Player Matchup

Olorun
Olorun
Apeb03
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Brrendon
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Solo
Neith
Neith
CotzitoLezama
Neith
Level 24
God Stats
0W - 4L
1,217 SR
Queue Stats
0W - 6L
1,124 Elo+
Solo
Bellona
Bellona
Dwaxar
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
FazDaWorst
Thor
Level 5
God Stats
0W - 2L
1,306 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 9
1,404 SR
1,382 Elo+

VS

Team Averages
Level 16
1,536 SR
1,562 Elo+
Danzaburou
Danzaburou
Aeneas Jae
Danzaburou
Level 27
God Stats
8W - 11L
1,500 SR
Queue Stats
77W - 75L
1,735 Elo+
Solo
Fenrir
Fenrir
Bury96
Fenrir
Level 10
God Stats
3W - 9L
1,500 SR
Queue Stats
140W - 121L
1,688 Elo+
Party 1
Cthulhu
Cthulhu
Daxxx96
Cthulhu
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 120L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
Eddiemoney17
Sun Wukong
Level 13
God Stats
15W - 11L
1,681 SR
Queue Stats
143W - 118L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
aswainmain
Nu Wa
Level 26
God Stats
6W - 0L
1,500 SR
Queue Stats
84W - 92L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Apeb03
Olorun
11
0 / 6 / 2
7,636
424
3,492
12,719
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Brrendon
Cthulhu
7
0 / 4 / 0
6,073
337
1,342
8,569
3,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 5 / 0
7,459
414
6,285
12,657
4,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Dwaxar
Bellona
11
0 / 6 / 0
6,627
368
9,181
12,369
10,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 11 / 0
7,764
431
5,223
16,303
5,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aeneas Jae
Danzaburou
14
5 / 0 / 8
9,159
509
5,031
8,728
2,981
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Bury96
Fenrir
16
10 / 0 / 8
10,459
581
8,382
10,195
7,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Daxxx96
Cthulhu
13
1 / 1 / 11
8,768
487
4,709
12,091
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Eddiemoney17
Sun Wukong
16
4 / 0 / 1
9,393
522
5,533
6,954
3,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
16
11 / 2 / 9
10,706
595
20,362
7,689
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
68
3
Kills
31
32
Deaths
3
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aeneas Jae
Danzaburou
5
0
8
9
L
Olorun
Apeb03
Olorun
0
6
2
0.17
L
Cthulhu
Brrendon
Cthulhu
0
4
0
0
W
Fenrir
Bury96
Fenrir
10
0
8
14
L
0
5
0
0
W
Cthulhu
Daxxx96
Cthulhu
1
1
11
6.5
L
Bellona
Dwaxar
Bellona
0
6
0
0
W
Sun Wukong
Eddiemoney17
Sun Wukong
4
0
1
4.5
L
3
11
0
0.27
W
Nu Wa
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,523
Damage
44,017
62,617
Taken
45,657
26,442
Mitigated
27,657
12,997
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aeneas Jae
Danzaburou
5,031
2,774
0
4,087
8,728
2,981
3,520
547
8,006
0
37,585
L
Olorun
Apeb03
Olorun
3,492
2,053
0
4,155
12,719
4,071
1,568
9,180
3,539
37,312
0
L
Cthulhu
Brrendon
Cthulhu
1,342
93
0
1,276
8,569
3,096
89
3,682
4,887
10,389
0
W
Fenrir
Bury96
Fenrir
8,382
3,509
0
2,923
10,195
7,834
0
569
9,582
5,816
54,833
L
6,285
2,341
0
4,983
12,657
4,123
651
2,969
9,688
0
44,616
W
Cthulhu
Daxxx96
Cthulhu
4,709
720
0
1,624
12,091
10,957
448
875
11,026
32,141
0
L
Bellona
Dwaxar
Bellona
9,181
1,752
0
537
12,369
10,007
468
4,335
8,034
0
26,553
W
Sun Wukong
Eddiemoney17
Sun Wukong
5,533
828
0
826
6,954
3,206
2,096
191
6,763
0
43,051
L
5,223
1,147
0
2,046
16,303
5,145
0
6,288
10,015
0
35,120
W
Nu Wa
20,362
5,430
132
2,266
7,689
2,679
2,301
2,652
4,987
55,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,559
Gold Earned
48,485
277
Minions Killed
380
0
Camps Cleared
0
1,334,181
Distance Traveled
1,652,834
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,159
509
72
4
0
330,224
1
L
Olorun
7,636
424
71
4
0
251,634
2
L
Cthulhu
6,073
337
13
1
0
171,925
2
W
Fenrir
10,459
581
86
5
0
374,872
0
L
Neith
7,459
414
90
5
0
258,163
1
W
Cthulhu
8,768
487
48
3
0
364,076
2
L
Bellona
6,627
368
45
3
0
342,015
0
W
Sun Wukong
9,393
522
89
5
0
285,873
2
L
Thor
7,764
431
58
3
0
310,444
1
W
Nu Wa
10,706
595
85
5
0
297,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role