Player Matchup

Nu Wa
Nu Wa
Ftavo6912
Nu Wa
Level 20
God Stats
3W - 4L
1,643 SR
Queue Stats
13W - 9L
1,925 Elo+
Solo
Arachne
Arachne
Lil Red Wolf915
Arachne
Level 28
God Stats
7W - 7L
1,629 SR
Queue Stats
111W - 144L
1,697 Elo+
Solo
Hercules
Hercules
Owkzuo
Hercules
Level 6
God Stats
1W - 1L
1,702 SR
Queue Stats
17W - 13L
1,487 Elo+
Solo
Cthulhu
Cthulhu
perrito-abi1
Cthulhu
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 47L
1,872 Elo+
Solo
Cernunnos
Cernunnos
virus_sama
Cernunnos
Level 4
God Stats
2W - 1L
1,721 SR
Queue Stats
2W - 1L
1,673 Elo+
Solo
Team Averages
Level 13
1,639 SR
1,731 Elo+

VS

Team Averages
Level 17
1,457 SR
1,508 Elo+
Anhur
Anhur
BayCaesar795
Anhur
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 69L
1,500 Elo+
Solo
Scylla
Scylla
Chimpasaur
Scylla
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 39L
1,575 Elo+
Solo
Sylvanus
Sylvanus
DxH Volt
Sylvanus
Level 28
God Stats
19W - 18L
1,283 SR
Queue Stats
112W - 102L
1,466 Elo+
Solo
Thor
Thor
EliCoolDestroyer
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
JUXTAPSITION
Mulan
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 19L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ftavo6912
Nu Wa
20
10 / 6 / 3
13,641
546
31,340
18,637
7,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

20
9 / 5 / 3
13,677
547
12,405
23,016
9,411
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Owkzuo
Hercules
17
2 / 4 / 7
10,759
430
12,631
27,835
40,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
perrito-abi1
Cthulhu
16
2 / 9 / 4
9,827
393
10,569
26,306
29,193
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
virus_sama
Cernunnos
16
3 / 8 / 5
10,668
427
10,343
18,957
6,932
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 7
15,937
637
29,100
21,708
13,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Chimpasaur
Scylla
20
8 / 4 / 11
14,077
563
23,265
17,215
6,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
DxH Volt
Sylvanus
20
8 / 8 / 7
13,113
525
12,843
24,506
24,405
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 11 / 0
8,634
345
2,394
11,979
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
4 / 3 / 16
14,079
563
21,505
38,857
38,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
72
26
Kills
31
32
Deaths
28
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
11
2
7
7.25
W
Scylla
Chimpasaur
Scylla
8
4
11
3.38
W
Sylvanus
DxH Volt
Sylvanus
8
8
7
1.44
W
0
11
0
0
L
Nu Wa
Ftavo6912
Nu Wa
10
6
3
1.92
W
4
3
16
4
L
9
5
3
2.1
L
Hercules
Owkzuo
Hercules
2
4
7
1.38
L
Cthulhu
perrito-abi1
Cthulhu
2
9
4
0.44
L
Cernunnos
virus_sama
Cernunnos
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,288
Damage
89,107
114,751
Taken
114,265
93,702
Mitigated
85,764
25,916
Healing
47,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,100
15,289
0
11,552
21,708
13,061
8,193
8,280
13,222
8,574
125,362
W
Scylla
Chimpasaur
Scylla
23,265
2,268
0
3,587
17,215
6,540
3,289
8,183
8,616
105,937
0
W
Sylvanus
DxH Volt
Sylvanus
12,843
4,149
4,864
8,503
24,506
24,405
901
9,682
14,593
66,889
0
W
2,394
659
0
799
11,979
3,207
0
2,702
8,965
0
17,598
L
Nu Wa
Ftavo6912
Nu Wa
31,340
9,936
174
3,106
18,637
7,493
52
8,590
9,897
113,097
0
W
21,505
3,856
0
18,035
38,857
38,551
1,244
11,779
26,260
0
79,540
L
12,405
8,543
0
7,683
23,016
9,411
0
6,675
16,191
0
105,718
L
Hercules
Owkzuo
Hercules
12,631
5,169
663
9,420
27,835
40,673
991
7,852
19,523
0
60,676
L
Cthulhu
perrito-abi1
Cthulhu
10,569
627
0
1,580
26,306
29,193
489
6,922
19,194
41,222
0
L
Cernunnos
virus_sama
Cernunnos
10,343
5,047
0
3,290
18,957
6,932
1,809
7,381
11,501
0
55,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,572
Gold Earned
65,840
608
Minions Killed
593
0
Camps Cleared
0
2,207,828
Distance Traveled
1,923,034
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,937
637
212
8
0
391,314
2
W
Scylla
14,077
563
143
6
0
456,886
2
W
Sylvanus
13,113
525
76
3
0
384,379
2
W
Thor
8,634
345
31
1
0
274,241
1
L
Nu Wa
13,641
546
175
7
0
381,696
0
W
Mulan
14,079
563
131
5
0
416,214
0
L
Arachne
13,677
547
154
6
0
507,162
2
L
Hercules
10,759
430
114
5
0
427,034
0
L
Cthulhu
9,827
393
67
3
0
453,661
0
L
Cernunnos
10,668
427
98
4
0
438,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role