Player Matchup

Cabrakan
Cabrakan
Arne_03_0304
Cabrakan
Level 47
God Stats
3W - 5L
1,500 SR
Queue Stats
221W - 187L
1,523 Elo+
Party 3
Baron Samedi
Baron Samedi
Knapperig_Koekje
Baron Samedi
Level 15
God Stats
3W - 0L
1,715 SR
Queue Stats
5W - 5L
1,659 Elo+
Party 3
Set
Set
SpookyHypezz
Set
Level 56
God Stats
19W - 11L
1,487 SR
Queue Stats
427W - 354L
1,470 Elo+
Party 3
Chiron
Chiron
micksteppe-micks
Chiron
Level 57
God Stats
10W - 5L
1,500 SR
Queue Stats
328W - 280L
1,466 Elo+
Party 3
Ymir
Ymir
vic04224
Ymir
Level 64
God Stats
10W - 8L
1,493 SR
Queue Stats
447W - 378L
1,474 Elo+
Party 3
Team Averages
Level 48
1,539 SR
1,519 Elo+

VS

Team Averages
Level 61
1,509 SR
1,593 Elo+
Nemesis
Nemesis
DONT BE GANDHI
Nemesis
Level 65
God Stats
3W - 4L
1,282 SR
Queue Stats
657W - 592L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
MockUniform5396
Danzaburou
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,671 Elo+
Party 1
Artio
Artio
Norse Maiden271
Artio
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,671 Elo+
Party 1
Thor
Thor
Sniper xVincent
Thor
Level 22
God Stats
20W - 24L
1,500 SR
Queue Stats
257W - 276L
1,503 Elo+
Party 2
Freya
Freya
xI Big Al lx
Freya
Level 126
God Stats
2W - 2L
1,761 SR
Queue Stats
50W - 34L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Arne_03_0304
Cabrakan
17
0 / 1 / 6
11,335
540
5,686
17,285
22,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Knapperig_Koekje
Baron Samedi
16
2 / 4 / 5
10,851
517
9,106
10,781
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
12 / 1 / 5
13,329
635
20,702
17,193
8,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
8 / 2 / 5
12,348
588
15,527
17,903
7,918
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
16
2 / 4 / 13
11,218
534
8,077
24,463
23,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 5
10,865
517
14,162
21,505
10,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
MockUniform5396
Danzaburou
15
1 / 7 / 1
9,127
435
6,494
12,673
3,857
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 3 / 2
11,439
545
15,805
21,624
22,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 3 / 2
9,265
441
6,298
16,136
10,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 4 / 2
9,596
457
5,802
17,956
9,784
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
24
Kills
11
12
Deaths
24
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Arne_03_0304
Cabrakan
0
1
6
3
L
2
7
5
0.64
W
Baron Samedi
Knapperig_Koekje
Baron Samedi
2
4
5
1.13
L
Danzaburou
MockUniform5396
Danzaburou
1
7
1
0.21
L
5
3
2
2
L
0
3
2
0.33
W
12
1
5
14.5
W
8
2
5
5.25
W
Ymir
2
4
13
2.13
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,098
Damage
48,561
87,625
Taken
89,894
67,005
Mitigated
57,228
37,926
Healing
28,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Arne_03_0304
Cabrakan
5,686
1,117
0
8,018
17,285
22,575
510
1,621
15,664
59,019
0
L
14,162
7,019
0
6,316
21,505
10,867
0
4,018
17,437
0
89,032
W
Baron Samedi
Knapperig_Koekje
Baron Samedi
9,106
1,141
1,803
1,773
10,781
4,770
1,199
6,520
4,261
55,748
0
L
Danzaburou
MockUniform5396
Danzaburou
6,494
3,126
123
2,818
12,673
3,857
2,939
1,438
11,235
0
44,195
L
15,805
1,894
1,288
9,441
21,624
22,336
105
7,414
14,185
55,100
0
L
6,298
1,057
0
2,568
16,136
10,384
63
5,644
10,167
122
49,508
W
20,702
8,213
0
8,265
17,193
8,684
1,038
5,175
12,018
0
106,345
W
15,527
9,504
1,134
11,658
17,903
7,918
3,407
3,872
13,988
0
94,363
W
Ymir
8,077
1,790
0
5,275
24,463
23,058
521
8,806
15,657
52,089
0
L
5,802
1,584
0
5,924
17,956
9,784
1,184
3,955
14,001
53,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,081
Gold Earned
50,292
537
Minions Killed
478
0
Camps Cleared
0
1,902,785
Distance Traveled
1,873,950
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,335
540
117
6
0
363,230
2
L
Nemesis
10,865
517
147
7
0
430,364
3
W
Baron Samedi
10,851
517
80
4
0
328,816
1
L
Danzaburou
9,127
435
71
3
0
323,409
0
L
Artio
11,439
545
78
4
0
418,500
0
L
Thor
9,265
441
92
4
0
364,538
4
W
Set
13,329
635
138
7
0
433,672
3
W
Chiron
12,348
588
130
6
0
374,934
3
W
Ymir
11,218
534
72
3
0
402,133
4
L
Freya
9,596
457
90
4
0
337,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role