Player Matchup

Osiris
Osiris
 
Osiris
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Flooplogsnot
Danzaburou
Level 38
God Stats
12W - 9L
1,841 SR
Queue Stats
44W - 38L
1,645 Elo+
Party 1
Artio
Artio
MoonTurtle357
Artio
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,776 Elo+
Party 1
Scylla
Scylla
Nairab
Scylla
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 52L
1,511 Elo+
Solo
Pele
Pele
PINOITI
Pele
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,324 Elo+
Solo
Team Averages
Level 27
1,568 SR
1,551 Elo+

VS

Team Averages
Level 20
1,589 SR
1,683 Elo+
Erlang Shen
Erlang Shen
Märco
Erlang Shen
Level 5
God Stats
4W - 1L
1,945 SR
Queue Stats
5W - 4L
1,952 Elo+
Solo
Merlin
Merlin
WeWuzKang
Merlin
Level 18
God Stats
2W - 6L
1,669 SR
Queue Stats
13W - 16L
1,686 Elo+
Solo
Cthulhu
Cthulhu
komsxy
Cthulhu
Level 24
God Stats
5W - 7L
1,651 SR
Queue Stats
5W - 8L
1,633 Elo+
Party 2
Arachne
Arachne
sadory718
Arachne
Level 18
God Stats
13W - 12L
1,500 SR
Queue Stats
146W - 181L
1,616 Elo+
Solo
Rama
Rama
vvvooonnn
Rama
Level 36
God Stats
0W - 2L
1,182 SR
Queue Stats
4W - 8L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
4 / 1 / 1
7,078
708
6,902
6,839
6,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Flooplogsnot
Danzaburou
11
2 / 0 / 3
6,588
659
4,831
4,316
1,399
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 0 / 2
5,846
585
4,170
5,671
2,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Nairab
Scylla
11
2 / 0 / 0
6,098
610
3,553
2,279
616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
PINOITI
Pele
9
1 / 2 / 3
5,484
548
3,186
6,465
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Märco
Erlang Shen
9
1 / 5 / 1
5,442
544
4,286
7,888
5,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
WeWuzKang
Merlin
8
0 / 1 / 0
4,892
489
1,056
5,937
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
komsxy
Cthulhu
8
0 / 2 / 0
4,851
485
1,575
5,278
2,095
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
sadory718
Arachne
9
2 / 2 / 1
5,647
565
3,065
6,376
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
7
0 / 2 / 0
4,232
423
1,225
5,696
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
3
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
1
1
4.5
W
Danzaburou
Flooplogsnot
Danzaburou
2
0
3
3.5
W
3
0
2
4
L
Erlang Shen
Märco
Erlang Shen
1
5
1
0.3
W
Scylla
Nairab
Scylla
2
0
0
2
W
Pele
PINOITI
Pele
1
2
3
1.25
L
Merlin
WeWuzKang
Merlin
0
1
0
0
L
Cthulhu
komsxy
Cthulhu
0
2
0
0
L
Arachne
sadory718
Arachne
2
2
1
1.25
L
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,642
Damage
11,207
25,570
Taken
31,175
13,053
Mitigated
13,818
11,836
Healing
10,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,902
2,474
0
2,920
6,839
6,828
0
487
6,352
6,818
37,096
W
Danzaburou
Flooplogsnot
Danzaburou
4,831
2,714
0
2,810
4,316
1,399
81
1,110
3,206
0
35,080
W
4,170
975
71
2,879
5,671
2,548
0
606
5,065
18,002
0
L
Erlang Shen
Märco
Erlang Shen
4,286
2,064
0
2,406
7,888
5,144
159
1,446
6,405
4,132
21,705
W
Scylla
Nairab
Scylla
3,553
175
0
661
2,279
616
235
843
1,436
31,234
0
W
Pele
PINOITI
Pele
3,186
860
0
2,495
6,465
1,662
0
419
6,046
0
29,719
L
Merlin
WeWuzKang
Merlin
1,056
80
0
2,222
5,937
1,540
0
3,724
1,881
22,353
0
L
Cthulhu
komsxy
Cthulhu
1,575
173
87
768
5,278
2,095
0
998
4,280
12,019
0
L
Arachne
sadory718
Arachne
3,065
2,188
0
1,817
6,376
3,832
0
194
6,182
5,177
18,746
L
Rama
1,225
1,053
0
2,832
5,696
1,207
0
1,746
3,950
0
16,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,094
Gold Earned
25,064
334
Minions Killed
207
0
Camps Cleared
0
1,007,076
Distance Traveled
971,122
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,078
708
106
11
0
197,245
0
W
Danzaburou
6,588
659
78
8
0
197,938
1
W
Artio
5,846
585
25
3
0
220,158
2
L
Erlang Shen
5,442
544
47
5
0
194,029
0
W
Scylla
6,098
610
67
7
0
176,304
3
W
Pele
5,484
548
58
6
0
215,431
2
L
Merlin
4,892
489
50
5
0
191,769
0
L
Cthulhu
4,851
485
25
3
0
187,683
0
L
Arachne
5,647
565
55
6
0
223,680
2
L
Rama
4,232
423
30
3
0
173,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role