Player Matchup

Baron Samedi
Baron Samedi
Bronze III
CHEWY GRIP TAPE
Baron Samedi
Bronze III
Level 48
God Stats
13W - 13L
1,500 SR
Queue Stats
422W - 419L
1,366 MMR
Solo
King Arthur
King Arthur
Silver I
KxxShu
King Arthur
Silver I
Level 69
God Stats
7W - 5L
1,500 SR
Queue Stats
219W - 229L
1,365 MMR
Solo
Set
Set
Silver IV
NAAAZGUUUL
Set
Silver IV
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
195W - 213L
1,370 MMR
Party 1
Cernunnos
Cernunnos
Bronze III
calr666
Cernunnos
Bronze III
Level 127
God Stats
17W - 31L
1,229 SR
Queue Stats
234W - 252L
1,366 MMR
Solo
Khepri
Khepri
Silver V
jk-angel
Khepri
Silver V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,371 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 82
1,446 SR
1,368 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 121
1,381 SR
1,368 MMR
Athena
Athena
Bronze III
CodyLightfoot
Athena
Bronze III
Level 102
God Stats
6W - 8L
1,347 SR
Queue Stats
384W - 376L
1,365 MMR
Solo
Nu Wa
Nu Wa
Bronze III
PapiGaba
Nu Wa
Bronze III
Level 128
God Stats
8W - 8L
1,388 SR
Queue Stats
257W - 264L
1,375 MMR
Solo
Osiris
Osiris
Bronze III
Scavenger115
Osiris
Bronze III
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
231W - 230L
1,365 MMR
Solo
Hou Yi
Hou Yi
Silver IV
cervejadabr
Hou Yi
Silver IV
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
314W - 337L
1,371 MMR
Solo
Hun Batz
Hun Batz
Bronze III
silentkiller806
Hun Batz
Bronze III
Level 110
God Stats
1W - 3L
1,170 SR
Queue Stats
24W - 35L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CHEWY GRIP TAPE
Baron Samedi
16
0 / 2 / 1
9,082
454
6,310
14,618
5,364
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
KxxShu
King Arthur
18
1 / 1 / 0
10,062
503
6,113
14,192
10,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
2 / 7 / 0
8,568
428
4,233
15,200
6,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
calr666
Cernunnos
15
2 / 2 / 1
8,323
416
8,070
15,459
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
jk-angel
Khepri
15
0 / 2 / 1
8,687
434
4,789
11,114
9,287
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ArachneBakasuraNemesisTsukuyomiKali

VS

Bans
DanzaburouHeimdallrPeleCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,311
416
4,569
13,022
8,722
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
PapiGaba
Nu Wa
18
2 / 2 / 5
11,462
573
15,896
8,646
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
19
6 / 0 / 1
11,642
582
11,936
16,697
17,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
16
2 / 0 / 1
9,887
494
9,843
9,400
3,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
17
3 / 1 / 2
10,716
536
4,868
12,724
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
14
14
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CHEWY GRIP TAPE
Baron Samedi
0
2
1
0.25
W
1
2
4
1.5
L
King Arthur
KxxShu
King Arthur
1
1
0
1
L
2
7
0
0.29
W
Nu Wa
PapiGaba
Nu Wa
2
2
5
2.25
W
Osiris
6
0
1
6.5
L
Cernunnos
calr666
Cernunnos
2
2
1
1.25
W
Hou Yi
2
0
1
2.5
L
Khepri
jk-angel
Khepri
0
2
1
0.25
W
Hun Batz
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,515
Damage
47,112
70,583
Taken
60,489
36,459
Mitigated
38,276
29,733
Healing
23,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CHEWY GRIP TAPE
Baron Samedi
6,310
846
497
6,877
14,618
5,364
76
7,103
7,187
65,495
0
W
4,569
1,703
455
731
13,022
8,722
114
2,477
10,545
24,064
0
L
King Arthur
KxxShu
King Arthur
6,113
415
0
6,618
14,192
10,125
260
2,029
12,039
0
63,378
L
4,233
1,713
0
3,569
15,200
6,460
0
4,662
10,296
0
56,539
W
Nu Wa
PapiGaba
Nu Wa
15,896
2,974
0
1,844
8,646
3,509
421
1,649
6,972
104,230
0
W
Osiris
11,936
4,120
0
6,453
16,697
17,851
1,853
2,461
13,900
7,496
71,856
L
Cernunnos
calr666
Cernunnos
8,070
2,832
0
6,338
15,459
5,223
1,145
3,860
11,435
0
66,186
W
Hou Yi
9,843
5,215
0
6,624
9,400
3,231
123
2,303
7,097
0
74,895
L
Khepri
jk-angel
Khepri
4,789
479
696
5,138
11,114
9,287
477
2,475
8,483
27,647
0
W
Hun Batz
4,868
894
0
7,334
12,724
4,963
0
2,209
10,490
0
75,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,722
Gold Earned
52,018
488
Minions Killed
620
0
Camps Cleared
0
1,868,073
Distance Traveled
1,848,948
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,082
454
116
6
0
343,196
5
W
Athena
8,311
416
34
2
0
375,553
7
L
King Arthur
10,062
503
129
6
0
399,635
7
L
Set
8,568
428
94
5
0
388,138
2
W
Nu Wa
11,462
573
173
9
0
323,247
5
W
Osiris
11,642
582
153
8
0
384,557
5
L
Cernunnos
8,323
416
111
6
0
360,417
3
W
Hou Yi
9,887
494
124
6
0
350,798
7
L
Khepri
8,687
434
38
2
0
376,687
4
W
Hun Batz
10,716
536
136
7
0
414,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role