Player Matchup

Chaac
Chaac
HELL0M0T0
Chaac
Level 81
God Stats
5W - 5L
1,715 SR
Queue Stats
59W - 40L
1,708 Elo+
Party 2
Jormungandr
Jormungandr
Tenfootten12
Jormungandr
Level 26
God Stats
3W - 0L
1,726 SR
Queue Stats
5W - 5L
1,708 Elo+
Party 2
Anubis
Anubis
ted42069
Anubis
Level 14
God Stats
6W - 5L
1,726 SR
Queue Stats
11W - 11L
1,708 Elo+
Party 2
Team Averages
Level 40
1,722 SR
1,708 Elo+

VS

Team Averages
Level 54
1,519 SR
1,700 Elo+
Mercury
Mercury
Infyrno21
Mercury
Level 51
God Stats
10W - 15L
1,500 SR
Queue Stats
85W - 97L
1,991 Elo+
Party 1
Olorun
Olorun
MasiveLegendHere
Olorun
Level 29
God Stats
1W - 8L
1,204 SR
Queue Stats
61W - 110L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
Robotduck3
Cthulhu
Level 82
God Stats
3W - 3L
1,853 SR
Queue Stats
117W - 155L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HELL0M0T0
Chaac
14
7 / 0 / 6
11,647
685
12,379
14,847
11,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Tenfootten12
Jormungandr
14
5 / 0 / 7
11,074
651
12,356
9,509
7,573
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
ted42069
Anubis
14
2 / 0 / 5
10,397
612
8,105
6,312
3,222
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Infyrno21
Mercury
11
0 / 6 / 0
8,722
513
4,440
11,696
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 0
8,829
519
2,218
12,561
3,892
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Robotduck3
Cthulhu
14
0 / 2 / 0
9,128
537
11,975
14,473
15,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
14
Kills
0
0
Deaths
14
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
HELL0M0T0
Chaac
7
0
6
10
L
Mercury
Infyrno21
Mercury
0
6
0
0
L
0
6
0
0
L
Cthulhu
Robotduck3
Cthulhu
0
2
0
0
W
Jormungandr
Tenfootten12
Jormungandr
5
0
7
8.5
W
Anubis
ted42069
Anubis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,840
Damage
18,633
30,668
Taken
38,730
22,295
Mitigated
22,614
10,746
Healing
6,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
HELL0M0T0
Chaac
12,379
1,939
0
6,312
14,847
11,500
309
5,963
8,509
0
63,115
L
Mercury
Infyrno21
Mercury
4,440
1,312
0
407
11,696
3,173
0
6,277
5,419
0
15,106
L
2,218
1,041
1,650
3,316
12,561
3,892
0
5,771
6,790
29,959
0
L
Cthulhu
Robotduck3
Cthulhu
11,975
127
341
1,041
14,473
15,549
0
8,475
5,998
40,923
0
W
Jormungandr
Tenfootten12
Jormungandr
12,356
2,078
398
1,840
9,509
7,573
652
4,135
5,049
33,771
0
W
Anubis
ted42069
Anubis
8,105
390
0
2,196
6,312
3,222
465
3,313
2,874
43,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,118
Gold Earned
26,679
170
Minions Killed
130
0
Camps Cleared
0
969,735
Distance Traveled
889,514
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,647
685
59
3
0
338,461
7
L
Mercury
8,722
513
35
2
0
352,068
5
L
Olorun
8,829
519
57
3
0
199,950
0
L
Cthulhu
9,128
537
38
2
0
337,496
1
W
Jormungandr
11,074
651
47
3
0
306,115
3
W
Anubis
10,397
612
64
4
0
325,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role