Player Matchup

Pele
Pele
NotoriousVaLe
Pele
Level 28
God Stats
2W - 3L
1,545 SR
Queue Stats
10W - 11L
1,649 Elo+
Solo
Yemoja
Yemoja
SchneeKirsche1
Yemoja
Level 5
God Stats
6W - 6L
1,764 SR
Queue Stats
114W - 123L
1,696 Elo+
Party 1
Ah Puch
Ah Puch
SchneePfirsich
Ah Puch
Level 7
God Stats
0W - 2L
1,331 SR
Queue Stats
115W - 127L
1,562 Elo+
Party 1
Neith
Neith
jazzahboi
Neith
Level 24
God Stats
5W - 7L
1,500 SR
Queue Stats
462W - 445L
1,848 Elo+
Solo
Baba Yaga
Baba Yaga
juliannnooo
Baba Yaga
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,567 Elo+
Solo
Team Averages
Level 17
1,528 SR
1,665 Elo+

VS

Team Averages
Level 22
1,457 SR
1,672 Elo+
Aphrodite
Aphrodite
Ancsunamuna
Aphrodite
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,841 Elo+
Party 2
Fenrir
Fenrir
Eriikgames
Fenrir
Level 11
God Stats
3W - 2L
1,415 SR
Queue Stats
3W - 3L
1,445 Elo+
Solo
Ymir
Ymir
KappaKuzenbro
Ymir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 23L
1,862 Elo+
Solo
Danzaburou
Danzaburou
Onstarr34
Danzaburou
Level 22
God Stats
62W - 47L
1,368 SR
Queue Stats
398W - 303L
1,371 Elo+
Solo
Loki
Loki
Samson2405
Loki
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,841 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 5
11,370
569
19,881
19,138
7,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 8 / 1
7,152
358
2,828
12,339
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 8 / 2
6,887
344
2,169
15,483
4,946
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
jazzahboi
Neith
13
1 / 4 / 4
8,675
434
9,040
10,888
3,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
juliannnooo
Baba Yaga
15
6 / 5 / 1
10,197
510
12,231
10,615
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ancsunamuna
Aphrodite
16
2 / 2 / 15
10,491
525
6,125
11,815
8,862
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Eriikgames
Fenrir
14
0 / 6 / 2
9,322
466
4,330
15,929
6,694
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
20 / 1 / 3
13,417
671
26,565
22,855
22,035
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Onstarr34
Danzaburou
18
4 / 4 / 2
11,289
564
6,223
14,783
4,749
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 4 / 5
9,679
484
5,340
13,473
4,591
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
16
Kills
29
31
Deaths
17
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Ancsunamuna
Aphrodite
2
2
15
4.75
W
Fenrir
Eriikgames
Fenrir
0
6
2
0.17
W
20
1
3
21.5
L
9
6
5
1.92
W
Danzaburou
Onstarr34
Danzaburou
4
4
2
1.25
W
3
4
5
1.38
L
0
8
1
0.06
L
0
8
2
0.13
L
Neith
jazzahboi
Neith
1
4
4
0.75
L
Baba Yaga
juliannnooo
Baba Yaga
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,149
Damage
48,583
68,463
Taken
78,855
25,707
Mitigated
46,931
18,384
Healing
39,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Ancsunamuna
Aphrodite
6,125
717
9,170
8,614
11,815
8,862
1,406
5,782
6,033
35,670
0
W
Fenrir
Eriikgames
Fenrir
4,330
605
0
5,175
15,929
6,694
1,549
839
15,090
0
60,217
W
26,565
4,749
0
8,457
22,855
22,035
2,072
5,488
17,367
96,696
0
L
19,881
5,601
0
6,037
19,138
7,587
582
4,736
14,402
0
91,789
W
Danzaburou
Onstarr34
Danzaburou
6,223
606
0
5,086
14,783
4,749
1,239
623
14,160
0
72,357
W
5,340
1,510
258
3,193
13,473
4,591
896
4,496
8,977
0
26,509
L
2,828
996
2,912
1,736
12,339
5,283
0
8,273
4,066
20,134
0
L
2,169
729
0
2,108
15,483
4,946
0
7,968
7,515
27,663
0
L
Neith
jazzahboi
Neith
9,040
3,697
0
3,152
10,888
3,735
459
6,544
4,344
0
43,277
L
Baba Yaga
juliannnooo
Baba Yaga
12,231
869
0
2,439
10,615
4,156
1,075
5,169
5,446
47,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,281
Gold Earned
54,198
392
Minions Killed
499
0
Camps Cleared
0
1,644,435
Distance Traveled
1,818,743
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,491
525
69
3
0
388,956
0
W
Fenrir
9,322
466
110
6
0
357,683
1
W
Ymir
13,417
671
179
9
0
370,218
1
L
Pele
11,370
569
156
8
0
370,259
3
W
Danzaburou
11,289
564
93
5
0
344,815
0
W
Loki
9,679
484
48
2
0
357,071
0
L
Yemoja
7,152
358
36
2
0
329,384
0
L
Ah Puch
6,887
344
27
1
0
276,678
0
L
Neith
8,675
434
84
4
0
318,600
0
L
Baba Yaga
10,197
510
89
4
0
349,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role