Player Matchup

Janus
Janus
CerealWeevil524
Janus
Level 87
God Stats
1W - 2L
1,715 SR
Queue Stats
196W - 160L
1,581 Elo+
Party 3
Sobek
Sobek
ChaosBringer034
Sobek
Level 111
God Stats
4W - 10L
1,721 SR
Queue Stats
54W - 61L
1,545 Elo+
Solo
Bakasura
Bakasura
ScRaPyXsiZzle
Bakasura
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 252L
1,627 Elo+
Party 3
Jormungandr
Jormungandr
ThriftyAssassin
Jormungandr
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
379W - 379L
1,302 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
lGrub
Ah Muzen Cab
Level 107
God Stats
6W - 7L
1,413 SR
Queue Stats
210W - 183L
1,624 Elo+
Solo
Team Averages
Level 119
1,570 SR
1,536 Elo+

VS

Team Averages
Level 115
1,630 SR
1,760 Elo+
Ymir
Ymir
EX0ttiCK
Ymir
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
204W - 95L
1,831 Elo+
Party 2
Nemesis
Nemesis
I_M_BOB
Nemesis
Level 113
God Stats
19W - 6L
1,784 SR
Queue Stats
67W - 43L
1,787 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mr Reeses XP
Cu Chulainn
Level 136
God Stats
10W - 9L
1,529 SR
Queue Stats
450W - 314L
1,646 Elo+
Party 2
Izanami
Izanami
SLAYDOHH
Izanami
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,751 Elo+
Solo
Chronos
Chronos
TightRadio
Chronos
Level 89
God Stats
19W - 9L
1,835 SR
Queue Stats
21W - 13L
1,787 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
7,819
489
6,596
10,080
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 8 / 2
5,896
369
3,037
14,019
8,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
ScRaPyXsiZzle
Bakasura
13
5 / 7 / 0
8,443
528
8,426
12,971
6,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
ThriftyAssassin
Jormungandr
13
0 / 2 / 0
7,526
470
3,905
10,169
7,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
lGrub
Ah Muzen Cab
11
1 / 6 / 2
7,063
441
4,311
11,640
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 2 / 14
8,947
559
9,016
10,094
7,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
I_M_BOB
Nemesis
15
8 / 0 / 5
9,719
607
9,386
7,757
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Mr Reeses XP
Cu Chulainn
16
3 / 0 / 0
10,049
628
8,003
8,398
7,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SLAYDOHH
Izanami
17
9 / 3 / 1
11,057
691
11,299
13,524
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
TightRadio
Chronos
14
9 / 1 / 3
9,487
593
9,731
11,409
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
6
Kills
31
31
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
0
8
2
0.13
W
Ymir
2
2
14
4.5
W
Nemesis
I_M_BOB
Nemesis
8
0
5
10.5
W
Cu Chulainn
Mr Reeses XP
Cu Chulainn
3
0
0
3
W
Izanami
SLAYDOHH
Izanami
9
3
1
3.17
L
Bakasura
ScRaPyXsiZzle
Bakasura
5
7
0
0.71
L
Jormungandr
ThriftyAssassin
Jormungandr
0
2
0
0
W
Chronos
TightRadio
Chronos
9
1
3
10.5
L
Ah Muzen Cab
lGrub
Ah Muzen Cab
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,275
Damage
47,435
58,879
Taken
51,182
28,731
Mitigated
29,197
9,531
Healing
14,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,596
165
0
590
10,080
3,111
662
4,472
5,240
55,742
0
L
3,037
313
0
1,682
14,019
8,332
0
7,205
6,678
13,329
0
W
Ymir
9,016
2,040
0
1,462
10,094
7,605
0
2,921
6,270
25,078
0
W
Nemesis
I_M_BOB
Nemesis
9,386
4,630
0
802
7,757
5,121
0
1,528
5,824
8,384
61,289
W
Cu Chulainn
Mr Reeses XP
Cu Chulainn
8,003
2,378
0
2,973
8,398
7,195
540
3,658
4,329
7,385
59,635
W
Izanami
SLAYDOHH
Izanami
11,299
7,939
0
6,908
13,524
5,426
4,589
610
12,773
0
88,598
L
Bakasura
ScRaPyXsiZzle
Bakasura
8,426
5,001
0
1,443
12,971
6,791
0
5,091
7,828
6,088
33,364
L
Jormungandr
ThriftyAssassin
Jormungandr
3,905
1,175
0
2,540
10,169
7,411
0
893
9,276
45,759
0
W
Chronos
TightRadio
Chronos
9,731
2,300
0
2,420
11,409
3,850
866
4,550
6,021
47,965
0
L
Ah Muzen Cab
lGrub
Ah Muzen Cab
4,311
1,774
0
3,276
11,640
3,086
767
1,686
9,954
0
37,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,747
Gold Earned
49,259
409
Minions Killed
522
0
Camps Cleared
0
1,343,472
Distance Traveled
1,432,109
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,819
489
122
8
0
258,087
3
L
Sobek
5,896
369
11
1
0
296,615
3
W
Ymir
8,947
559
27
2
0
263,751
4
W
Nemesis
9,719
607
95
6
0
346,168
0
W
Cu Chulainn
10,049
628
150
9
0
271,507
0
W
Izanami
11,057
691
164
10
0
251,899
3
L
Bakasura
8,443
528
87
5
0
298,258
1
L
Jormungandr
7,526
470
108
7
0
245,731
2
W
Chronos
9,487
593
86
5
0
298,784
0
L
Ah Muzen Cab
7,063
441
81
5
0
244,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role