Player Matchup

Cthulhu
Cthulhu
Bronze III
Shadowthear
Cthulhu
Bronze III
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 3L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
Tenths
Medusa
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,500 MMR
Party 2
Nox
Nox
Bronze III
Zephil0
Nox
Bronze III
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 3L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 93
1,481 SR
1,456 MMR
Neith
Neith
Bronze III
Derago655
Neith
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Bacchus
Bacchus
Bronze III
Pussan94
Bacchus
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Bronze III
Tarantinosaur
Raijin
Bronze III
Level 65
God Stats
1W - 4L
1,444 SR
Queue Stats
2W - 6L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Shadowthear
Cthulhu
10
3 / 0 / 8
7,881
876
6,186
8,652
6,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Tenths
Medusa
11
5 / 0 / 8
7,860
873
7,286
8,844
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
11
5 / 1 / 8
7,796
866
7,130
4,202
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bans
YemojaBaba YagaPersephoneHou YiThoth

VS

Bans
HelScyllaAphroditeDiscordiaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Derago655
Neith
9
1 / 5 / 0
6,245
694
5,337
7,967
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Pussan94
Bacchus
7
0 / 4 / 0
5,523
614
2,251
7,386
4,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 4 / 0
5,670
630
4,222
10,078
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
13
Kills
1
1
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
Derago655
Neith
1
5
0
0.2
L
Bacchus
Pussan94
Bacchus
0
4
0
0
W
Cthulhu
Shadowthear
Cthulhu
3
0
8
7
L
0
4
0
0
W
Medusa
Tenths
Medusa
5
0
8
9
W
Nox
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,602
Damage
11,810
21,698
Taken
25,431
11,028
Mitigated
11,476
6,177
Healing
2,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Derago655
Neith
5,337
1,923
0
855
7,967
3,847
0
4,804
3,163
1,309
21,774
L
Bacchus
Pussan94
Bacchus
2,251
297
135
135
7,386
4,387
0
3,533
3,853
5,509
0
W
Cthulhu
Shadowthear
Cthulhu
6,186
453
362
742
8,652
6,634
145
2,485
6,167
25,136
0
L
4,222
727
0
996
10,078
3,242
0
5,018
5,060
21,288
0
W
Medusa
Tenths
Medusa
7,286
2,810
0
4,593
8,844
2,904
2,162
2,075
6,769
0
38,588
W
Nox
7,130
733
0
480
4,202
1,490
298
2,318
1,884
23,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,537
Gold Earned
17,438
121
Minions Killed
72
0
Camps Cleared
0
537,670
Distance Traveled
504,267
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,245
694
38
4
0
166,245
1
L
Bacchus
5,523
614
8
1
0
171,007
0
W
Cthulhu
7,881
876
39
4
0
175,246
3
L
Raijin
5,670
630
26
3
0
167,015
3
W
Medusa
7,860
873
49
5
0
189,411
4
W
Nox
7,796
866
33
4
0
173,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role