Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
OpTik-StyLe123
Sun Wukong
Level 8
God Stats
2W - 4L
1,660 SR
Queue Stats
115W - 152L
1,271 Elo+
Party 1
Serqet
Serqet
TriplexFire
Serqet
Level 122
God Stats
2W - 6L
1,500 SR
Queue Stats
248W - 249L
1,534 Elo+
Party 1
Ares
Ares
dantepokla666
Ares
Level 145
God Stats
15W - 4L
1,830 SR
Queue Stats
496W - 487L
1,461 Elo+
Solo
Hera
Hera
proracer62
Hera
Level 117
God Stats
10W - 16L
1,500 SR
Queue Stats
234W - 228L
1,413 Elo+
Party 1
Team Averages
Level 86
1,598 SR
1,436 Elo+

VS

Team Averages
Level 71
1,432 SR
1,412 Elo+
Medusa
Medusa
Dark_Zekron
Medusa
Level 41
God Stats
136W - 122L
1,500 SR
Queue Stats
203W - 203L
1,528 Elo+
Party 2
Bellona
Bellona
DevilStitchdu17
Bellona
Level 107
God Stats
31W - 35L
1,415 SR
Queue Stats
872W - 849L
1,490 Elo+
Solo
Kali
Kali
HaeZnK
Kali
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
289W - 284L
1,342 Elo+
Party 2
Hera
Hera
Ilo-Zion
Hera
Level 74
God Stats
4W - 8L
1,243 SR
Queue Stats
58W - 51L
1,264 Elo+
Party 2
Discordia
Discordia
RyTiXs
Discordia
Level 26
God Stats
28W - 16L
1,500 SR
Queue Stats
124W - 122L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
0 / 3 / 0
4,126
413
741
3,859
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
OpTik-StyLe123
Sun Wukong
8
0 / 0 / 0
4,307
431
1,122
2,192
1,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Serqet
8
0 / 2 / 0
4,956
496
1,183
5,293
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 2 / 0
4,533
453
565
4,296
1,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

9
0 / 2 / 0
5,055
506
1,358
3,887
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 0 / 3
5,999
600
1,682
2,662
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 0
6,842
684
1,296
2,623
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
HaeZnK
Kali
10
3 / 0 / 2
6,688
669
1,761
5,891
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Hera
11
2 / 0 / 2
6,662
666
2,836
2,344
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Discordia
RyTiXs
Discordia
11
1 / 0 / 4
5,963
596
3,545
1,915
436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
9
9
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
W
Medusa
3
0
3
4.5
W
0
0
0
0
W
Kali
HaeZnK
Kali
3
0
2
4
W
Hera
2
0
2
3
L
Sun Wukong
OpTik-StyLe123
Sun Wukong
0
0
0
0
W
Discordia
RyTiXs
Discordia
1
0
4
3
L
Serqet
0
2
0
0
L
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,969
Damage
11,120
19,527
Taken
15,435
6,615
Mitigated
7,921
2,266
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
741
247
0
220
3,859
899
0
2,101
1,758
0
9,204
W
Medusa
1,682
794
0
1,619
2,662
722
2,505
457
2,205
0
25,590
W
1,296
236
0
718
2,623
2,517
250
0
2,469
3,085
29,406
W
Kali
HaeZnK
Kali
1,761
1,190
0
2,265
5,891
3,597
203
431
5,298
7,538
24,224
W
Hera
2,836
813
0
349
2,344
649
1,466
873
1,267
33,571
0
L
Sun Wukong
OpTik-StyLe123
Sun Wukong
1,122
157
0
237
2,192
1,286
0
86
2,106
0
11,068
W
Discordia
RyTiXs
Discordia
3,545
257
0
734
1,915
436
1,790
74
1,841
24,860
0
L
Serqet
1,183
589
0
0
5,293
1,570
0
1,521
3,762
0
29,948
L
565
0
123
1,186
4,296
1,699
0
1,150
3,146
12,738
0
L
1,358
483
0
500
3,887
1,161
0
1,594
2,142
24,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,977
Gold Earned
32,154
188
Minions Killed
315
0
Camps Cleared
0
854,027
Distance Traveled
970,614
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,126
413
22
2
0
161,541
4
W
Medusa
5,999
600
50
5
0
194,137
0
W
Bellona
6,842
684
87
9
0
195,007
4
W
Kali
6,688
669
61
6
0
208,882
3
W
Hera
6,662
666
68
7
0
178,493
2
L
Sun Wukong
4,307
431
19
2
0
168,680
0
W
Discordia
5,963
596
49
5
0
194,095
1
L
Serqet
4,956
496
66
7
0
198,429
2
L
Ares
4,533
453
23
2
0
151,425
1
L
Hera
5,055
506
58
6
0
173,952
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role