Player Matchup

Mercury
Mercury
Mqwertyuiop
Mercury
Level 48
God Stats
22W - 14L
1,631 SR
Queue Stats
309W - 333L
1,585 Elo+
Party 3
Cthulhu
Cthulhu
Ppi3s
Cthulhu
Level 40
God Stats
2W - 1L
1,555 SR
Queue Stats
30W - 24L
1,651 Elo+
Solo
Chiron
Chiron
Rubenchito3
Chiron
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 92L
1,380 Elo+
Party 1
Baron Samedi
Baron Samedi
axelrod43
Baron Samedi
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 40L
1,289 Elo+
Party 3
Tyr
Tyr
clun189
Tyr
Level 27
God Stats
9W - 10L
1,770 SR
Queue Stats
36W - 43L
1,380 Elo+
Party 1
Team Averages
Level 43
1,591 SR
1,457 Elo+

VS

Team Averages
Level 53
1,527 SR
1,396 Elo+
Ah Muzen Cab
Ah Muzen Cab
ArcherElk
Ah Muzen Cab
Level 44
God Stats
6W - 5L
1,500 SR
Queue Stats
302W - 302L
1,306 Elo+
Solo
Cthulhu
Cthulhu
CNSoups
Cthulhu
Level 89
God Stats
3W - 4L
1,500 SR
Queue Stats
64W - 70L
1,352 Elo+
Party 2
Set
Set
DrFreshy13
Set
Level 63
God Stats
0W - 2L
1,285 SR
Queue Stats
78W - 94L
1,333 Elo+
Party 2
Ganesha
Ganesha
Nicklecat
Ganesha
Level 32
God Stats
2W - 1L
1,853 SR
Queue Stats
83W - 92L
1,476 Elo+
Party 2
Anubis
Anubis
kronox04
Anubis
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 24L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Mqwertyuiop
Mercury
16
12 / 3 / 14
11,169
558
14,296
18,338
5,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Ppi3s
Cthulhu
14
5 / 4 / 20
10,348
517
13,513
19,124
13,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chiron
16
8 / 6 / 12
10,701
535
11,309
22,013
6,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
axelrod43
Baron Samedi
17
10 / 3 / 13
11,302
565
16,047
14,722
5,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
16
3 / 2 / 3
10,753
538
8,748
16,138
10,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArcherElk
Ah Muzen Cab
19
5 / 5 / 4
11,782
589
16,203
12,708
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
CNSoups
Cthulhu
14
3 / 6 / 4
9,310
466
16,766
19,872
16,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
5 / 12 / 3
8,778
439
9,331
15,605
6,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Nicklecat
Ganesha
14
1 / 9 / 9
10,245
512
7,055
20,444
20,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
kronox04
Anubis
15
4 / 6 / 2
9,808
490
11,700
11,643
5,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
40
38
Kills
18
18
Deaths
38
62
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ArcherElk
Ah Muzen Cab
5
5
4
1.4
L
Cthulhu
CNSoups
Cthulhu
3
6
4
0.83
L
5
12
3
0.54
W
Mercury
Mqwertyuiop
Mercury
12
3
14
6.33
L
Ganesha
Nicklecat
Ganesha
1
9
9
0.61
W
Cthulhu
Ppi3s
Cthulhu
5
4
20
3.75
W
Chiron
8
6
12
2.33
W
Baron Samedi
axelrod43
Baron Samedi
10
3
13
5.5
W
Tyr
3
2
3
2.25
L
Anubis
kronox04
Anubis
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,913
Damage
61,055
90,335
Taken
80,272
40,752
Mitigated
56,769
28,250
Healing
12,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ArcherElk
Ah Muzen Cab
16,203
6,373
0
2,508
12,708
7,792
5,804
3,703
8,783
5,447
84,157
L
Cthulhu
CNSoups
Cthulhu
16,766
3,545
46
2,702
19,872
16,971
744
5,940
13,537
38,658
0
L
9,331
4,125
0
848
15,605
6,020
0
6,961
8,371
0
17,228
W
Mercury
Mqwertyuiop
Mercury
14,296
7,517
0
1,701
18,338
5,055
0
7,357
10,905
0
73,727
L
Ganesha
Nicklecat
Ganesha
7,055
1,073
0
2,176
20,444
20,203
473
8,240
11,915
24,628
0
W
Cthulhu
Ppi3s
Cthulhu
13,513
465
1,596
4,698
19,124
13,021
405
9,368
9,556
35,493
0
W
Chiron
11,309
4,493
1,492
8,403
22,013
6,330
1,140
8,506
13,418
0
50,792
W
Baron Samedi
axelrod43
Baron Samedi
16,047
2,197
2,396
5,304
14,722
5,853
1,357
5,300
9,272
68,854
0
W
Tyr
8,748
648
0
2,660
16,138
10,493
330
6,595
9,014
0
46,196
L
Anubis
kronox04
Anubis
11,700
737
0
4,258
11,643
5,783
542
4,346
7,078
42,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,273
Gold Earned
49,923
437
Minions Killed
338
0
Camps Cleared
0
1,986,042
Distance Traveled
1,610,383
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,782
589
164
8
0
331,239
2
L
Cthulhu
9,310
466
60
3
0
344,078
0
L
Set
8,778
439
23
1
0
352,348
1
W
Mercury
11,169
558
97
5
0
453,556
3
L
Ganesha
10,245
512
15
1
0
335,893
1
W
Cthulhu
10,348
517
55
3
0
420,936
0
W
Chiron
10,701
535
87
4
0
351,966
1
W
Baron Samedi
11,302
565
114
6
0
356,695
1
W
Tyr
10,753
538
84
4
0
402,889
3
L
Anubis
9,808
490
76
4
0
246,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role