Player Matchup

Hel
Hel
Chickendude3664
Hel
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,239 Elo+
Party 1
Merlin
Merlin
IonMatter63
Merlin
Level 6
God Stats
1W - 1L
1,670 SR
Queue Stats
1W - 3L
1,325 Elo+
Party 1
Sun Wukong
Sun Wukong
Saniokimokay
Sun Wukong
Level 29
God Stats
9W - 11L
1,624 SR
Queue Stats
90W - 100L
1,806 Elo+
Solo
Danzaburou
Danzaburou
VulkanusX
Danzaburou
Level 17
God Stats
7W - 5L
1,471 SR
Queue Stats
66W - 84L
1,488 Elo+
Solo
Agni
Agni
maciexox
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,302 Elo+
Solo
Team Averages
Level 14
1,553 SR
1,432 Elo+

VS

Team Averages
Level 21
1,569 SR
1,481 Elo+
Cerberus
Cerberus
DyNasTy_Raptor18
Cerberus
Level 27
God Stats
10W - 6L
1,596 SR
Queue Stats
47W - 58L
1,575 Elo+
Solo
Cthulhu
Cthulhu
Fake-BuBu
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,253 Elo+
Solo
Danzaburou
Danzaburou
Mythaury
Danzaburou
Level 17
God Stats
12W - 8L
1,619 SR
Queue Stats
17W - 15L
1,640 Elo+
Solo
Sylvanus
Sylvanus
wolvesofshadow
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,500 Elo+
Solo
Nemesis
Nemesis
yLaxxy
Nemesis
Level 17
God Stats
8W - 9L
1,630 SR
Queue Stats
8W - 13L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 9 / 5
11,671
898
13,793
21,549
6,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
16
0 / 3 / 3
10,427
802
3,699
6,525
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Saniokimokay
Sun Wukong
17
6 / 7 / 2
12,962
997
25,868
29,907
19,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
VulkanusX
Danzaburou
18
3 / 7 / 2
12,000
923
13,479
26,203
13,704
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
17
0 / 11 / 3
11,023
848
9,688
15,848
4,923
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 0 / 16
15,984
1,230
29,222
15,824
23,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Fake-BuBu
Cthulhu
19
2 / 6 / 13
12,311
947
12,732
19,513
20,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Mythaury
Danzaburou
19
3 / 3 / 14
13,280
1,022
8,435
6,531
3,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Sylvanus
20
5 / 1 / 22
13,193
1,015
18,614
17,982
18,899
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
yLaxxy
Nemesis
20
11 / 1 / 17
14,098
1,084
22,878
17,358
9,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
119
11
Kills
37
37
Deaths
11
15
Assists
82
Player
Kills
Deaths
Assists
KDA
L
2
9
5
0.5
W
16
0
16
24
W
Cthulhu
Fake-BuBu
Cthulhu
2
6
13
1.42
L
Merlin
0
3
3
0.5
W
Danzaburou
Mythaury
Danzaburou
3
3
14
3.33
L
Sun Wukong
Saniokimokay
Sun Wukong
6
7
2
1
L
Danzaburou
VulkanusX
Danzaburou
3
7
2
0.57
L
Agni
0
11
3
0.14
W
Sylvanus
5
1
22
16
W
Nemesis
yLaxxy
Nemesis
11
1
17
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,527
Damage
91,881
100,032
Taken
77,208
46,812
Mitigated
75,771
14,758
Healing
26,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,793
4,558
686
800
21,549
6,665
0
13,008
8,341
32,249
0
W
29,222
2,381
0
4,619
15,824
23,610
0
6,141
9,430
55,314
0
W
Cthulhu
Fake-BuBu
Cthulhu
12,732
2,217
335
3,902
19,513
20,360
0
9,103
10,264
24,648
0
L
Merlin
3,699
421
0
44
6,525
1,984
0
2,964
3,561
10,700
0
W
Danzaburou
Mythaury
Danzaburou
8,435
3,516
0
528
6,531
3,073
0
2,269
4,112
0
55,634
L
Sun Wukong
Saniokimokay
Sun Wukong
25,868
5,753
498
7,614
29,907
19,536
0
20,344
9,287
0
49,137
L
Danzaburou
VulkanusX
Danzaburou
13,479
5,246
642
4,230
26,203
13,704
0
14,879
11,149
0
39,373
L
Agni
9,688
2,576
0
244
15,848
4,923
0
8,622
7,126
27,692
0
W
Sylvanus
18,614
7,304
6,103
7,189
17,982
18,899
0
4,453
13,104
26,024
0
W
Nemesis
yLaxxy
Nemesis
22,878
12,921
0
3,801
17,358
9,829
0
5,214
11,438
0
39,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,083
Gold Earned
68,866
207
Minions Killed
273
3
Camps Cleared
11
935,005
Distance Traveled
1,101,886
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,671
898
56
4
0
207,691
0
W
Cerberus
15,984
1,230
58
4
0
262,973
0
W
Cthulhu
12,311
947
40
3
5
172,289
0
L
Merlin
10,427
802
22
2
0
116,388
1
W
Danzaburou
13,280
1,022
125
10
2
212,852
0
L
Sun Wukong
12,962
997
43
3
1
248,351
1
L
Danzaburou
12,000
923
49
4
1
175,052
0
L
Agni
11,023
848
37
3
1
187,523
2
W
Sylvanus
13,193
1,015
17
1
1
170,778
1
W
Nemesis
14,098
1,084
33
3
3
282,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role