Player Matchup

Bacchus
Bacchus
Damioa
Bacchus
Level 86
God Stats
8W - 8L
1,532 SR
Queue Stats
129W - 150L
1,275 Elo+
Party 2
Ne Zha
Ne Zha
FeaklePhil
Ne Zha
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Discordia
Discordia
Princess111
Discordia
Level 41
God Stats
0W - 1L
1,167 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SteezYHeadshotZ
Sun Wukong
Level 64
God Stats
10W - 12L
1,497 SR
Queue Stats
69W - 78L
1,432 Elo+
Solo
Skadi
Skadi
TheDankDucks
Skadi
Level 29
God Stats
1W - 4L
1,290 SR
Queue Stats
321W - 374L
1,216 Elo+
Party 2
Team Averages
Level 52
1,397 SR
1,385 Elo+

VS

Team Averages
Level 62
1,451 SR
1,396 Elo+
Izanami
Izanami
Braxdenn
Izanami
Level 47
God Stats
11W - 10L
1,570 SR
Queue Stats
249W - 230L
1,483 Elo+
Solo
Horus
Horus
CNSoups
Horus
Level 89
God Stats
8W - 3L
1,500 SR
Queue Stats
64W - 70L
1,293 Elo+
Party 1
Anhur
Anhur
Daboss123434
Anhur
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
DrFreshy13
Bellona
Level 63
God Stats
6W - 4L
1,500 SR
Queue Stats
78W - 94L
1,253 Elo+
Party 1
Nemesis
Nemesis
Nicklecat
Nemesis
Level 31
God Stats
2W - 3L
1,186 SR
Queue Stats
83W - 92L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Damioa
Bacchus
9
0 / 4 / 1
5,840
417
3,907
8,936
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
FeaklePhil
Ne Zha
11
3 / 4 / 2
6,865
490
6,852
10,673
3,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Princess111
Discordia
11
0 / 3 / 0
6,064
433
2,925
5,664
1,139
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
SteezYHeadshotZ
Sun Wukong
13
2 / 1 / 1
7,856
561
2,106
6,266
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 5 / 0
5,922
423
3,730
9,322
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Braxdenn
Izanami
13
6 / 1 / 2
8,139
581
6,558
8,197
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
CNSoups
Horus
10
0 / 2 / 5
6,422
459
2,849
6,714
2,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 1 / 6
7,605
543
6,414
8,251
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
DrFreshy13
Bellona
11
5 / 0 / 8
7,276
520
6,736
7,233
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Nicklecat
Nemesis
12
2 / 1 / 4
7,390
528
3,768
9,673
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
17
17
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
Braxdenn
Izanami
6
1
2
7
W
Horus
CNSoups
Horus
0
2
5
1.25
W
4
1
6
7
L
Bacchus
Damioa
Bacchus
0
4
1
0.13
W
Bellona
DrFreshy13
Bellona
5
0
8
9
L
Ne Zha
FeaklePhil
Ne Zha
3
4
2
1
W
Nemesis
Nicklecat
Nemesis
2
1
4
4
L
Discordia
Princess111
Discordia
0
3
0
0
L
Sun Wukong
SteezYHeadshotZ
Sun Wukong
2
1
1
2.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,520
Damage
26,325
40,861
Taken
40,068
22,542
Mitigated
16,859
7,905
Healing
16,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Braxdenn
Izanami
6,558
4,625
0
3,464
8,197
2,934
2,339
1,598
6,599
0
49,072
W
Horus
CNSoups
Horus
2,849
1,765
323
1,480
6,714
2,844
556
684
6,030
0
21,518
W
6,414
2,219
516
5,080
8,251
2,517
768
1,152
7,099
0
45,386
L
Bacchus
Damioa
Bacchus
3,907
430
0
1,535
8,936
11,151
0
0
8,724
10,337
0
W
Bellona
DrFreshy13
Bellona
6,736
1,304
0
699
7,233
5,555
0
1,500
5,733
0
15,902
L
Ne Zha
FeaklePhil
Ne Zha
6,852
3,317
0
2,894
10,673
3,391
848
0
10,548
0
32,289
W
Nemesis
Nicklecat
Nemesis
3,768
1,252
0
5,030
9,673
3,009
0
1,898
7,775
0
42,545
L
Discordia
Princess111
Discordia
2,925
68
0
97
5,664
1,139
542
0
5,664
33,294
0
L
Sun Wukong
SteezYHeadshotZ
Sun Wukong
2,106
157
0
1,522
6,266
4,797
300
0
6,222
1,871
37,886
L
3,730
1,661
0
1,857
9,322
2,064
25
0
9,147
0
33,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,547
Gold Earned
36,832
280
Minions Killed
307
0
Camps Cleared
0
1,267,530
Distance Traveled
1,313,241
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,139
581
99
7
0
253,179
8
W
Horus
6,422
459
46
3
0
278,967
3
W
Anhur
7,605
543
73
5
0
235,955
4
L
Bacchus
5,840
417
16
1
0
245,417
1
W
Bellona
7,276
520
17
1
0
276,015
3
L
Ne Zha
6,865
490
58
4
0
302,288
1
W
Nemesis
7,390
528
72
5
0
269,125
3
L
Discordia
6,064
433
47
3
0
252,460
4
L
Sun Wukong
7,856
561
93
7
0
268,291
0
L
Skadi
5,922
423
66
5
0
199,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role