Player Matchup

Erlang Shen
Erlang Shen
BBillboo
Erlang Shen
Level 29
God Stats
18W - 10L
1,671 SR
Queue Stats
139W - 133L
1,670 Elo+
Party 1
Hachiman
Hachiman
CrankeyDuck
Hachiman
Level 122
God Stats
10W - 5L
1,500 SR
Queue Stats
606W - 517L
1,748 Elo+
Party 1
Nu Wa
Nu Wa
GODOFTHUNDER538
Nu Wa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,692 Elo+
Solo
Ganesha
Ganesha
Skeviez
Ganesha
Level 63
God Stats
121W - 61L
1,452 SR
Queue Stats
401W - 341L
1,795 Elo+
Party 1
Sylvanus
Sylvanus
Xanthur71
Sylvanus
Level 120
God Stats
3W - 7L
1,500 SR
Queue Stats
394W - 338L
1,794 Elo+
Party 1
Team Averages
Level 77
1,525 SR
1,740 Elo+

VS

Team Averages
Level 102
1,573 SR
1,625 Elo+
Ares
Ares
Atriox Sol
Ares
Level 128
God Stats
0W - 1L
1,369 SR
Queue Stats
36W - 41L
1,520 Elo+
Party 3
Fenrir
Fenrir
BoonTown1324
Fenrir
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
181W - 170L
1,657 Elo+
Party 2
Izanami
Izanami
DomCarl
Izanami
Level 27
God Stats
6W - 2L
1,934 SR
Queue Stats
198W - 158L
1,784 Elo+
Party 2
Cthulhu
Cthulhu
SouthANTANUCH
Cthulhu
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 37L
1,496 Elo+
Party 3
Anubis
Anubis
TheCrunkMan420
Anubis
Level 155
God Stats
18W - 10L
1,560 SR
Queue Stats
261W - 254L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BBillboo
Erlang Shen
16
8 / 3 / 4
10,956
644
12,401
14,460
11,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
CrankeyDuck
Hachiman
15
5 / 5 / 3
9,301
547
10,347
15,909
4,347
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 10 / 6
9,074
534
7,600
12,258
2,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Skeviez
Ganesha
13
0 / 5 / 15
8,853
521
6,911
13,905
8,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Xanthur71
Sylvanus
16
6 / 3 / 4
10,286
605
9,895
11,677
7,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 3
7,193
423
3,276
16,345
8,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
15
10 / 3 / 6
9,555
562
9,693
12,820
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
DomCarl
Izanami
15
2 / 3 / 8
9,819
578
10,470
10,885
3,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
13
1 / 7 / 4
8,251
485
6,061
15,675
5,144
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 3 / 9
10,665
627
14,040
11,633
5,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
56
22
Kills
26
26
Deaths
22
32
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
Erlang Shen
BBillboo
Erlang Shen
8
3
4
3.33
L
Fenrir
10
3
6
4.33
W
Hachiman
CrankeyDuck
Hachiman
5
5
3
1.3
L
Izanami
DomCarl
Izanami
2
3
8
2
W
3
10
6
0.6
W
Ganesha
Skeviez
Ganesha
0
5
15
1.5
L
Cthulhu
1
7
4
0.43
L
10
3
9
4.83
W
Sylvanus
Xanthur71
Sylvanus
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,154
Damage
43,540
68,209
Taken
67,358
34,430
Mitigated
27,078
22,216
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,276
321
386
2,080
16,345
8,834
279
4,031
12,314
17,782
0
W
Erlang Shen
BBillboo
Erlang Shen
12,401
7,666
0
4,730
14,460
11,301
23
7,111
7,296
6,594
59,202
L
Fenrir
9,693
1,925
0
3,642
12,820
4,619
0
7,208
5,612
0
50,869
W
Hachiman
CrankeyDuck
Hachiman
10,347
5,392
0
9,073
15,909
4,347
965
5,904
9,905
0
62,274
L
Izanami
DomCarl
Izanami
10,470
6,925
0
2,638
10,885
3,438
460
3,246
7,639
0
69,901
W
7,600
1,754
0
1,557
12,258
2,743
158
5,426
6,560
37,385
0
W
Ganesha
Skeviez
Ganesha
6,911
318
0
1,422
13,905
8,114
502
5,164
8,635
23,637
0
L
Cthulhu
6,061
808
243
2,963
15,675
5,144
716
5,290
10,385
40,198
0
L
14,040
1,105
0
4,642
11,633
5,043
570
5,625
6,008
67,880
0
W
Sylvanus
Xanthur71
Sylvanus
9,895
3,249
789
4,645
11,677
7,925
0
2,286
9,333
65,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,470
Gold Earned
45,483
402
Minions Killed
419
0
Camps Cleared
0
1,513,329
Distance Traveled
1,534,155
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,193
423
27
2
0
297,049
2
W
Erlang Shen
10,956
644
118
7
0
331,171
1
L
Fenrir
9,555
562
80
5
0
355,764
5
W
Hachiman
9,301
547
110
6
0
288,871
6
L
Izanami
9,819
578
125
7
0
296,067
3
W
Nu Wa
9,074
534
63
4
0
262,920
3
W
Ganesha
8,853
521
5
0
0
326,767
0
L
Cthulhu
8,251
485
73
4
0
293,165
1
L
Anubis
10,665
627
114
7
0
292,110
4
W
Sylvanus
10,286
605
106
6
0
303,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role