Player Matchup

Aphrodite
Aphrodite
Silver II
Franchomon
Aphrodite
Silver II
Level 148
God Stats
64W - 66L
1,776 SR
Queue Stats
157W - 189L
1,549 MMR
Solo
Arachne
Arachne
Silver II
Harleco
Arachne
Silver II
Level 150
God Stats
5W - 1L
1,733 SR
Queue Stats
22W - 18L
1,552 MMR
Party 2
Artemis
Artemis
Gold IV
Reloadbuffer
Artemis
Gold IV
Level 124
God Stats
2W - 1L
1,741 SR
Queue Stats
186W - 169L
1,553 MMR
Solo
Scylla
Scylla
Silver I
samy_tobi
Scylla
Silver I
Level 119
God Stats
3W - 1L
1,754 SR
Queue Stats
15W - 17L
1,552 MMR
Party 2
Chaac
Chaac
Bronze III
vLynv
Chaac
Bronze III
Level 96
God Stats
13W - 5L
1,500 SR
Queue Stats
161W - 183L
1,551 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,701 SR
1,552 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,505 SR
1,544 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver I
FRN_FUSE
Hera
Silver I
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
78W - 87L
1,549 MMR
Solo
Hun Batz
Hun Batz
Silver I
JRonx527
Hun Batz
Silver I
Level 121
God Stats
6W - 9L
1,285 SR
Queue Stats
103W - 90L
1,587 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
bedoyraja
Jing Wei
Bronze III
Level 120
God Stats
2W - 3L
1,741 SR
Queue Stats
477W - 477L
1,549 MMR
Solo
Guan Yu
Guan Yu
Gold V
wilthew
Guan Yu
Gold V
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
142W - 139L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Franchomon
Aphrodite
18
5 / 3 / 17
13,226
575
13,461
20,578
14,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Harleco
Arachne
20
15 / 2 / 11
14,516
631
19,742
25,145
16,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Reloadbuffer
Artemis
20
6 / 1 / 14
14,947
650
20,894
15,662
6,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
samy_tobi
Scylla
18
7 / 4 / 10
13,539
589
15,261
15,385
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
vLynv
Chaac
18
1 / 4 / 7
12,767
555
8,557
21,406
30,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
TsukuyomiSetCthulhuNu WaDanzaburou

VS

Bans
Cu ChulainnPersephoneApolloXing TianSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 10 / 5
8,960
390
6,566
22,400
16,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
16
4 / 7 / 5
10,883
473
11,833
12,807
4,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
JRonx527
Hun Batz
20
3 / 5 / 5
12,369
538
9,216
19,381
7,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
bedoyraja
Jing Wei
19
3 / 5 / 4
12,140
528
10,375
17,905
7,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
wilthew
Guan Yu
15
2 / 7 / 4
10,120
440
14,446
25,256
23,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
34
Kills
13
14
Deaths
34
59
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
10
5
0.35
L
Hera
4
7
5
0.93
W
Aphrodite
Franchomon
Aphrodite
5
3
17
4.5
W
Arachne
Harleco
Arachne
15
2
11
10.25
L
Hun Batz
JRonx527
Hun Batz
3
5
5
1.1
W
Artemis
Reloadbuffer
Artemis
6
1
14
13
L
Jing Wei
bedoyraja
Jing Wei
3
5
4
1
W
Scylla
samy_tobi
Scylla
7
4
10
3
W
Chaac
vLynv
Chaac
1
4
7
1.13
L
Guan Yu
wilthew
Guan Yu
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,915
Damage
52,436
98,176
Taken
97,749
73,646
Mitigated
59,329
59,678
Healing
19,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,566
933
0
901
22,400
16,618
0
8,494
13,774
33,295
0
L
Hera
11,833
2,263
0
1,153
12,807
4,412
68
3,926
8,649
61,710
0
W
Aphrodite
Franchomon
Aphrodite
13,461
788
10,099
15,257
20,578
14,557
1,758
3,364
17,164
58,920
0
W
Arachne
Harleco
Arachne
19,742
12,890
0
11,805
25,145
16,449
3,351
7,054
17,981
11,556
111,850
L
Hun Batz
JRonx527
Hun Batz
9,216
1,687
0
5,848
19,381
7,842
778
3,757
15,528
0
102,311
W
Artemis
Reloadbuffer
Artemis
20,894
9,717
0
9,313
15,662
6,470
5,605
4,236
11,376
0
121,634
L
Jing Wei
bedoyraja
Jing Wei
10,375
8,080
0
5,281
17,905
7,018
0
3,996
13,905
0
85,171
W
Scylla
samy_tobi
Scylla
15,261
1,749
0
5,700
15,385
5,997
2,753
5,030
10,280
72,625
0
W
Chaac
vLynv
Chaac
8,557
2,326
0
7,504
21,406
30,173
1,876
1,927
19,018
0
64,724
L
Guan Yu
wilthew
Guan Yu
14,446
2,308
128
6,378
25,256
23,439
0
8,851
16,176
926
57,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,995
Gold Earned
54,472
601
Minions Killed
596
0
Camps Cleared
0
2,078,594
Distance Traveled
2,055,088
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,960
390
46
2
0
374,006
8
L
Hera
10,883
473
110
5
0
371,997
8
W
Aphrodite
13,226
575
68
3
0
410,542
2
W
Arachne
14,516
631
119
5
0
519,248
4
L
Hun Batz
12,369
538
166
7
0
467,985
5
W
Artemis
14,947
650
172
7
0
396,136
5
L
Jing Wei
12,140
528
167
7
0
429,440
3
W
Scylla
13,539
589
110
5
0
412,202
4
W
Chaac
12,767
555
132
6
0
340,466
0
L
Guan Yu
10,120
440
107
5
0
411,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role