Player Matchup

Sobek
Sobek
 
Sobek
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KTrashDumpK
Apollo
Level 29
God Stats
2W - 0L
1,701 SR
Queue Stats
34W - 23L
1,899 Elo+
Solo
Achilles
Achilles
Order_69_
Achilles
Level 18
God Stats
8W - 7L
1,849 SR
Queue Stats
95W - 96L
1,670 Elo+
Solo
Hera
Hera
PrinceB2-03
Hera
Level 28
God Stats
7W - 6L
1,740 SR
Queue Stats
30W - 52L
1,716 Elo+
Solo
He Bo
He Bo
keritas021-2
He Bo
Level 11
God Stats
5W - 0L
1,731 SR
Queue Stats
24W - 15L
1,706 Elo+
Solo
Team Averages
Level 22
1,704 SR
1,698 Elo+

VS

Team Averages
Level 24
1,620 SR
1,600 Elo+
Merlin
Merlin
Erickzen22
Merlin
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,748 Elo+
Solo
Cthulhu
Cthulhu
Makavelii1221
Cthulhu
Level 24
God Stats
4W - 2L
1,899 SR
Queue Stats
8W - 12L
1,351 Elo+
Solo
Bastet
Bastet
capuchita1
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 109L
1,725 Elo+
Solo
Bakasura
Bakasura
lilbernx
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 51L
1,781 Elo+
Solo
Cerberus
Cerberus
pura_calle
Cerberus
Level 29
God Stats
7W - 5L
1,701 SR
Queue Stats
49W - 58L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 3
5,132
513
2,566
4,596
2,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Apollo
9
4 / 0 / 0
5,772
577
2,259
4,728
1,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Order_69_
Achilles
10
0 / 0 / 2
5,503
550
5,352
7,887
3,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
3 / 0 / 1
6,143
614
1,395
2,283
568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 0 / 1
5,843
584
3,531
3,927
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Erickzen22
Merlin
1
0 / 0 / 0
3,327
333
0
0
0
Cthulhu
7
1 / 2 / 0
4,704
470
2,517
4,997
1,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
capuchita1
Bastet
9
0 / 4 / 1
5,140
514
2,693
7,591
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
lilbernx
Bakasura
8
0 / 1 / 1
4,632
463
2,487
4,835
1,370
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
pura_calle
Cerberus
9
0 / 3 / 0
5,177
518
4,721
9,418
5,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
10
Kills
1
1
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
3
1.5
L
Merlin
Erickzen22
Merlin
0
0
0
0
W
Apollo
4
0
0
4
L
Cthulhu
1
2
0
0.5
W
Achilles
Order_69_
Achilles
0
0
2
1
W
3
0
1
3.5
L
Bastet
capuchita1
Bastet
0
4
1
0.13
W
3
0
1
3.5
L
Bakasura
lilbernx
Bakasura
0
1
1
0.5
L
Cerberus
pura_calle
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,103
Damage
12,418
23,421
Taken
26,841
8,679
Mitigated
10,867
8,625
Healing
8,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,566
114
99
1,651
4,596
2,303
0
1,372
3,109
12,283
0
L
Merlin
Erickzen22
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
2,259
1,574
0
670
4,728
1,166
196
1,145
3,550
0
29,487
L
Cthulhu
2,517
248
230
406
4,997
1,833
0
1,611
3,386
12,534
0
W
Achilles
Order_69_
Achilles
5,352
1,731
0
3,301
7,887
3,763
0
4,134
3,316
0
26,399
W
1,395
354
0
374
2,283
568
646
0
2,283
26,919
0
L
Bastet
capuchita1
Bastet
2,693
971
0
2,056
7,591
2,272
0
2,077
5,514
0
27,457
W
3,531
186
0
2,530
3,927
879
0
150
3,777
34,485
0
L
Bakasura
lilbernx
Bakasura
2,487
1,794
0
1,896
4,835
1,370
0
1,790
3,045
0
16,002
L
Cerberus
pura_calle
Cerberus
4,721
241
0
4,358
9,418
5,392
0
2,014
6,921
28,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,393
Gold Earned
22,980
269
Minions Killed
239
0
Camps Cleared
0
935,476
Distance Traveled
783,474
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,132
513
20
2
0
201,887
0
L
Merlin
3,327
333
0
0
0
0
0
W
Apollo
5,772
577
65
7
0
170,515
0
L
Cthulhu
4,704
470
32
3
0
188,375
3
W
Achilles
5,503
550
52
5
0
189,862
0
W
Hera
6,143
614
62
6
0
193,642
3
L
Bastet
5,140
514
58
6
0
190,208
2
W
He Bo
5,843
584
70
7
0
179,570
0
L
Bakasura
4,632
463
37
4
0
216,022
3
L
Cerberus
5,177
518
112
11
0
188,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role