Player Matchup

Ymir
Ymir
BIHNinja98
Ymir
Level 16
God Stats
19W - 14L
1,560 SR
Queue Stats
232W - 232L
1,581 Elo+
Solo
Hercules
Hercules
Snowakedave
Hercules
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,421 Elo+
Solo
Heimdallr
Heimdallr
nextedoff
Heimdallr
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 41L
1,463 Elo+
Party 3
Loki
Loki
teddy__buddy
Loki
Level 14
God Stats
2W - 2L
1,477 SR
Queue Stats
5W - 6L
1,502 Elo+
Solo
Discordia
Discordia
wreckeromaniac65
Discordia
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 83L
1,423 Elo+
Party 3
Team Averages
Level 22
1,507 SR
1,478 Elo+

VS

Team Averages
Level 31
1,500 SR
1,653 Elo+
Freya
Freya
KamishiniNoJari
Freya
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 195L
2,058 Elo+
Party 1
Thanatos
Thanatos
PipoPampo
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hera
Hera
Shadowek211
Hera
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,197 Elo+
Party 2
Nemesis
Nemesis
ambroQ
Nemesis
Level 29
God Stats
3W - 9L
1,500 SR
Queue Stats
51W - 44L
1,553 Elo+
Solo
Aphrodite
Aphrodite
kurtar
Aphrodite
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
65W - 55L
1,956 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
6,232
519
3,146
7,478
2,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Snowakedave
Hercules
11
0 / 2 / 1
6,149
512
2,240
5,312
3,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
nextedoff
Heimdallr
10
2 / 2 / 4
6,198
517
9,133
7,776
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 2 / 3
6,317
526
2,684
7,351
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
12
5 / 0 / 1
7,390
616
3,808
3,186
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
5,695
475
6,508
10,060
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
PipoPampo
Thanatos
6
1 / 2 / 1
5,121
427
1,503
3,610
899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 1
6,363
530
1,541
3,785
1,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
ambroQ
Nemesis
11
3 / 2 / 3
6,748
562
5,880
8,436
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Aphrodite
kurtar
Aphrodite
9
1 / 3 / 2
5,735
478
2,457
6,884
2,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
10
Kills
8
9
Deaths
10
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
3
4
1
L
2
2
3
1.75
L
Thanatos
PipoPampo
Thanatos
1
2
1
0.75
L
1
1
1
1.5
W
Hercules
Snowakedave
Hercules
0
2
1
0.25
L
Nemesis
ambroQ
Nemesis
3
2
3
2.25
L
Aphrodite
kurtar
Aphrodite
1
3
2
0.67
W
Heimdallr
nextedoff
Heimdallr
2
2
4
2
W
2
2
3
1.75
W
Discordia
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,011
Damage
17,889
31,103
Taken
32,775
11,267
Mitigated
10,425
11,133
Healing
15,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,146
582
0
2,325
7,478
2,943
0
4,847
2,631
12,822
0
L
6,508
2,763
0
3,905
10,060
2,717
234
2,476
7,542
31,802
0
L
Thanatos
PipoPampo
Thanatos
1,503
807
0
1,606
3,610
899
393
286
3,200
0
9,187
L
1,541
362
0
500
3,785
1,090
1,245
1,177
2,364
29,004
0
W
Hercules
Snowakedave
Hercules
2,240
576
0
1,285
5,312
3,334
698
314
4,998
0
23,540
L
Nemesis
ambroQ
Nemesis
5,880
2,784
0
4,281
8,436
2,736
248
1,215
7,026
0
37,315
L
Aphrodite
kurtar
Aphrodite
2,457
609
2,539
2,972
6,884
2,983
108
1,330
5,514
11,393
0
W
Heimdallr
nextedoff
Heimdallr
9,133
4,242
0
3,198
7,776
2,180
820
4,210
3,566
0
33,032
W
2,684
618
513
3,062
7,351
1,876
0
99
7,252
0
31,546
W
Discordia
3,808
590
0
750
3,186
934
231
1,036
2,150
36,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,286
Gold Earned
29,662
248
Minions Killed
265
0
Camps Cleared
0
1,068,100
Distance Traveled
1,069,892
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,232
519
11
1
0
205,586
5
L
Freya
5,695
475
54
5
0
232,108
1
L
Thanatos
5,121
427
22
2
0
130,881
1
L
Hera
6,363
530
79
7
0
250,364
0
W
Hercules
6,149
512
47
4
0
235,068
3
L
Nemesis
6,748
562
75
6
0
261,377
5
L
Aphrodite
5,735
478
35
3
0
195,162
0
W
Heimdallr
6,198
517
63
5
0
190,577
1
W
Loki
6,317
526
58
5
0
207,281
1
W
Discordia
7,390
616
69
6
0
229,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role