Player Matchup

Odin
Odin
Bronze IV
Geinnojo
Odin
Bronze IV
Level 50
God Stats
5W - 4L
1,358 SR
Queue Stats
26W - 37L
980 MMR
Party 2
Fenrir
Fenrir
Silver III
Jkoce11
Fenrir
Silver III
Level 81
God Stats
2W - 1L
1,682 SR
Queue Stats
47W - 60L
1,157 MMR
Party 2
Poseidon
Poseidon
Bronze III
Mattattack056
Poseidon
Bronze III
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 7L
1,400 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 59
1,513 SR
1,179 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 83
1,565 SR
1,237 MMR
Aphrodite
Aphrodite
Silver V
CarefreeConstar
Aphrodite
Silver V
Level 58
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 27L
1,215 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
JBird8703
Cthulhu
Bronze III
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 14L
1,328 MMR
Party 1
Serqet
Serqet
Silver III
RighteousEviLs
Serqet
Silver III
Level 129
God Stats
5W - 12L
1,694 SR
Queue Stats
1,078W - 1,209L
1,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
18
3 / 1 / 13
14,436
577
9,141
22,966
27,038
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Jkoce11
Fenrir
19
11 / 6 / 7
15,958
638
12,605
20,885
8,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Poseidon
Mattattack056
Poseidon
18
3 / 6 / 12
14,815
593
22,432
19,711
6,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
HeraKukulkanVulcanZeusKing Arthur

VS

Bans
ChaacBellonaMedusaCupidBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CarefreeConstar
Aphrodite
18
3 / 6 / 7
15,570
623
17,512
19,141
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
JBird8703
Cthulhu
19
1 / 3 / 11
14,732
589
19,954
21,121
26,322
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
9 / 9 / 2
16,545
662
14,488
19,832
9,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
17
Kills
13
13
Deaths
18
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
CarefreeConstar
Aphrodite
3
6
7
1.08
L
Odin
3
1
13
9.5
W
Cthulhu
JBird8703
Cthulhu
1
3
11
2.17
L
Fenrir
Jkoce11
Fenrir
11
6
7
2.42
L
Poseidon
Mattattack056
Poseidon
3
6
12
1.5
W
9
9
2
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,178
Damage
51,954
63,562
Taken
60,094
42,284
Mitigated
45,845
13,463
Healing
22,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
CarefreeConstar
Aphrodite
17,512
1,771
9,603
10,046
19,141
10,438
1,391
6,753
11,858
88,795
0
L
Odin
9,141
2,554
1,732
7,359
22,966
27,038
323
14,317
8,118
0
34,725
W
Cthulhu
JBird8703
Cthulhu
19,954
251
1,017
2,010
21,121
26,322
0
7,746
12,872
64,395
0
L
Fenrir
Jkoce11
Fenrir
12,605
920
0
973
20,885
8,385
1,014
12,676
7,449
0
38,241
L
Poseidon
Mattattack056
Poseidon
22,432
2,369
597
2,802
19,711
6,861
366
10,831
8,251
119,558
0
W
14,488
5,563
0
0
19,832
9,085
2,222
6,698
12,367
2,600
47,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,209
Gold Earned
46,847
230
Minions Killed
245
0
Camps Cleared
0
1,256,921
Distance Traveled
1,302,496
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
15,570
623
115
5
0
427,119
2
L
Odin
14,436
577
43
2
0
442,331
1
W
Cthulhu
14,732
589
74
3
0
459,676
4
L
Fenrir
15,958
638
37
1
0
418,558
2
L
Poseidon
14,815
593
150
6
0
396,032
2
W
Serqet
16,545
662
56
2
0
415,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role