Player Matchup

Odin
Odin
Buddeeboi
Odin
Level 36
God Stats
3W - 3L
1,900 SR
Queue Stats
127W - 131L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
Darkpartypooper-
Zhong Kui
Level 101
God Stats
8W - 7L
1,500 SR
Queue Stats
220W - 209L
1,549 Elo+
Party 2
Merlin
Merlin
TTG_RAREAZUL
Merlin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
caros203
Olorun
Level 29
God Stats
7W - 8L
1,782 SR
Queue Stats
12W - 15L
1,549 Elo+
Party 2
Ymir
Ymir
rokses2
Ymir
Level 28
God Stats
8W - 11L
1,500 SR
Queue Stats
237W - 273L
1,549 Elo+
Party 2
Team Averages
Level 46
1,636 SR
1,515 Elo+

VS

Team Averages
Level 82
1,477 SR
1,386 Elo+
Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Blue8216369
Zhong Kui
Level 49
God Stats
8W - 5L
1,635 SR
Queue Stats
270W - 296L
1,369 Elo+
Party 1
Geb
Geb
DJProblemchild
Geb
Level 129
God Stats
13W - 9L
1,541 SR
Queue Stats
268W - 270L
1,399 Elo+
Party 1
Nemesis
Nemesis
DestinR
Nemesis
Level 43
God Stats
10W - 2L
1,500 SR
Queue Stats
224W - 229L
1,451 Elo+
Solo
Medusa
Medusa
xCONEJITOO
Medusa
Level 38
God Stats
2W - 5L
1,209 SR
Queue Stats
4W - 13L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
7
1 / 4 / 0
6,093
406
1,885
6,670
1,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
15
5 / 1 / 3
9,071
605
11,326
11,088
9,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
10
0 / 9 / 2
6,158
411
4,069
7,307
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
caros203
Olorun
12
4 / 4 / 1
7,685
512
3,688
9,805
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
rokses2
Ymir
12
3 / 6 / 3
7,874
525
7,745
13,693
5,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
13 / 4 / 4
8,797
586
13,773
11,825
5,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zhong Kui
Blue8216369
Zhong Kui
13
1 / 4 / 1
7,737
516
3,969
9,481
6,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 5
6,780
452
1,724
10,203
4,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
DestinR
Nemesis
14
6 / 1 / 4
8,313
554
7,239
9,284
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
xCONEJITOO
Medusa
13
3 / 1 / 6
7,811
521
9,378
7,576
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
13
Kills
24
24
Deaths
13
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
13
4
4
3.75
W
Zhong Kui
Blue8216369
Zhong Kui
1
4
1
0.38
L
Odin
1
4
0
0.25
W
1
3
5
1.17
L
Zhong Kui
5
1
3
6.5
W
Nemesis
DestinR
Nemesis
6
1
4
8
L
Merlin
0
9
2
0.11
L
Olorun
caros203
Olorun
4
4
1
1.13
L
Ymir
rokses2
Ymir
3
6
3
0.75
W
Medusa
xCONEJITOO
Medusa
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,713
Damage
36,083
48,563
Taken
48,369
22,832
Mitigated
22,159
11,691
Healing
14,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,773
6,185
0
2,867
11,825
5,244
1,991
6,754
4,996
0
60,609
W
Zhong Kui
Blue8216369
Zhong Kui
3,969
209
0
2,874
9,481
6,596
0
6,482
2,649
42,065
0
L
Odin
1,885
536
0
623
6,670
1,908
0
408
6,262
0
7,684
W
1,724
333
0
2,650
10,203
4,533
241
4,555
5,648
11,371
0
L
Zhong Kui
11,326
1,403
0
5,818
11,088
9,822
484
3,342
7,746
54,341
0
W
Nemesis
DestinR
Nemesis
7,239
3,823
0
2,186
9,284
3,299
0
4,343
4,891
0
48,417
L
Merlin
4,069
255
0
0
7,307
2,092
135
1,043
6,264
25,164
0
L
Olorun
caros203
Olorun
3,688
1,858
109
2,894
9,805
3,200
1,112
454
9,351
27,427
0
L
Ymir
rokses2
Ymir
7,745
1,779
0
2,247
13,693
5,810
0
446
13,247
40,147
0
W
Medusa
xCONEJITOO
Medusa
9,378
3,428
384
3,494
7,576
2,487
349
4,219
3,357
0
41,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,881
Gold Earned
39,438
286
Minions Killed
359
0
Camps Cleared
0
1,142,790
Distance Traveled
1,358,164
1
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,797
586
94
6
0
237,393
2
W
Zhong Kui
7,737
516
91
6
0
279,522
1
L
Odin
6,093
406
12
1
0
195,167
0
W
Geb
6,780
452
8
1
0
297,969
8
L
Zhong Kui
9,071
605
114
8
0
257,120
0
W
Nemesis
8,313
554
90
6
0
291,633
0
L
Merlin
6,158
411
40
3
0
239,668
0
L
Olorun
7,685
512
47
3
0
217,641
0
L
Ymir
7,874
525
73
5
0
233,194
1
W
Medusa
7,811
521
76
5
0
251,647
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role