Player Matchup

Sylvanus
Sylvanus
Bronze III
KV Jordan
Sylvanus
Bronze III
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 151L
1,429 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
STARboy_Bangs577
Sun Wukong
Bronze III
Level 124
God Stats
19W - 18L
1,143 SR
Queue Stats
193W - 202L
1,427 MMR
Party 1
Janus
Janus
Silver II
luis_palma7
Janus
Silver II
Level 88
God Stats
10W - 19L
1,673 SR
Queue Stats
173W - 189L
1,448 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,439 SR
1,435 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,538 SR
1,438 MMR
Danzaburou
Danzaburou
Bronze III
TxgR0B0gxT
Danzaburou
Bronze III
Level 80
God Stats
2W - 1L
1,669 SR
Queue Stats
36W - 40L
1,445 MMR
Solo
Jormungandr
Jormungandr
Bronze III
mermaidamanda1
Jormungandr
Bronze III
Level 128
God Stats
1W - 2L
1,638 SR
Queue Stats
2W - 4L
1,424 MMR
Solo
Kukulkan
Kukulkan
Bronze III
sethhanna50
Kukulkan
Bronze III
Level 38
God Stats
1W - 6L
1,308 SR
Queue Stats
1W - 6L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KV Jordan
Sylvanus
15
5 / 1 / 8
12,386
729
8,359
13,142
12,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
STARboy_Bangs577
Sun Wukong
15
6 / 1 / 9
11,643
685
11,390
16,844
12,856
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 0 / 10
11,318
666
7,413
5,821
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Ah PuchCthulhuPoseidonDiscordia

VS

Bans
KumbhakarnaNoxYmirBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TxgR0B0gxT
Danzaburou
13
2 / 4 / 0
10,595
623
10,818
10,843
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
mermaidamanda1
Jormungandr
12
0 / 6 / 1
9,725
572
6,545
13,944
11,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
sethhanna50
Kukulkan
13
0 / 6 / 2
9,837
579
9,500
9,200
3,286
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
16
Kills
2
2
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
KV Jordan
Sylvanus
5
1
8
9
W
Sun Wukong
STARboy_Bangs577
Sun Wukong
6
1
9
10.5
L
Danzaburou
TxgR0B0gxT
Danzaburou
2
4
0
0.5
W
5
0
10
10
L
Jormungandr
mermaidamanda1
Jormungandr
0
6
1
0.08
L
Kukulkan
sethhanna50
Kukulkan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,162
Damage
26,863
35,807
Taken
33,987
27,837
Mitigated
18,190
15,968
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
KV Jordan
Sylvanus
8,359
1,721
4,939
6,612
13,142
12,873
806
6,642
6,500
31,583
0
W
Sun Wukong
STARboy_Bangs577
Sun Wukong
11,390
2,625
0
2,907
16,844
12,856
1,574
6,474
10,370
0
44,457
L
Danzaburou
TxgR0B0gxT
Danzaburou
10,818
4,255
0
3,170
10,843
3,151
0
5,187
5,432
0
41,964
W
7,413
385
319
1,191
5,821
2,108
836
2,965
2,856
52,271
0
L
Jormungandr
mermaidamanda1
Jormungandr
6,545
1,155
501
1,400
13,944
11,753
0
6,140
7,649
33,237
0
L
Kukulkan
sethhanna50
Kukulkan
9,500
253
123
0
9,200
3,286
0
3,986
5,058
52,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,347
Gold Earned
30,157
187
Minions Killed
213
0
Camps Cleared
0
938,982
Distance Traveled
769,127
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,386
729
32
2
0
296,522
4
W
Sun Wukong
11,643
685
67
4
0
307,952
2
L
Danzaburou
10,595
623
77
5
0
258,505
1
W
Janus
11,318
666
88
5
0
334,508
2
L
Jormungandr
9,725
572
47
3
0
234,924
5
L
Kukulkan
9,837
579
89
5
0
275,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role