Player Matchup

Ratatoskr
Ratatoskr
Moonlanding
Ratatoskr
Level 94
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 15L
1,210 Elo+
Party 3
Anhur
Anhur
NicNak97
Anhur
Level 69
God Stats
6W - 7L
1,500 SR
Queue Stats
51W - 57L
1,413 Elo+
Party 1
Artio
Artio
Rousenator
Artio
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 45L
1,391 Elo+
Party 1
He Bo
He Bo
TryHardGinga
He Bo
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 26L
1,673 Elo+
Party 1
King Arthur
King Arthur
Wasacada
King Arthur
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,210 Elo+
Party 3
Team Averages
Level 92
1,500 SR
1,379 Elo+

VS

Team Averages
Level 90
1,657 SR
1,642 Elo+
Kuzenbo
Kuzenbo
Gustis
Kuzenbo
Level 38
God Stats
7W - 5L
2,044 SR
Queue Stats
8W - 7L
1,877 Elo+
Party 2
Susano
Susano
SelectiveGrey
Susano
Level 84
God Stats
7W - 3L
1,549 SR
Queue Stats
67W - 39L
1,652 Elo+
Solo
Anhur
Anhur
Snizex
Anhur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 93L
1,609 Elo+
Party 2
Erlang Shen
Erlang Shen
daugwe
Erlang Shen
Level 144
God Stats
15W - 15L
1,691 SR
Queue Stats
103W - 94L
1,573 Elo+
Party 2
Kukulkan
Kukulkan
ixeer
Kukulkan
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Moonlanding
Ratatoskr
13
4 / 1 / 6
8,201
513
6,623
9,881
3,187
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
NicNak97
Anhur
13
2 / 3 / 5
7,509
469
6,803
10,013
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artio
12
0 / 1 / 7
7,230
452
1,972
9,093
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
11 / 1 / 2
10,237
640
9,726
6,035
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Wasacada
King Arthur
15
4 / 3 / 1
8,661
541
8,724
12,122
10,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gustis
Kuzenbo
12
0 / 3 / 4
7,339
459
4,156
8,117
4,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 2 / 1
8,252
516
4,109
10,446
3,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Snizex
Anhur
14
3 / 2 / 1
8,413
526
8,746
6,098
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
daugwe
Erlang Shen
14
1 / 5 / 2
8,327
520
9,151
13,183
9,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
ixeer
Kukulkan
11
0 / 9 / 1
7,288
456
1,289
9,599
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
21
Kills
9
9
Deaths
21
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Gustis
Kuzenbo
0
3
4
0.67
W
Ratatoskr
Moonlanding
Ratatoskr
4
1
6
7
W
Anhur
NicNak97
Anhur
2
3
5
1.5
W
Artio
0
1
7
3.5
L
5
2
1
2.75
L
Anhur
Snizex
Anhur
3
2
1
1.75
W
11
1
2
12
W
King Arthur
Wasacada
King Arthur
4
3
1
1.5
L
Erlang Shen
daugwe
Erlang Shen
1
5
2
0.4
L
Kukulkan
ixeer
Kukulkan
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,848
Damage
27,451
47,144
Taken
47,443
21,735
Mitigated
23,249
18,922
Healing
10,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Gustis
Kuzenbo
4,156
2,085
0
1,649
8,117
4,987
189
1,753
6,333
18,130
0
W
Ratatoskr
Moonlanding
Ratatoskr
6,623
1,988
0
3,670
9,881
3,187
0
1,201
8,680
0
37,368
W
Anhur
NicNak97
Anhur
6,803
2,251
0
4,720
10,013
2,134
0
1,348
8,665
0
50,577
W
Artio
1,972
193
1,034
2,386
9,093
4,420
0
2,046
7,047
17,035
0
L
4,109
156
0
3,134
10,446
3,641
0
2,319
8,067
0
41,493
L
Anhur
Snizex
Anhur
8,746
3,611
0
2,001
6,098
1,612
544
913
5,171
0
56,164
W
9,726
176
158
1,741
6,035
1,969
527
967
5,068
72,388
0
W
King Arthur
Wasacada
King Arthur
8,724
1,200
0
5,213
12,122
10,025
0
1,088
11,034
0
47,540
L
Erlang Shen
daugwe
Erlang Shen
9,151
4,702
0
3,428
13,183
9,842
0
270
12,733
4,908
47,065
L
Kukulkan
ixeer
Kukulkan
1,289
83
0
125
9,599
3,167
965
6,104
3,261
34,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,838
Gold Earned
39,619
419
Minions Killed
395
0
Camps Cleared
0
1,499,321
Distance Traveled
1,484,647
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,339
459
31
2
0
304,446
2
W
Ratatoskr
8,201
513
63
4
0
357,323
2
W
Anhur
7,509
469
98
6
0
247,252
0
W
Artio
7,230
452
28
2
0
304,253
1
L
Susano
8,252
516
72
5
0
344,948
6
L
Anhur
8,413
526
107
7
0
292,659
2
W
He Bo
10,237
640
133
8
0
299,951
8
W
King Arthur
8,661
541
97
6
0
290,542
3
L
Erlang Shen
8,327
520
97
6
0
283,261
2
L
Kukulkan
7,288
456
88
6
0
259,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role