Player Matchup

Mercury
Mercury
MonsterAaronAfk
Mercury
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 33L
1,389 Elo+
Solo
Hercules
Hercules
TStrain94
Hercules
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
268W - 243L
1,570 Elo+
Party 1
Danzaburou
Danzaburou
Zirakk
Danzaburou
Level 29
God Stats
0W - 2L
1,312 SR
Queue Stats
4W - 2L
1,693 Elo+
Solo
Achilles
Achilles
abelreyes
Achilles
Level 28
God Stats
5W - 4L
1,221 SR
Queue Stats
71W - 96L
1,310 Elo+
Solo
Olorun
Olorun
sweatmaster420
Olorun
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 19L
1,554 Elo+
Party 1
Team Averages
Level 24
1,407 SR
1,503 Elo+

VS

Team Averages
Level 17
1,575 SR
1,602 Elo+
Amaterasu
Amaterasu
Cishmor
Amaterasu
Level 17
God Stats
1W - 0L
1,159 SR
Queue Stats
42W - 47L
1,388 Elo+
Party 2
Neith
Neith
CutieClaws
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
DanielTN1992
Janus
Level 25
God Stats
5W - 1L
1,715 SR
Queue Stats
46W - 32L
1,619 Elo+
Solo
Set
Set
IVAfflictionVI
Set
Level 7
God Stats
28W - 9L
2,000 SR
Queue Stats
276W - 259L
2,002 Elo+
Solo
Yemoja
Yemoja
KatanaZero
Yemoja
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,100
546
3,469
8,515
2,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
TStrain94
Hercules
10
3 / 2 / 10
6,634
510
8,239
11,174
3,890
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Zirakk
Danzaburou
12
3 / 5 / 2
7,240
557
4,704
9,583
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
abelreyes
Achilles
7
1 / 1 / 0
5,309
408
1,569
3,317
2,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
8 / 3 / 4
8,083
622
12,719
13,294
4,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cishmor
Amaterasu
11
1 / 2 / 1
6,677
514
4,109
7,124
5,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
10
0 / 6 / 1
5,910
455
4,153
7,917
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 3
8,760
674
7,851
7,220
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

13
7 / 3 / 3
7,995
615
9,551
9,987
3,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
KatanaZero
Yemoja
10
1 / 5 / 5
6,630
510
4,829
12,494
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
17
Kills
13
13
Deaths
17
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Cishmor
Amaterasu
1
2
1
0.75
W
Neith
0
6
1
0.08
W
4
1
3
5.5
W
7
3
3
2.83
W
Yemoja
KatanaZero
Yemoja
1
5
5
0.7
L
2
2
1
1.25
L
Hercules
TStrain94
Hercules
3
2
10
4
L
Danzaburou
Zirakk
Danzaburou
3
5
2
0.8
L
Achilles
abelreyes
Achilles
1
1
0
1
L
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,700
Damage
30,493
45,883
Taken
44,742
16,312
Mitigated
18,948
14,702
Healing
13,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Cishmor
Amaterasu
4,109
1,731
0
1,640
7,124
5,180
948
0
6,988
0
24,256
W
Neith
4,153
1,966
0
1,888
7,917
1,860
0
4,397
3,520
0
27,647
W
7,851
578
0
2,200
7,220
2,218
138
854
6,366
61,353
0
W
9,551
4,572
0
3,996
9,987
3,967
0
1,163
8,824
0
43,742
W
Yemoja
KatanaZero
Yemoja
4,829
1,067
269
3,070
12,494
5,723
206
6,305
6,189
19,969
0
L
3,469
2,114
0
176
8,515
2,454
0
1,088
7,280
0
44,677
L
Hercules
TStrain94
Hercules
8,239
2,404
339
3,715
11,174
3,890
131
2,935
8,165
0
22,629
L
Danzaburou
Zirakk
Danzaburou
4,704
2,476
0
2,130
9,583
3,110
189
3,302
6,067
0
34,715
L
Achilles
abelreyes
Achilles
1,569
534
0
975
3,317
2,032
0
0
3,202
0
12,230
L
12,719
8,390
738
6,629
13,294
4,826
551
4,981
8,221
52,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,366
Gold Earned
35,972
299
Minions Killed
339
0
Camps Cleared
0
1,114,859
Distance Traveled
1,174,055
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,677
514
61
5
0
223,352
4
W
Neith
5,910
455
56
4
0
205,512
2
W
Janus
8,760
674
135
10
0
226,120
0
W
Set
7,995
615
70
5
0
272,147
4
W
Yemoja
6,630
510
17
1
0
246,924
6
L
Mercury
7,100
546
91
7
0
275,646
1
L
Hercules
6,634
510
22
2
0
265,406
3
L
Danzaburou
7,240
557
77
6
0
230,863
3
L
Achilles
5,309
408
22
2
0
135,178
3
L
Olorun
8,083
622
87
7
0
207,766
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role