Player Matchup

Mercury
Mercury
Hiden009
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 3
Neith
Neith
fioufix
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,380 Elo+
Solo
Ra
Ra
kimli300
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,140 Elo+
Party 3
Cthulhu
Cthulhu
kojhan16
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,679 Elo+
Solo
Merlin
Merlin
samedirules
Merlin
Level 15
God Stats
7W - 7L
1,403 SR
Queue Stats
124W - 154L
1,414 Elo+
Solo
Team Averages
Level 21
1,481 SR
1,422 Elo+

VS

Team Averages
Level 27
1,507 SR
1,713 Elo+
Cu Chulainn
Cu Chulainn
CtEsiphoN120
Cu Chulainn
Level 29
God Stats
3W - 1L
1,106 SR
Queue Stats
28W - 25L
1,861 Elo+
Party 1
Merlin
Merlin
Heishiken
Merlin
Level 29
God Stats
4W - 2L
1,413 SR
Queue Stats
40W - 48L
1,559 Elo+
Solo
Rama
Rama
RabCxUK
Rama
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 3L
1,578 Elo+
Party 2
Ares
Ares
SirSimpalot
Ares
Level 32
God Stats
1W - 2L
1,625 SR
Queue Stats
10W - 12L
1,704 Elo+
Party 2
Pele
Pele
TUPENKA1
Pele
Level 29
God Stats
14W - 10L
1,891 SR
Queue Stats
25W - 17L
1,861 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hiden009
Mercury
12
1 / 5 / 0
7,156
447
3,852
9,246
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
fioufix
Neith
13
7 / 5 / 3
8,731
546
8,977
14,909
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 6 / 1
7,156
447
7,952
8,390
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
kojhan16
Cthulhu
12
2 / 6 / 5
7,472
467
8,624
14,747
11,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
13
1 / 5 / 1
7,784
487
8,299
10,363
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CtEsiphoN120
Cu Chulainn
14
4 / 2 / 5
8,364
523
7,818
8,826
6,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Heishiken
Merlin
16
8 / 4 / 4
10,281
643
10,107
8,370
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
RabCxUK
Rama
14
5 / 2 / 4
8,807
550
7,527
8,400
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 11
7,970
498
8,128
15,626
10,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
17
9 / 0 / 6
9,897
619
10,126
13,094
4,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
12
Kills
27
27
Deaths
12
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
CtEsiphoN120
Cu Chulainn
4
2
5
3.25
W
Merlin
Heishiken
Merlin
8
4
4
2.5
L
Mercury
Hiden009
Mercury
1
5
0
0.2
W
Rama
RabCxUK
Rama
5
2
4
3.5
W
1
4
11
1.63
W
Pele
9
0
6
12
L
Neith
fioufix
Neith
7
5
3
1.7
L
1
6
1
0.25
L
Cthulhu
kojhan16
Cthulhu
2
6
5
0.75
L
Merlin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,704
Damage
43,706
57,655
Taken
54,316
26,214
Mitigated
27,677
17,937
Healing
15,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
CtEsiphoN120
Cu Chulainn
7,818
1,687
0
1,937
8,826
6,440
648
3,717
4,898
598
33,964
W
Merlin
Heishiken
Merlin
10,107
705
0
1,350
8,370
3,113
476
4,048
4,310
61,359
0
L
Mercury
Hiden009
Mercury
3,852
1,455
0
1,548
9,246
3,184
774
962
8,209
0
36,218
W
Rama
RabCxUK
Rama
7,527
6,260
0
3,197
8,400
2,825
2,370
4,169
4,006
0
41,533
W
8,128
518
0
1,398
15,626
10,338
261
7,053
8,220
23,887
0
W
Pele
10,126
1,687
549
7,469
13,094
4,961
1,393
4,805
8,007
0
69,728
L
Neith
fioufix
Neith
8,977
5,215
111
7,876
14,909
5,104
525
7,348
7,511
0
33,343
L
7,952
853
894
1,619
8,390
3,079
965
1,233
6,957
45,796
0
L
Cthulhu
kojhan16
Cthulhu
8,624
1,553
38
3,253
14,747
11,306
0
4,914
9,810
28,998
0
L
Merlin
8,299
415
0
2,598
10,363
3,541
288
4,254
6,109
55,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,299
Gold Earned
45,319
356
Minions Killed
407
0
Camps Cleared
0
1,409,374
Distance Traveled
1,461,542
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,364
523
60
4
0
321,875
5
W
Merlin
10,281
643
126
8
0
276,024
3
L
Mercury
7,156
447
75
5
0
347,999
0
W
Rama
8,807
550
86
5
0
240,295
3
W
Ares
7,970
498
22
1
0
316,331
3
W
Pele
9,897
619
113
7
0
307,017
1
L
Neith
8,731
546
40
3
0
220,984
0
L
Ra
7,156
447
86
5
0
296,868
0
L
Cthulhu
7,472
467
49
3
0
295,073
3
L
Merlin
7,784
487
106
7
0
248,450
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role