Player Matchup

Janus
Janus
ElTrollJurekon
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ElViolaBrazucas
Izanami
Level 15
God Stats
6W - 5L
1,500 SR
Queue Stats
82W - 57L
1,403 Elo+
Solo
Ymir
Ymir
Guedes21
Ymir
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,252 Elo+
Solo
Pele
Pele
elmasix22
Pele
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,771 Elo+
Solo
King Arthur
King Arthur
vladimirsekaa
King Arthur
Level 25
God Stats
13W - 9L
1,500 SR
Queue Stats
131W - 97L
1,777 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,541 Elo+

VS

Team Averages
Level 19
1,501 SR
1,719 Elo+
Cernunnos
Cernunnos
Chesster
Cernunnos
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 34L
1,770 Elo+
Solo
Set
Set
GolcitoRojo
Set
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 224L
1,681 Elo+
Solo
Guan Yu
Guan Yu
ROCIOPRO
Guan Yu
Level 27
God Stats
1W - 1L
1,709 SR
Queue Stats
24W - 8L
1,933 Elo+
Solo
Ra
Ra
jotaws
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,833 Elo+
Solo
Kuzenbo
Kuzenbo
n1cknotfound
Kuzenbo
Level 18
God Stats
0W - 2L
1,298 SR
Queue Stats
1W - 3L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 1
9,158
611
8,082
8,168
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 2 / 1
8,379
559
6,417
10,588
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
11
0 / 3 / 2
7,239
483
2,664
10,345
7,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
15
3 / 1 / 4
8,841
589
7,164
13,170
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
vladimirsekaa
King Arthur
16
8 / 1 / 0
9,641
643
16,374
14,781
13,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chesster
Cernunnos
12
4 / 2 / 1
7,159
477
9,481
11,016
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 3 / 1
7,553
504
6,053
12,866
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
ROCIOPRO
Guan Yu
13
1 / 6 / 0
7,788
519
7,282
16,116
16,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ra
12
1 / 6 / 0
7,136
476
3,692
7,781
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
n1cknotfound
Kuzenbo
10
1 / 1 / 3
6,654
444
6,770
10,422
7,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
18
Kills
9
9
Deaths
18
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Chesster
Cernunnos
4
2
1
2.25
W
5
2
1
2.75
W
2
2
1
1.25
L
2
3
1
0.83
W
Ymir
0
3
2
0.33
L
Guan Yu
ROCIOPRO
Guan Yu
1
6
0
0.17
W
Pele
3
1
4
5
L
Ra
1
6
0
0.17
L
Kuzenbo
n1cknotfound
Kuzenbo
1
1
3
2.5
W
King Arthur
vladimirsekaa
King Arthur
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,701
Damage
33,278
57,052
Taken
58,201
31,210
Mitigated
34,577
24,959
Healing
21,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Chesster
Cernunnos
9,481
5,183
0
5,052
11,016
3,029
0
1,692
9,324
0
40,809
W
8,082
797
75
2,346
8,168
2,614
0
3,698
4,470
55,482
0
W
6,417
4,471
0
6,088
10,588
3,614
275
1,416
9,172
0
65,154
L
6,053
1,990
0
5,236
12,866
4,983
0
2,267
10,331
0
47,304
W
Ymir
2,664
277
0
1,795
10,345
7,150
136
3,150
7,195
19,246
0
L
Guan Yu
ROCIOPRO
Guan Yu
7,282
1,959
75
7,632
16,116
16,309
0
0
15,332
0
45,912
W
Pele
7,164
1,570
0
6,268
13,170
4,632
0
1,548
11,572
0
67,760
L
Ra
3,692
682
187
966
7,781
2,795
396
4,888
2,893
37,464
0
L
Kuzenbo
n1cknotfound
Kuzenbo
6,770
2,283
0
2,047
10,422
7,461
425
1,899
8,480
17,780
0
W
King Arthur
vladimirsekaa
King Arthur
16,374
3,381
0
8,387
14,781
13,200
0
650
13,616
0
64,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,258
Gold Earned
36,290
453
Minions Killed
367
0
Camps Cleared
0
1,449,229
Distance Traveled
1,444,766
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,159
477
81
5
0
276,254
2
W
Janus
9,158
611
93
6
0
307,493
0
W
Izanami
8,379
559
116
8
0
268,597
6
L
Set
7,553
504
85
6
0
287,613
2
W
Ymir
7,239
483
35
2
0
265,089
3
L
Guan Yu
7,788
519
103
7
0
281,547
1
W
Pele
8,841
589
104
7
0
318,070
3
L
Ra
7,136
476
82
5
0
268,278
2
L
Kuzenbo
6,654
444
16
1
0
331,074
6
W
King Arthur
9,641
643
105
7
0
289,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role