Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Cry0Blazer
Terra
Level 46
God Stats
6W - 6L
1,665 SR
Queue Stats
22W - 27L
1,685 Elo+
Solo
Nu Wa
Nu Wa
KarthTheMighty
Nu Wa
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,398 Elo+
Solo
King Arthur
King Arthur
YS Rumble
King Arthur
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 51L
1,551 Elo+
Party 2
Kali
Kali
YSIjenBlue
Kali
Level 122
God Stats
5W - 0L
1,697 SR
Queue Stats
178W - 161L
1,548 Elo+
Party 2
Team Averages
Level 72
1,572 SR
1,536 Elo+

VS

Team Averages
Level 63
1,581 SR
1,563 Elo+
Danzaburou
Danzaburou
JIMBO57424205
Danzaburou
Level 50
God Stats
9W - 8L
1,678 SR
Queue Stats
555W - 498L
1,695 Elo+
Solo
Erlang Shen
Erlang Shen
RuinedHex
Erlang Shen
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
372W - 336L
1,537 Elo+
Party 1
Fenrir
Fenrir
Umebozoh
Fenrir
Level 36
God Stats
13W - 11L
1,500 SR
Queue Stats
513W - 419L
1,647 Elo+
Solo
Merlin
Merlin
chambi
Merlin
Level 37
God Stats
3W - 3L
1,500 SR
Queue Stats
122W - 128L
1,322 Elo+
Solo
Cthulhu
Cthulhu
leslietoby64
Cthulhu
Level 44
God Stats
1W - 1L
1,729 SR
Queue Stats
11W - 9L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
0 / 0 / 3
5,790
445
3,645
3,924
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
10
1 / 1 / 4
6,274
483
5,099
7,547
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 0 / 3
8,821
679
10,735
7,115
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
YS Rumble
King Arthur
12
0 / 3 / 1
6,365
490
2,469
8,531
3,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 1
6,962
536
3,166
6,729
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JIMBO57424205
Danzaburou
11
0 / 3 / 1
6,507
501
3,470
9,844
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
RuinedHex
Erlang Shen
12
1 / 2 / 4
7,504
577
5,162
7,579
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Umebozoh
Fenrir
10
4 / 2 / 0
6,547
504
4,132
8,683
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
chambi
Merlin
11
0 / 3 / 0
6,250
481
2,837
6,442
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
leslietoby64
Cthulhu
10
1 / 1 / 0
6,112
470
3,187
6,554
2,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
6
6
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
0
3
1.5
W
Terra
1
1
4
3
L
Danzaburou
JIMBO57424205
Danzaburou
0
3
1
0.17
W
7
0
3
8.5
L
Erlang Shen
RuinedHex
Erlang Shen
1
2
4
1.5
L
Fenrir
Umebozoh
Fenrir
4
2
0
2
W
King Arthur
YS Rumble
King Arthur
0
3
1
0.17
W
3
2
1
1.75
L
Merlin
chambi
Merlin
0
3
0
0
L
Cthulhu
leslietoby64
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,114
Damage
18,788
33,846
Taken
39,102
16,310
Mitigated
17,381
8,872
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
3,645
1,553
0
250
3,924
2,162
1,207
1,640
2,284
3,686
28,781
W
Terra
5,099
418
1,174
2,943
7,547
3,948
333
1,308
6,239
21,423
0
L
Danzaburou
JIMBO57424205
Danzaburou
3,470
1,697
0
4,420
9,844
2,897
0
4,841
5,003
0
39,146
W
10,735
2,371
0
2,110
7,115
2,403
584
2,500
4,615
63,730
0
L
Erlang Shen
RuinedHex
Erlang Shen
5,162
2,627
0
2,222
7,579
6,511
0
1,960
5,619
6,357
34,446
L
Fenrir
Umebozoh
Fenrir
4,132
1,042
0
1,880
8,683
3,092
0
3,159
5,524
0
27,077
W
King Arthur
YS Rumble
King Arthur
2,469
578
0
690
8,531
3,438
392
413
8,118
0
32,505
W
3,166
1,411
0
1,705
6,729
4,359
380
705
6,024
6,855
25,593
L
Merlin
chambi
Merlin
2,837
126
0
232
6,442
2,009
0
2,602
3,840
36,296
0
L
Cthulhu
leslietoby64
Cthulhu
3,187
305
74
730
6,554
2,872
0
3,843
2,711
21,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,212
Gold Earned
32,920
367
Minions Killed
331
0
Camps Cleared
0
1,260,348
Distance Traveled
1,162,610
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,790
445
77
6
0
238,199
3
W
Terra
6,274
483
36
3
0
268,284
2
L
Danzaburou
6,507
501
81
6
0
200,833
5
W
Nu Wa
8,821
679
118
9
0
249,736
2
L
Erlang Shen
7,504
577
86
7
0
210,405
5
L
Fenrir
6,547
504
51
4
0
270,863
0
W
King Arthur
6,365
490
67
5
0
247,580
2
W
Kali
6,962
536
69
5
0
256,549
5
L
Merlin
6,250
481
75
6
0
224,519
4
L
Cthulhu
6,112
470
38
3
0
255,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role