Player Matchup

Ares
Ares
AshBlossom24
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,786 Elo+
Party 4
Sol
Sol
FestiveIbuki
Sol
Level 47
God Stats
5W - 2L
1,732 SR
Queue Stats
15W - 8L
1,564 Elo+
Solo
Nemesis
Nemesis
Kyliren
Nemesis
Level 36
God Stats
3W - 4L
1,500 SR
Queue Stats
24W - 32L
1,189 Elo+
Party 2
Mulan
Mulan
Shadowslayer8357
Mulan
Level 27
God Stats
12W - 11L
1,458 SR
Queue Stats
13W - 11L
1,391 Elo+
Party 2
Hera
Hera
tjr14vg
Hera
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,699 Elo+
Party 4
Team Averages
Level 37
1,538 SR
1,526 Elo+

VS

Team Averages
Level 42
1,431 SR
1,373 Elo+
Neith
Neith
BigManKam
Neith
Level 13
God Stats
3W - 13L
1,368 SR
Queue Stats
3W - 14L
1,330 Elo+
Party 1
Ymir
Ymir
JeuneLoupRx
Ymir
Level 16
God Stats
8W - 9L
1,284 SR
Queue Stats
31W - 36L
1,511 Elo+
Party 3
Danzaburou
Danzaburou
Khyrxs
Danzaburou
Level 33
God Stats
4W - 0L
1,500 SR
Queue Stats
46W - 49L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
YEEZUS4LIFE1060
Cu Chulainn
Level 49
God Stats
6W - 16L
1,500 SR
Queue Stats
225W - 262L
1,448 Elo+
Party 1
Zeus
Zeus
god-benji1
Zeus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,073 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 10
9,304
405
6,506
22,305
21,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 5 / 4
10,202
444
22,139
17,311
7,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Kyliren
Nemesis
16
6 / 4 / 1
10,184
443
9,977
18,755
8,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 4 / 2
10,719
466
5,330
15,446
9,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
tjr14vg
Hera
18
6 / 3 / 3
11,745
511
14,653
14,072
6,745
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BigManKam
Neith
15
3 / 5 / 9
9,615
418
9,692
12,270
4,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 3 / 15
11,074
481
15,269
29,165
18,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Khyrxs
Danzaburou
15
3 / 3 / 11
11,020
479
6,052
10,197
3,724
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
YEEZUS4LIFE1060
Cu Chulainn
17
3 / 4 / 1
10,704
465
10,468
14,048
12,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
11 / 5 / 4
11,841
515
21,676
13,657
4,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
65
20
Kills
25
26
Deaths
20
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
10
10
0.5
W
Neith
BigManKam
Neith
3
5
9
1.5
L
6
5
4
1.6
W
5
3
15
4.17
W
Danzaburou
Khyrxs
Danzaburou
3
3
11
2.83
L
Nemesis
Kyliren
Nemesis
6
4
1
1.63
L
2
4
2
0.75
W
Cu Chulainn
YEEZUS4LIFE1060
Cu Chulainn
3
4
1
0.88
W
11
5
4
2.6
L
Hera
tjr14vg
Hera
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,605
Damage
63,157
87,889
Taken
79,337
52,806
Mitigated
43,544
17,048
Healing
24,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,506
421
0
1,185
22,305
21,109
180
11,312
10,695
11,341
0
W
Neith
BigManKam
Neith
9,692
5,205
486
4,178
12,270
4,367
955
8,318
3,952
0
36,159
L
22,139
4,764
0
8,544
17,311
7,488
906
9,040
8,107
84,781
0
W
15,269
3,113
0
10,866
29,165
18,030
148
21,565
7,600
45,190
0
W
Danzaburou
Khyrxs
Danzaburou
6,052
2,984
0
1,440
10,197
3,724
814
4,231
5,966
0
55,312
L
Nemesis
Kyliren
Nemesis
9,977
5,391
0
4,527
18,755
8,049
0
6,710
11,855
0
68,322
L
5,330
1,630
0
700
15,446
9,415
712
3,521
11,889
0
50,601
W
Cu Chulainn
YEEZUS4LIFE1060
Cu Chulainn
10,468
2,571
0
2,324
14,048
12,632
508
2,665
11,383
13,082
40,605
W
21,676
1,882
0
4,788
13,657
4,791
758
6,519
7,138
87,271
0
L
Hera
tjr14vg
Hera
14,653
5,160
0
2,092
14,072
6,745
460
7,463
6,293
69,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,154
Gold Earned
54,254
478
Minions Killed
445
0
Camps Cleared
0
2,056,072
Distance Traveled
1,947,766
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,304
405
9
0
0
404,724
0
W
Neith
9,615
418
57
2
0
354,621
4
L
Sol
10,202
444
137
6
0
409,323
0
W
Ymir
11,074
481
58
3
0
414,109
0
W
Danzaburou
11,020
479
94
4
0
397,751
3
L
Nemesis
10,184
443
87
4
0
392,591
2
L
Mulan
10,719
466
121
5
0
381,427
0
W
Cu Chulainn
10,704
465
98
4
0
405,099
0
W
Zeus
11,841
515
138
6
0
376,186
3
L
Hera
11,745
511
124
5
0
468,007
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role