7,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
LegendofLink1986
King Arthur
15
0 / 9 / 0
8,831
401
2,402
20,737
13,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 11 / 1
7,859
357
8,972
15,686
7,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
0 / 6 / 1
7,494
341
11,186
20,793
11,390
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 11
12,147
552
22,485
17,228
7,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
19
16 / 0 / 13
12,788
581
23,993
16,399
9,589
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 0 / 18
11,304
514
12,911
17,163
16,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 2 / 5
10,735
488
7,314
15,776
6,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
Warfate9000
Persephone
17
3 / 4 / 15
11,498
523
8,892
14,561
5,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
104
6
Kills
42
42
Deaths
7
6
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BOOKSH3LF
Fenrir
4
10
1
0.45
W
12
1
11
17.5
L
Aphrodite
2
6
3
0.58
L
King Arthur
LegendofLink1986
King Arthur
0
9
0
0
W
Hades
16
0
13
22.5
L
0
11
1
0.05
L
0
6
1
0.08
W
5
0
18
14
W
6
2
5
4.25
W
Persephone
Warfate9000
Persephone
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,836
Damage
75,595
96,894
Taken
81,127
47,182
Mitigated
46,235
26,353
Healing
37,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BOOKSH3LF
Fenrir
8,712
2,466
370
4,656
21,397
7,488
66
8,738
12,659
0
38,820
W
22,485
12,161
497
9,806
17,228
7,915
1,833
5,577
11,231
0
74,498
L
Aphrodite
17,564
819
1,767
10,130
18,281
7,934
232
9,410
8,871
62,266
0
L
King Arthur
LegendofLink1986
King Arthur
2,402
520
0
2,370
20,737
13,305
862
11,186
9,551
0
36,804
W
Hades
23,993
4,946
1,046
9,788
16,399
9,589
4,286
6,450
9,331
71,934
0
L
8,972
4,048
0
2,699
15,686
7,065
189
6,737
8,949
3,778
39,511
L
11,186
755
124
4,237
20,793
11,390
276
9,725
11,068
28,010
0
W
12,911
771
1,330
5,154
17,163
16,077
530
5,684
11,042
45,992
0
W
7,314
3,002
0
4,802
15,776
6,929
910
4,342
11,236
0
64,993
W
Persephone
Warfate9000
Persephone
8,892
2,024
0
4,923
14,561
5,725
2,259
5,869
8,320
68,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,196
Gold Earned
58,472
344
Minions Killed
508
0
Camps Cleared
0
1,805,900
Distance Traveled
2,010,483
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,558
434
61
3
0
348,670
3
W
Cupid
12,147
552
101
5
0
381,029
3
L
Aphrodite
9,454
430
110
5
0
419,534
11
L
King Arthur
8,831
401
69
3
0
324,094
1
W
Hades
12,788
581
116
5
0
399,819
1
L
Neith
7,859
357
72
3
0
330,235
0
L
Cthulhu
7,494
341
32
1
0
383,367
3
W
Cthulhu
11,304
514
68
3
0
465,884
6
W
Odin
10,735
488
99
5
0
418,385
3
W
Persephone
11,498
523
124
6
0
345,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role