Player Matchup

Discordia
Discordia
Bronze III
Ellony
Discordia
Bronze III
Level 152
God Stats
2W - 5L
1,500 SR
Queue Stats
54W - 54L
1,489 MMR
Solo
Bellona
Bellona
Silver II
ItsHammond
Bellona
Silver II
Level 144
God Stats
12W - 9L
1,826 SR
Queue Stats
184W - 178L
1,485 MMR
Solo
Sylvanus
Sylvanus
Silver I
Madjijaa
Sylvanus
Silver I
Level 138
God Stats
20W - 15L
1,601 SR
Queue Stats
183W - 199L
1,490 MMR
Solo
Da Ji
Da Ji
Silver II
Mammothtank101
Da Ji
Silver II
Level 128
God Stats
1W - 6L
1,500 SR
Queue Stats
202W - 212L
1,488 MMR
Solo
Anhur
Anhur
Silver II
SnakD
Anhur
Silver II
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 43L
1,485 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,586 SR
1,487 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 124
1,543 SR
1,489 MMR
Bakasura
Bakasura
Bronze III
AnzoniGamer
Bakasura
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,500 MMR
Party 1
Tyr
Tyr
Bronze III
Chechu118
Tyr
Bronze III
Level 155
God Stats
17W - 30L
1,500 SR
Queue Stats
202W - 194L
1,458 MMR
Party 1
Bacchus
Bacchus
Bronze III
Gabox340YT
Bacchus
Bronze III
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
265W - 264L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
NoFace08
Scylla
Bronze III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
maasteryou
Neith
Gold V
Level 108
God Stats
6W - 3L
1,715 SR
Queue Stats
73W - 101L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ellony
Discordia
20
4 / 1 / 3
13,275
632
8,178
8,351
3,585
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
ItsHammond
Bellona
18
3 / 3 / 3
12,152
579
8,985
15,310
17,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Madjijaa
Sylvanus
17
4 / 3 / 9
11,388
542
12,208
14,905
13,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 5 / 7
10,420
496
6,026
15,869
6,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
SnakD
Anhur
19
9 / 1 / 3
12,971
618
14,367
20,741
9,334
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
PersephoneDanzaburouSetNemesisJanus

VS

Bans
YemojaArachneApolloTsukuyomiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AnzoniGamer
Bakasura
18
3 / 4 / 1
10,896
519
10,561
16,535
6,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
8 / 1 / 1
12,628
601
16,895
21,127
19,603
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
Gabox340YT
Bacchus
13
2 / 6 / 2
8,840
421
6,781
16,309
16,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
NoFace08
Scylla
14
0 / 5 / 0
9,107
434
2,635
10,663
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
11
0 / 5 / 2
7,664
365
5,817
9,298
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
21
Kills
13
13
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AnzoniGamer
Bakasura
3
4
1
0.88
L
8
1
1
8.5
W
Discordia
Ellony
Discordia
4
1
3
5.5
L
Bacchus
Gabox340YT
Bacchus
2
6
2
0.5
W
Bellona
ItsHammond
Bellona
3
3
3
1.5
W
Sylvanus
Madjijaa
Sylvanus
4
3
9
2.83
W
1
5
7
0.9
L
Scylla
NoFace08
Scylla
0
5
0
0
W
Anhur
SnakD
Anhur
9
1
3
10.5
L
Neith
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,764
Damage
42,689
75,176
Taken
73,932
50,593
Mitigated
48,466
37,734
Healing
17,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AnzoniGamer
Bakasura
10,561
7,642
0
3,108
16,535
6,981
2,720
4,429
11,960
0
88,110
L
16,895
2,196
0
7,794
21,127
19,603
0
3,920
17,169
0
81,374
W
Discordia
Ellony
Discordia
8,178
319
128
3,926
8,351
3,585
0
1,264
6,917
105,417
0
L
Bacchus
Gabox340YT
Bacchus
6,781
647
0
1,104
16,309
16,622
0
5,388
10,881
27,245
0
W
Bellona
ItsHammond
Bellona
8,985
2,432
0
4,971
15,310
17,504
486
1,560
13,713
17,673
53,463
W
Sylvanus
Madjijaa
Sylvanus
12,208
3,183
4,138
8,118
14,905
13,600
1,082
2,778
11,301
54,441
0
W
6,026
1,531
0
4,790
15,869
6,570
672
1,422
13,827
0
65,725
L
Scylla
NoFace08
Scylla
2,635
516
0
2,098
10,663
3,507
0
5,461
4,802
47,922
0
W
Anhur
SnakD
Anhur
14,367
7,972
0
11,663
20,741
9,334
5,288
3,805
16,555
0
109,255
L
Neith
5,817
1,963
0
3,152
9,298
1,753
156
3,112
6,186
0
30,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,206
Gold Earned
49,135
671
Minions Killed
522
0
Camps Cleared
0
1,932,243
Distance Traveled
1,805,584
32
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,896
519
166
8
0
433,802
2
L
Tyr
12,628
601
155
7
0
475,977
0
W
Discordia
13,275
632
211
10
0
428,869
4
L
Bacchus
8,840
421
38
2
0
382,771
7
W
Bellona
12,152
579
136
6
0
388,848
6
W
Sylvanus
11,388
542
76
4
0
357,001
5
W
Da Ji
10,420
496
91
4
0
388,954
10
L
Scylla
9,107
434
108
5
0
307,018
1
W
Anhur
12,971
618
157
7
0
368,571
7
L
Neith
7,664
365
55
3
0
206,016
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role