Player Matchup

Scylla
Scylla
Diegosanpei5
Scylla
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
211W - 157L
1,500 Elo+
Party 2
Cerberus
Cerberus
Karakaka
Cerberus
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 42L
1,500 Elo+
Party 2
Hercules
Hercules
Râssilon
Hercules
Level 153
God Stats
4W - 2L
1,500 SR
Queue Stats
219W - 67L
1,500 Elo+
Party 2
Team Averages
Level 156
1,500 SR
1,500 Elo+

VS

Team Averages
Level 122
1,500 SR
1,409 Elo+
Janus
Janus
PaperGrey
Janus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,409 Elo+
Party 1
Sobek
Sobek
PenusMaximus²
Sobek
Level 151
God Stats
4W - 1L
1,500 SR
Queue Stats
74W - 66L
1,409 Elo+
Party 1
Danzaburou
Danzaburou
Simo204g
Danzaburou
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 130L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
9 / 10 / 4
12,816
754
8,957
12,691
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Karakaka
Cerberus
14
5 / 7 / 8
11,611
683
10,429
21,827
22,355
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Râssilon
Hercules
14
4 / 8 / 10
11,841
697
13,667
20,495
19,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
PaperGrey
Janus
13
2 / 10 / 10
10,987
646
11,068
11,857
3,875
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
11 / 5 / 13
13,802
812
9,040
17,882
19,553
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Simo204g
Danzaburou
18
12 / 4 / 8
14,139
832
24,010
15,041
7,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
56
18
Kills
25
25
Deaths
19
22
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
9
10
4
1.1
L
Cerberus
Karakaka
Cerberus
5
7
8
1.29
W
Janus
PaperGrey
Janus
2
10
10
0.7
W
11
5
13
3.5
L
Hercules
Râssilon
Hercules
4
8
10
1.13
W
Danzaburou
Simo204g
Danzaburou
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,053
Damage
44,118
55,013
Taken
44,780
46,949
Mitigated
31,346
11,477
Healing
10,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
8,957
1,244
0
787
12,691
4,713
1,299
4,539
8,152
44,394
0
L
Cerberus
Karakaka
Cerberus
10,429
584
0
6,880
21,827
22,355
425
8,014
13,813
42,041
0
W
Janus
PaperGrey
Janus
11,068
798
0
305
11,857
3,875
32
4,667
6,872
39,039
0
W
9,040
1,313
0
4,295
17,882
19,553
22
7,463
9,949
23,879
0
L
Hercules
Râssilon
Hercules
13,667
3,530
0
3,810
20,495
19,881
1,079
8,747
11,748
51
44,005
W
Danzaburou
Simo204g
Danzaburou
24,010
14,545
0
5,729
15,041
7,918
2,191
7,044
7,755
3,696
82,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,268
Gold Earned
38,928
209
Minions Killed
181
0
Camps Cleared
0
821,617
Distance Traveled
847,726
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,816
754
82
5
0
237,617
1
L
Cerberus
11,611
683
79
5
0
295,847
3
W
Janus
10,987
646
47
3
0
265,764
1
W
Sobek
13,802
812
19
1
0
305,193
3
L
Hercules
11,841
697
48
3
0
288,153
4
W
Danzaburou
14,139
832
115
7
0
276,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role